Gim edukasi berbasis android sebagai optimasi pembelajaran daring di masa pandemi Covid 19

The innovation in Information and Communication Technology (ICT)-based learning media is a critical learning alternative during the Covid-19 pandemic. One of the ICT-based learning media is android-based educational games. This research aims to develop android-based educational games on object-orien...

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Autores principales: Fitria Nur Hasanah, Cindy Taurusta, Rahmania Sri Untari, Dini Nurul Hidayah, Rindiani
Formato: article
Lenguaje:EN
ID
Publicado: Universitas Muhammadiyah Malang 2021
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Acceso en línea:https://doi.org/10.22219/jinop.v7i1.15176
https://doaj.org/article/12e842ae1afb49ea99cc5a616709f835
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