One Ring Fit to Rule Them All? An Analysis of Avatar Bodies and Customization in Exergames
With the growing popularity of exergames, researchers have noted the importance of presenting players with customizable avatars to encourage the long-term adoption of healthy behaviors offline. However, the “idealized” avatar bodies presented in avatar customization interfaces can represent limited...
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Frontiers Media S.A.
2021
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oai:doaj.org-article:0f0e7d3ce0844349a3f3b184d4f4a0262021-12-02T12:00:23ZOne Ring Fit to Rule Them All? An Analysis of Avatar Bodies and Customization in Exergames1664-107810.3389/fpsyg.2021.695258https://doaj.org/article/0f0e7d3ce0844349a3f3b184d4f4a0262021-12-01T00:00:00Zhttps://www.frontiersin.org/articles/10.3389/fpsyg.2021.695258/fullhttps://doaj.org/toc/1664-1078With the growing popularity of exergames, researchers have noted the importance of presenting players with customizable avatars to encourage the long-term adoption of healthy behaviors offline. However, the “idealized” avatar bodies presented in avatar customization interfaces can represent limited body types and often problematically represent gender as binary. In this paper, we present a systematic analysis of the avatar customization interfaces of six console-based exergames. Results of our analysis indicate that customization options tend to be limited in exergames, especially with regard to body type and gender. Implications for avatar self-priming, self-identification, and healthy behavior adoption are discussed.Sara CzerwonkaAdrian AlvarezVictoria McArthurFrontiers Media S.A.articleavatarsavatar customizationexergameinclusive designring fit adventurePsychologyBF1-990ENFrontiers in Psychology, Vol 12 (2021) |
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avatars avatar customization exergame inclusive design ring fit adventure Psychology BF1-990 |
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avatars avatar customization exergame inclusive design ring fit adventure Psychology BF1-990 Sara Czerwonka Adrian Alvarez Victoria McArthur One Ring Fit to Rule Them All? An Analysis of Avatar Bodies and Customization in Exergames |
description |
With the growing popularity of exergames, researchers have noted the importance of presenting players with customizable avatars to encourage the long-term adoption of healthy behaviors offline. However, the “idealized” avatar bodies presented in avatar customization interfaces can represent limited body types and often problematically represent gender as binary. In this paper, we present a systematic analysis of the avatar customization interfaces of six console-based exergames. Results of our analysis indicate that customization options tend to be limited in exergames, especially with regard to body type and gender. Implications for avatar self-priming, self-identification, and healthy behavior adoption are discussed. |
format |
article |
author |
Sara Czerwonka Adrian Alvarez Victoria McArthur |
author_facet |
Sara Czerwonka Adrian Alvarez Victoria McArthur |
author_sort |
Sara Czerwonka |
title |
One Ring Fit to Rule Them All? An Analysis of Avatar Bodies and Customization in Exergames |
title_short |
One Ring Fit to Rule Them All? An Analysis of Avatar Bodies and Customization in Exergames |
title_full |
One Ring Fit to Rule Them All? An Analysis of Avatar Bodies and Customization in Exergames |
title_fullStr |
One Ring Fit to Rule Them All? An Analysis of Avatar Bodies and Customization in Exergames |
title_full_unstemmed |
One Ring Fit to Rule Them All? An Analysis of Avatar Bodies and Customization in Exergames |
title_sort |
one ring fit to rule them all? an analysis of avatar bodies and customization in exergames |
publisher |
Frontiers Media S.A. |
publishDate |
2021 |
url |
https://doaj.org/article/0f0e7d3ce0844349a3f3b184d4f4a026 |
work_keys_str_mv |
AT saraczerwonka oneringfittorulethemallananalysisofavatarbodiesandcustomizationinexergames AT adrianalvarez oneringfittorulethemallananalysisofavatarbodiesandcustomizationinexergames AT victoriamcarthur oneringfittorulethemallananalysisofavatarbodiesandcustomizationinexergames |
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1718394731893882880 |