Jeux de piste et exploration : tourisme, jeu et fiction

From the study of six examples, this article proposes to analyze the playful character of the paper chases by moving away from the notion of gamification, which is not relevant in this case. The aim is to understand how these games articulate mechanisms, often linked to the presence of enigmas and i...

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Autores principales: Gilles Brougère, Nathalie Roucous
Formato: article
Lenguaje:FR
Publicado: Laboratoire Experice 2021
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Acceso en línea:https://doaj.org/article/037a7969bc9942b0abcd5ec13ba9f0b5
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spelling oai:doaj.org-article:037a7969bc9942b0abcd5ec13ba9f0b52021-12-02T10:52:21ZJeux de piste et exploration : tourisme, jeu et fiction2269-265710.4000/sdj.3763https://doaj.org/article/037a7969bc9942b0abcd5ec13ba9f0b52021-11-01T00:00:00Zhttp://journals.openedition.org/sdj/3763https://doaj.org/toc/2269-2657From the study of six examples, this article proposes to analyze the playful character of the paper chases by moving away from the notion of gamification, which is not relevant in this case. The aim is to understand how these games articulate mechanisms, often linked to the presence of enigmas and investigation, a more or less important but always present fictional dimension, and a relation with a space to be discovered and explored. It is this combination that contributes to make them explicitly entertainment-oriented games while associating a learning dimension in a more or less formal way, at least for five of them. But as far as games are concerned, the balance between these different aspects is fragile and the playful attitude is never guaranteed.Gilles BrougèreNathalie RoucousLaboratoire Expericearticlepaper chasetreasure hunttourismvisitexplorationgamificationRecreation. LeisureGV1-1860FRSciences du Jeu, Vol 16 (2021)
institution DOAJ
collection DOAJ
language FR
topic paper chase
treasure hunt
tourism
visit
exploration
gamification
Recreation. Leisure
GV1-1860
spellingShingle paper chase
treasure hunt
tourism
visit
exploration
gamification
Recreation. Leisure
GV1-1860
Gilles Brougère
Nathalie Roucous
Jeux de piste et exploration : tourisme, jeu et fiction
description From the study of six examples, this article proposes to analyze the playful character of the paper chases by moving away from the notion of gamification, which is not relevant in this case. The aim is to understand how these games articulate mechanisms, often linked to the presence of enigmas and investigation, a more or less important but always present fictional dimension, and a relation with a space to be discovered and explored. It is this combination that contributes to make them explicitly entertainment-oriented games while associating a learning dimension in a more or less formal way, at least for five of them. But as far as games are concerned, the balance between these different aspects is fragile and the playful attitude is never guaranteed.
format article
author Gilles Brougère
Nathalie Roucous
author_facet Gilles Brougère
Nathalie Roucous
author_sort Gilles Brougère
title Jeux de piste et exploration : tourisme, jeu et fiction
title_short Jeux de piste et exploration : tourisme, jeu et fiction
title_full Jeux de piste et exploration : tourisme, jeu et fiction
title_fullStr Jeux de piste et exploration : tourisme, jeu et fiction
title_full_unstemmed Jeux de piste et exploration : tourisme, jeu et fiction
title_sort jeux de piste et exploration : tourisme, jeu et fiction
publisher Laboratoire Experice
publishDate 2021
url https://doaj.org/article/037a7969bc9942b0abcd5ec13ba9f0b5
work_keys_str_mv AT gillesbrougere jeuxdepisteetexplorationtourismejeuetfiction
AT nathalieroucous jeuxdepisteetexplorationtourismejeuetfiction
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