Comic Life and Cartoon Story Maker in Creating Short Story for Young Learners

The aims of this study is to find out TEYL students’ perception and experience in using Cartoon Story Maker and Comic Life in creating short story for young learners and to identify their obstacles and problems in using those applications. This qualitative study has been conducted in a TEYL class in...

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Autor principal: Lystiana Nurhayat Hakim
Formato: article
Lenguaje:EN
Publicado: Program Studi Pendidikan Bahasa Inggris Jurusan Tarbiyah Sekolah Tinggi Agama Islam Negeri (STAIN) Palopo 2021
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Acceso en línea:https://doaj.org/article/002f2e7db6ef429fbd610d323477babb
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spelling oai:doaj.org-article:002f2e7db6ef429fbd610d323477babb2021-11-30T23:58:03ZComic Life and Cartoon Story Maker in Creating Short Story for Young Learners2338-47782548-419210.24256/ideas.v9i1.1884https://doaj.org/article/002f2e7db6ef429fbd610d323477babb2021-06-01T00:00:00Zhttps://ejournal.iainpalopo.ac.id/index.php/ideas/article/view/1884https://doaj.org/toc/2338-4778https://doaj.org/toc/2548-4192The aims of this study is to find out TEYL students’ perception and experience in using Cartoon Story Maker and Comic Life in creating short story for young learners and to identify their obstacles and problems in using those applications. This qualitative study has been conducted in a TEYL class in one English Department in West Java. The sample of the study consisted of thirty students. Questionnaires and interviews were used as data collection techniques in this study. The questionnaires were used to collect evidence from students about their experience and perception towards the use of CSM and Comic Life in creating short story for young learners. The questionnaires used in this study focus on exploring students’ experience and perception toward the use CSM and Comic Life in creating short story for young learners, whereas  interview was used to explored more the data about obstacles faced by the students in using CSM and Comic Life. The data collected from the respondents were gathered together to be analyzed using qualitative analysis of interactive models. The results of this study are TEYL students have positive perception toward the use of CSM and Comic Life in creating short story for young learners, CSM is easier and more suitable to use than Comic Life in creating story for young learners, and the obstacles faced by students are choosing appropriate template for young learners, writing text in text tool or bubble, and record the voice in audio bubble.Lystiana Nurhayat HakimProgram Studi Pendidikan Bahasa Inggris Jurusan Tarbiyah Sekolah Tinggi Agama Islam Negeri (STAIN) Palopoarticleshort story, children, cartoon story maker, comic lifeIslamBP1-253Social SciencesHScienceQEducation (General)L7-991ENIdeas, Vol 9, Iss 1 (2021)
institution DOAJ
collection DOAJ
language EN
topic short story, children, cartoon story maker, comic life
Islam
BP1-253
Social Sciences
H
Science
Q
Education (General)
L7-991
spellingShingle short story, children, cartoon story maker, comic life
Islam
BP1-253
Social Sciences
H
Science
Q
Education (General)
L7-991
Lystiana Nurhayat Hakim
Comic Life and Cartoon Story Maker in Creating Short Story for Young Learners
description The aims of this study is to find out TEYL students’ perception and experience in using Cartoon Story Maker and Comic Life in creating short story for young learners and to identify their obstacles and problems in using those applications. This qualitative study has been conducted in a TEYL class in one English Department in West Java. The sample of the study consisted of thirty students. Questionnaires and interviews were used as data collection techniques in this study. The questionnaires were used to collect evidence from students about their experience and perception towards the use of CSM and Comic Life in creating short story for young learners. The questionnaires used in this study focus on exploring students’ experience and perception toward the use CSM and Comic Life in creating short story for young learners, whereas  interview was used to explored more the data about obstacles faced by the students in using CSM and Comic Life. The data collected from the respondents were gathered together to be analyzed using qualitative analysis of interactive models. The results of this study are TEYL students have positive perception toward the use of CSM and Comic Life in creating short story for young learners, CSM is easier and more suitable to use than Comic Life in creating story for young learners, and the obstacles faced by students are choosing appropriate template for young learners, writing text in text tool or bubble, and record the voice in audio bubble.
format article
author Lystiana Nurhayat Hakim
author_facet Lystiana Nurhayat Hakim
author_sort Lystiana Nurhayat Hakim
title Comic Life and Cartoon Story Maker in Creating Short Story for Young Learners
title_short Comic Life and Cartoon Story Maker in Creating Short Story for Young Learners
title_full Comic Life and Cartoon Story Maker in Creating Short Story for Young Learners
title_fullStr Comic Life and Cartoon Story Maker in Creating Short Story for Young Learners
title_full_unstemmed Comic Life and Cartoon Story Maker in Creating Short Story for Young Learners
title_sort comic life and cartoon story maker in creating short story for young learners
publisher Program Studi Pendidikan Bahasa Inggris Jurusan Tarbiyah Sekolah Tinggi Agama Islam Negeri (STAIN) Palopo
publishDate 2021
url https://doaj.org/article/002f2e7db6ef429fbd610d323477babb
work_keys_str_mv AT lystiananurhayathakim comiclifeandcartoonstorymakerincreatingshortstoryforyounglearners
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