Expressing Personality Through Non-verbal Behaviour in Real-Time Interaction

The attribution of traits plays an important role as a heuristic for how we interact with others. Many psychological models of personality are analytical in that they derive a classification from reported or hypothesised behaviour. In the work presented here, we follow the opposite approach: Our per...

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Autores principales: Maryam Saberi, Steve DiPaola, Ulysses Bernardet
Formato: article
Lenguaje:EN
Publicado: Frontiers Media S.A. 2021
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Acceso en línea:https://doaj.org/article/04bebb5a004b48eda13d8079f5e907c3
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spelling oai:doaj.org-article:04bebb5a004b48eda13d8079f5e907c32021-12-01T07:58:58ZExpressing Personality Through Non-verbal Behaviour in Real-Time Interaction1664-107810.3389/fpsyg.2021.660895https://doaj.org/article/04bebb5a004b48eda13d8079f5e907c32021-11-01T00:00:00Zhttps://www.frontiersin.org/articles/10.3389/fpsyg.2021.660895/fullhttps://doaj.org/toc/1664-1078The attribution of traits plays an important role as a heuristic for how we interact with others. Many psychological models of personality are analytical in that they derive a classification from reported or hypothesised behaviour. In the work presented here, we follow the opposite approach: Our personality model generates behaviour that leads an observer to attribute personality characteristics to the actor. Concretely, the model controls all relevant aspects of non-verbal behaviour such as gaze, facial expression, gesture, and posture. The model, embodied in a virtual human, affords to realistically interact with participants in real-time. Conceptually, our model focuses on the two dimensions of extra/introversion and stability/neuroticism. In the model, personality parameters influence both, the internal affective state as well as the characteristic of the behaviour execution. Importantly, the parameters of the model are based on empirical findings in the behavioural sciences. To evaluate our model, we conducted two types of studies. Firstly, passive experiments where participants rated videos showing variants of behaviour driven by different personality parameter configurations. Secondly, presential experiments where participants interacted with the virtual human, playing rounds of the Rock-Paper-Scissors game. Our results show that the model is effective in conveying the impression of the personality of a virtual character to users. Embodying the model in an artificial social agent capable of real-time interactive behaviour is the only way to move from an analytical to a generative approach to understanding personality, and we believe that this methodology raises a host of novel research questions in the field of personality theory.Maryam SaberiSteve DiPaolaUlysses BernardetFrontiers Media S.A.articlepersonalitynon-verbal behaviourbehaviour regulationvirtual humansynthetic psychologyPsychologyBF1-990ENFrontiers in Psychology, Vol 12 (2021)
institution DOAJ
collection DOAJ
language EN
topic personality
non-verbal behaviour
behaviour regulation
virtual human
synthetic psychology
Psychology
BF1-990
spellingShingle personality
non-verbal behaviour
behaviour regulation
virtual human
synthetic psychology
Psychology
BF1-990
Maryam Saberi
Steve DiPaola
Ulysses Bernardet
Expressing Personality Through Non-verbal Behaviour in Real-Time Interaction
description The attribution of traits plays an important role as a heuristic for how we interact with others. Many psychological models of personality are analytical in that they derive a classification from reported or hypothesised behaviour. In the work presented here, we follow the opposite approach: Our personality model generates behaviour that leads an observer to attribute personality characteristics to the actor. Concretely, the model controls all relevant aspects of non-verbal behaviour such as gaze, facial expression, gesture, and posture. The model, embodied in a virtual human, affords to realistically interact with participants in real-time. Conceptually, our model focuses on the two dimensions of extra/introversion and stability/neuroticism. In the model, personality parameters influence both, the internal affective state as well as the characteristic of the behaviour execution. Importantly, the parameters of the model are based on empirical findings in the behavioural sciences. To evaluate our model, we conducted two types of studies. Firstly, passive experiments where participants rated videos showing variants of behaviour driven by different personality parameter configurations. Secondly, presential experiments where participants interacted with the virtual human, playing rounds of the Rock-Paper-Scissors game. Our results show that the model is effective in conveying the impression of the personality of a virtual character to users. Embodying the model in an artificial social agent capable of real-time interactive behaviour is the only way to move from an analytical to a generative approach to understanding personality, and we believe that this methodology raises a host of novel research questions in the field of personality theory.
format article
author Maryam Saberi
Steve DiPaola
Ulysses Bernardet
author_facet Maryam Saberi
Steve DiPaola
Ulysses Bernardet
author_sort Maryam Saberi
title Expressing Personality Through Non-verbal Behaviour in Real-Time Interaction
title_short Expressing Personality Through Non-verbal Behaviour in Real-Time Interaction
title_full Expressing Personality Through Non-verbal Behaviour in Real-Time Interaction
title_fullStr Expressing Personality Through Non-verbal Behaviour in Real-Time Interaction
title_full_unstemmed Expressing Personality Through Non-verbal Behaviour in Real-Time Interaction
title_sort expressing personality through non-verbal behaviour in real-time interaction
publisher Frontiers Media S.A.
publishDate 2021
url https://doaj.org/article/04bebb5a004b48eda13d8079f5e907c3
work_keys_str_mv AT maryamsaberi expressingpersonalitythroughnonverbalbehaviourinrealtimeinteraction
AT stevedipaola expressingpersonalitythroughnonverbalbehaviourinrealtimeinteraction
AT ulyssesbernardet expressingpersonalitythroughnonverbalbehaviourinrealtimeinteraction
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