How to Implement Game-Based Learning in a Smart Classroom? A Model Based on a Systematic Literature Review and Delphi Method
Game-based learning (GBL) can allow learners to acquire and construct knowledge in a fun and focused learning atmosphere. A systematic literature review of 42 papers from 2010 to 2020 in this study showed that the current difficulties in implementing GBL in classrooms could be classified into the fo...
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Frontiers Media S.A.
2021
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oai:doaj.org-article:077127c4442d4c7a9b735c524fbc443f2021-12-02T11:50:43ZHow to Implement Game-Based Learning in a Smart Classroom? A Model Based on a Systematic Literature Review and Delphi Method1664-107810.3389/fpsyg.2021.749837https://doaj.org/article/077127c4442d4c7a9b735c524fbc443f2021-12-01T00:00:00Zhttps://www.frontiersin.org/articles/10.3389/fpsyg.2021.749837/fullhttps://doaj.org/toc/1664-1078Game-based learning (GBL) can allow learners to acquire and construct knowledge in a fun and focused learning atmosphere. A systematic literature review of 42 papers from 2010 to 2020 in this study showed that the current difficulties in implementing GBL in classrooms could be classified into the following categories: infrastructure, resources, theoretical guidance, teacher’s capabilities and acceptance of GBL. In order to solve the above problems, the study constructs a technology enhanced GBL model, from the four parts of learning objective, learning process, learning evaluation, and smart classroom. In addition, this study adopted the Delphi method, inviting a total of 29 scholars, experts, teachers and school managers to explore how to implement GBL in smart classrooms. Finally, the technology enhanced GBL model was validated and the utilization approaches were provided at the conclusion part.Liuxia PanAhmed TliliJiaping LiFeng JiangGaojun ShiHuiju YuJunfeng YangFrontiers Media S.A.articlegames-based learningsmart classroomteaching modelsmart learning environmenteducation gamePsychologyBF1-990ENFrontiers in Psychology, Vol 12 (2021) |
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games-based learning smart classroom teaching model smart learning environment education game Psychology BF1-990 |
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games-based learning smart classroom teaching model smart learning environment education game Psychology BF1-990 Liuxia Pan Ahmed Tlili Jiaping Li Feng Jiang Gaojun Shi Huiju Yu Junfeng Yang How to Implement Game-Based Learning in a Smart Classroom? A Model Based on a Systematic Literature Review and Delphi Method |
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Game-based learning (GBL) can allow learners to acquire and construct knowledge in a fun and focused learning atmosphere. A systematic literature review of 42 papers from 2010 to 2020 in this study showed that the current difficulties in implementing GBL in classrooms could be classified into the following categories: infrastructure, resources, theoretical guidance, teacher’s capabilities and acceptance of GBL. In order to solve the above problems, the study constructs a technology enhanced GBL model, from the four parts of learning objective, learning process, learning evaluation, and smart classroom. In addition, this study adopted the Delphi method, inviting a total of 29 scholars, experts, teachers and school managers to explore how to implement GBL in smart classrooms. Finally, the technology enhanced GBL model was validated and the utilization approaches were provided at the conclusion part. |
format |
article |
author |
Liuxia Pan Ahmed Tlili Jiaping Li Feng Jiang Gaojun Shi Huiju Yu Junfeng Yang |
author_facet |
Liuxia Pan Ahmed Tlili Jiaping Li Feng Jiang Gaojun Shi Huiju Yu Junfeng Yang |
author_sort |
Liuxia Pan |
title |
How to Implement Game-Based Learning in a Smart Classroom? A Model Based on a Systematic Literature Review and Delphi Method |
title_short |
How to Implement Game-Based Learning in a Smart Classroom? A Model Based on a Systematic Literature Review and Delphi Method |
title_full |
How to Implement Game-Based Learning in a Smart Classroom? A Model Based on a Systematic Literature Review and Delphi Method |
title_fullStr |
How to Implement Game-Based Learning in a Smart Classroom? A Model Based on a Systematic Literature Review and Delphi Method |
title_full_unstemmed |
How to Implement Game-Based Learning in a Smart Classroom? A Model Based on a Systematic Literature Review and Delphi Method |
title_sort |
how to implement game-based learning in a smart classroom? a model based on a systematic literature review and delphi method |
publisher |
Frontiers Media S.A. |
publishDate |
2021 |
url |
https://doaj.org/article/077127c4442d4c7a9b735c524fbc443f |
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