How to Implement Game-Based Learning in a Smart Classroom? A Model Based on a Systematic Literature Review and Delphi Method
Game-based learning (GBL) can allow learners to acquire and construct knowledge in a fun and focused learning atmosphere. A systematic literature review of 42 papers from 2010 to 2020 in this study showed that the current difficulties in implementing GBL in classrooms could be classified into the fo...
Guardado en:
Autores principales: | Liuxia Pan, Ahmed Tlili, Jiaping Li, Feng Jiang, Gaojun Shi, Huiju Yu, Junfeng Yang |
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Formato: | article |
Lenguaje: | EN |
Publicado: |
Frontiers Media S.A.
2021
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Materias: | |
Acceso en línea: | https://doaj.org/article/077127c4442d4c7a9b735c524fbc443f |
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