Jeux de piste et exploration : tourisme, jeu et fiction
From the study of six examples, this article proposes to analyze the playful character of the paper chases by moving away from the notion of gamification, which is not relevant in this case. The aim is to understand how these games articulate mechanisms, often linked to the presence of enigmas and i...
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2021
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oai:doaj.org-article:037a7969bc9942b0abcd5ec13ba9f0b52021-12-02T10:52:21ZJeux de piste et exploration : tourisme, jeu et fiction2269-265710.4000/sdj.3763https://doaj.org/article/037a7969bc9942b0abcd5ec13ba9f0b52021-11-01T00:00:00Zhttp://journals.openedition.org/sdj/3763https://doaj.org/toc/2269-2657From the study of six examples, this article proposes to analyze the playful character of the paper chases by moving away from the notion of gamification, which is not relevant in this case. The aim is to understand how these games articulate mechanisms, often linked to the presence of enigmas and investigation, a more or less important but always present fictional dimension, and a relation with a space to be discovered and explored. It is this combination that contributes to make them explicitly entertainment-oriented games while associating a learning dimension in a more or less formal way, at least for five of them. But as far as games are concerned, the balance between these different aspects is fragile and the playful attitude is never guaranteed.Gilles BrougèreNathalie RoucousLaboratoire Expericearticlepaper chasetreasure hunttourismvisitexplorationgamificationRecreation. LeisureGV1-1860FRSciences du Jeu, Vol 16 (2021) |
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paper chase treasure hunt tourism visit exploration gamification Recreation. Leisure GV1-1860 |
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paper chase treasure hunt tourism visit exploration gamification Recreation. Leisure GV1-1860 Gilles Brougère Nathalie Roucous Jeux de piste et exploration : tourisme, jeu et fiction |
description |
From the study of six examples, this article proposes to analyze the playful character of the paper chases by moving away from the notion of gamification, which is not relevant in this case. The aim is to understand how these games articulate mechanisms, often linked to the presence of enigmas and investigation, a more or less important but always present fictional dimension, and a relation with a space to be discovered and explored. It is this combination that contributes to make them explicitly entertainment-oriented games while associating a learning dimension in a more or less formal way, at least for five of them. But as far as games are concerned, the balance between these different aspects is fragile and the playful attitude is never guaranteed. |
format |
article |
author |
Gilles Brougère Nathalie Roucous |
author_facet |
Gilles Brougère Nathalie Roucous |
author_sort |
Gilles Brougère |
title |
Jeux de piste et exploration : tourisme, jeu et fiction |
title_short |
Jeux de piste et exploration : tourisme, jeu et fiction |
title_full |
Jeux de piste et exploration : tourisme, jeu et fiction |
title_fullStr |
Jeux de piste et exploration : tourisme, jeu et fiction |
title_full_unstemmed |
Jeux de piste et exploration : tourisme, jeu et fiction |
title_sort |
jeux de piste et exploration : tourisme, jeu et fiction |
publisher |
Laboratoire Experice |
publishDate |
2021 |
url |
https://doaj.org/article/037a7969bc9942b0abcd5ec13ba9f0b5 |
work_keys_str_mv |
AT gillesbrougere jeuxdepisteetexplorationtourismejeuetfiction AT nathalieroucous jeuxdepisteetexplorationtourismejeuetfiction |
_version_ |
1718396510001954816 |