Prestasi Belajar Siswa Ditinjau Dari Kecanduan Game Online dan Motivasi Belajar

The low student achievement is indicated because it is influenced by the level of game online and students learning motivation. The purposes of this study are 1) to determine the effect of online game addiction and learning motivation on learning achievement. 2) what is the percentage of the effect...

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Autores principales: Briti Nursita, Yansen Alberth Reba, Sirjon Sirjon
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Publicado: Universitas Indraprasta PGRI 2021
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Acceso en línea:https://doaj.org/article/05de1dc03dd8433da6c03a5e72de9975
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spelling oai:doaj.org-article:05de1dc03dd8433da6c03a5e72de99752021-11-10T02:40:45ZPrestasi Belajar Siswa Ditinjau Dari Kecanduan Game Online dan Motivasi Belajar2656-10692656-845410.26539/pcr.32592https://doaj.org/article/05de1dc03dd8433da6c03a5e72de99752021-10-01T00:00:00Zhttps://journal.unindra.ac.id/index.php/pcr/article/view/592https://doaj.org/toc/2656-1069https://doaj.org/toc/2656-8454The low student achievement is indicated because it is influenced by the level of game online and students learning motivation. The purposes of this study are 1) to determine the effect of online game addiction and learning motivation on learning achievement. 2) what is the percentage of the effect of online game addiction and learning motivation on learning achievement. Amounted 132 students with a sample 100 students who were determined by taking Non-Probability Sampling with the Accidental Sampling technique. To collect the data used questionnaire. Data analysis using regression test. The results of this study indicate that online game addiction and learning motivation contribute to student achievement by 65.1%. This means that 65.1% of the factors that effect student achievement are game addiction and learning motivation. The results obtained in this study can be used as input for BK teachers in an effort to reduce online game addiction and learning motivation with student achievement.Briti NursitaYansen Alberth RebaSirjon SirjonUniversitas Indraprasta PGRIarticlegame online, motivasi belajar, prestasi belajar.PsychologyBF1-990ENIDPsychocentrum Review, Vol 3, Iss 2, Pp 259-267 (2021)
institution DOAJ
collection DOAJ
language EN
ID
topic game online, motivasi belajar, prestasi belajar.
Psychology
BF1-990
spellingShingle game online, motivasi belajar, prestasi belajar.
Psychology
BF1-990
Briti Nursita
Yansen Alberth Reba
Sirjon Sirjon
Prestasi Belajar Siswa Ditinjau Dari Kecanduan Game Online dan Motivasi Belajar
description The low student achievement is indicated because it is influenced by the level of game online and students learning motivation. The purposes of this study are 1) to determine the effect of online game addiction and learning motivation on learning achievement. 2) what is the percentage of the effect of online game addiction and learning motivation on learning achievement. Amounted 132 students with a sample 100 students who were determined by taking Non-Probability Sampling with the Accidental Sampling technique. To collect the data used questionnaire. Data analysis using regression test. The results of this study indicate that online game addiction and learning motivation contribute to student achievement by 65.1%. This means that 65.1% of the factors that effect student achievement are game addiction and learning motivation. The results obtained in this study can be used as input for BK teachers in an effort to reduce online game addiction and learning motivation with student achievement.
format article
author Briti Nursita
Yansen Alberth Reba
Sirjon Sirjon
author_facet Briti Nursita
Yansen Alberth Reba
Sirjon Sirjon
author_sort Briti Nursita
title Prestasi Belajar Siswa Ditinjau Dari Kecanduan Game Online dan Motivasi Belajar
title_short Prestasi Belajar Siswa Ditinjau Dari Kecanduan Game Online dan Motivasi Belajar
title_full Prestasi Belajar Siswa Ditinjau Dari Kecanduan Game Online dan Motivasi Belajar
title_fullStr Prestasi Belajar Siswa Ditinjau Dari Kecanduan Game Online dan Motivasi Belajar
title_full_unstemmed Prestasi Belajar Siswa Ditinjau Dari Kecanduan Game Online dan Motivasi Belajar
title_sort prestasi belajar siswa ditinjau dari kecanduan game online dan motivasi belajar
publisher Universitas Indraprasta PGRI
publishDate 2021
url https://doaj.org/article/05de1dc03dd8433da6c03a5e72de9975
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AT yansenalberthreba prestasibelajarsiswaditinjaudarikecanduangameonlinedanmotivasibelajar
AT sirjonsirjon prestasibelajarsiswaditinjaudarikecanduangameonlinedanmotivasibelajar
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