Prestasi Belajar Siswa Ditinjau Dari Kecanduan Game Online dan Motivasi Belajar
The low student achievement is indicated because it is influenced by the level of game online and students learning motivation. The purposes of this study are 1) to determine the effect of online game addiction and learning motivation on learning achievement. 2) what is the percentage of the effect...
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Universitas Indraprasta PGRI
2021
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oai:doaj.org-article:05de1dc03dd8433da6c03a5e72de99752021-11-10T02:40:45ZPrestasi Belajar Siswa Ditinjau Dari Kecanduan Game Online dan Motivasi Belajar2656-10692656-845410.26539/pcr.32592https://doaj.org/article/05de1dc03dd8433da6c03a5e72de99752021-10-01T00:00:00Zhttps://journal.unindra.ac.id/index.php/pcr/article/view/592https://doaj.org/toc/2656-1069https://doaj.org/toc/2656-8454The low student achievement is indicated because it is influenced by the level of game online and students learning motivation. The purposes of this study are 1) to determine the effect of online game addiction and learning motivation on learning achievement. 2) what is the percentage of the effect of online game addiction and learning motivation on learning achievement. Amounted 132 students with a sample 100 students who were determined by taking Non-Probability Sampling with the Accidental Sampling technique. To collect the data used questionnaire. Data analysis using regression test. The results of this study indicate that online game addiction and learning motivation contribute to student achievement by 65.1%. This means that 65.1% of the factors that effect student achievement are game addiction and learning motivation. The results obtained in this study can be used as input for BK teachers in an effort to reduce online game addiction and learning motivation with student achievement.Briti NursitaYansen Alberth RebaSirjon SirjonUniversitas Indraprasta PGRIarticlegame online, motivasi belajar, prestasi belajar.PsychologyBF1-990ENIDPsychocentrum Review, Vol 3, Iss 2, Pp 259-267 (2021) |
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game online, motivasi belajar, prestasi belajar. Psychology BF1-990 |
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game online, motivasi belajar, prestasi belajar. Psychology BF1-990 Briti Nursita Yansen Alberth Reba Sirjon Sirjon Prestasi Belajar Siswa Ditinjau Dari Kecanduan Game Online dan Motivasi Belajar |
description |
The low student achievement is indicated because it is influenced by the level of game online and students learning motivation. The purposes of this study are 1) to determine the effect of online game addiction and learning motivation on learning achievement. 2) what is the percentage of the effect of online game addiction and learning motivation on learning achievement. Amounted 132 students with a sample 100 students who were determined by taking Non-Probability Sampling with the Accidental Sampling technique. To collect the data used questionnaire. Data analysis using regression test. The results of this study indicate that online game addiction and learning motivation contribute to student achievement by 65.1%. This means that 65.1% of the factors that effect student achievement are game addiction and learning motivation. The results obtained in this study can be used as input for BK teachers in an effort to reduce online game addiction and learning motivation with student achievement. |
format |
article |
author |
Briti Nursita Yansen Alberth Reba Sirjon Sirjon |
author_facet |
Briti Nursita Yansen Alberth Reba Sirjon Sirjon |
author_sort |
Briti Nursita |
title |
Prestasi Belajar Siswa Ditinjau Dari Kecanduan Game Online dan Motivasi Belajar |
title_short |
Prestasi Belajar Siswa Ditinjau Dari Kecanduan Game Online dan Motivasi Belajar |
title_full |
Prestasi Belajar Siswa Ditinjau Dari Kecanduan Game Online dan Motivasi Belajar |
title_fullStr |
Prestasi Belajar Siswa Ditinjau Dari Kecanduan Game Online dan Motivasi Belajar |
title_full_unstemmed |
Prestasi Belajar Siswa Ditinjau Dari Kecanduan Game Online dan Motivasi Belajar |
title_sort |
prestasi belajar siswa ditinjau dari kecanduan game online dan motivasi belajar |
publisher |
Universitas Indraprasta PGRI |
publishDate |
2021 |
url |
https://doaj.org/article/05de1dc03dd8433da6c03a5e72de9975 |
work_keys_str_mv |
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