How to Implement Game-Based Learning in a Smart Classroom? A Model Based on a Systematic Literature Review and Delphi Method

Game-based learning (GBL) can allow learners to acquire and construct knowledge in a fun and focused learning atmosphere. A systematic literature review of 42 papers from 2010 to 2020 in this study showed that the current difficulties in implementing GBL in classrooms could be classified into the fo...

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Autores principales: Liuxia Pan, Ahmed Tlili, Jiaping Li, Feng Jiang, Gaojun Shi, Huiju Yu, Junfeng Yang
Formato: article
Lenguaje:EN
Publicado: Frontiers Media S.A. 2021
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Acceso en línea:https://doaj.org/article/077127c4442d4c7a9b735c524fbc443f
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spelling oai:doaj.org-article:077127c4442d4c7a9b735c524fbc443f2021-12-02T11:50:43ZHow to Implement Game-Based Learning in a Smart Classroom? A Model Based on a Systematic Literature Review and Delphi Method1664-107810.3389/fpsyg.2021.749837https://doaj.org/article/077127c4442d4c7a9b735c524fbc443f2021-12-01T00:00:00Zhttps://www.frontiersin.org/articles/10.3389/fpsyg.2021.749837/fullhttps://doaj.org/toc/1664-1078Game-based learning (GBL) can allow learners to acquire and construct knowledge in a fun and focused learning atmosphere. A systematic literature review of 42 papers from 2010 to 2020 in this study showed that the current difficulties in implementing GBL in classrooms could be classified into the following categories: infrastructure, resources, theoretical guidance, teacher’s capabilities and acceptance of GBL. In order to solve the above problems, the study constructs a technology enhanced GBL model, from the four parts of learning objective, learning process, learning evaluation, and smart classroom. In addition, this study adopted the Delphi method, inviting a total of 29 scholars, experts, teachers and school managers to explore how to implement GBL in smart classrooms. Finally, the technology enhanced GBL model was validated and the utilization approaches were provided at the conclusion part.Liuxia PanAhmed TliliJiaping LiFeng JiangGaojun ShiHuiju YuJunfeng YangFrontiers Media S.A.articlegames-based learningsmart classroomteaching modelsmart learning environmenteducation gamePsychologyBF1-990ENFrontiers in Psychology, Vol 12 (2021)
institution DOAJ
collection DOAJ
language EN
topic games-based learning
smart classroom
teaching model
smart learning environment
education game
Psychology
BF1-990
spellingShingle games-based learning
smart classroom
teaching model
smart learning environment
education game
Psychology
BF1-990
Liuxia Pan
Ahmed Tlili
Jiaping Li
Feng Jiang
Gaojun Shi
Huiju Yu
Junfeng Yang
How to Implement Game-Based Learning in a Smart Classroom? A Model Based on a Systematic Literature Review and Delphi Method
description Game-based learning (GBL) can allow learners to acquire and construct knowledge in a fun and focused learning atmosphere. A systematic literature review of 42 papers from 2010 to 2020 in this study showed that the current difficulties in implementing GBL in classrooms could be classified into the following categories: infrastructure, resources, theoretical guidance, teacher’s capabilities and acceptance of GBL. In order to solve the above problems, the study constructs a technology enhanced GBL model, from the four parts of learning objective, learning process, learning evaluation, and smart classroom. In addition, this study adopted the Delphi method, inviting a total of 29 scholars, experts, teachers and school managers to explore how to implement GBL in smart classrooms. Finally, the technology enhanced GBL model was validated and the utilization approaches were provided at the conclusion part.
format article
author Liuxia Pan
Ahmed Tlili
Jiaping Li
Feng Jiang
Gaojun Shi
Huiju Yu
Junfeng Yang
author_facet Liuxia Pan
Ahmed Tlili
Jiaping Li
Feng Jiang
Gaojun Shi
Huiju Yu
Junfeng Yang
author_sort Liuxia Pan
title How to Implement Game-Based Learning in a Smart Classroom? A Model Based on a Systematic Literature Review and Delphi Method
title_short How to Implement Game-Based Learning in a Smart Classroom? A Model Based on a Systematic Literature Review and Delphi Method
title_full How to Implement Game-Based Learning in a Smart Classroom? A Model Based on a Systematic Literature Review and Delphi Method
title_fullStr How to Implement Game-Based Learning in a Smart Classroom? A Model Based on a Systematic Literature Review and Delphi Method
title_full_unstemmed How to Implement Game-Based Learning in a Smart Classroom? A Model Based on a Systematic Literature Review and Delphi Method
title_sort how to implement game-based learning in a smart classroom? a model based on a systematic literature review and delphi method
publisher Frontiers Media S.A.
publishDate 2021
url https://doaj.org/article/077127c4442d4c7a9b735c524fbc443f
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