Beyond hours of video gameplay: Connections between verbal aggressiveness, genre preference, and technology used
This research examined how multiple factors (i.e., hours of gameplay, types of gameplay, preferred genre of video games, technology used to play games, and biological sex) were associated with both trait and situational verbal aggressiveness. Cross-sectional data were collected from 435 undergraduat...
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2021
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oai:doaj.org-article:13176634b6084920b6c902c92e68d08c2021-12-01T05:03:47ZBeyond hours of video gameplay: Connections between verbal aggressiveness, genre preference, and technology used2451-958810.1016/j.chbr.2021.100063https://doaj.org/article/13176634b6084920b6c902c92e68d08c2021-01-01T00:00:00Zhttp://www.sciencedirect.com/science/article/pii/S2451958821000117https://doaj.org/toc/2451-9588This research examined how multiple factors (i.e., hours of gameplay, types of gameplay, preferred genre of video games, technology used to play games, and biological sex) were associated with both trait and situational verbal aggressiveness. Cross-sectional data were collected from 435 undergraduate students via an online questionnaire. Results indicated similar patterns to previous literature in that video gameplay hours were positively related to verbal aggressiveness. However, we extended research by also showing that a preference for certain genres and technology used to play video games were also related with both situational and trait verbal aggressiveness. Based on these results, we argue that player choice of genre and technology should be considered when examining the relationship between video games and verbal aggressiveness.William T. HoweIoana A. CioneaElsevierarticleVerbal aggressivenessVideo gamesTechnologyGenre of gameplayElectronic computers. Computer scienceQA75.5-76.95PsychologyBF1-990ENComputers in Human Behavior Reports, Vol 3, Iss , Pp 100063- (2021) |
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Verbal aggressiveness Video games Technology Genre of gameplay Electronic computers. Computer science QA75.5-76.95 Psychology BF1-990 |
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Verbal aggressiveness Video games Technology Genre of gameplay Electronic computers. Computer science QA75.5-76.95 Psychology BF1-990 William T. Howe Ioana A. Cionea Beyond hours of video gameplay: Connections between verbal aggressiveness, genre preference, and technology used |
description |
This research examined how multiple factors (i.e., hours of gameplay, types of gameplay, preferred genre of video games, technology used to play games, and biological sex) were associated with both trait and situational verbal aggressiveness. Cross-sectional data were collected from 435 undergraduate students via an online questionnaire. Results indicated similar patterns to previous literature in that video gameplay hours were positively related to verbal aggressiveness. However, we extended research by also showing that a preference for certain genres and technology used to play video games were also related with both situational and trait verbal aggressiveness. Based on these results, we argue that player choice of genre and technology should be considered when examining the relationship between video games and verbal aggressiveness. |
format |
article |
author |
William T. Howe Ioana A. Cionea |
author_facet |
William T. Howe Ioana A. Cionea |
author_sort |
William T. Howe |
title |
Beyond hours of video gameplay: Connections between verbal aggressiveness, genre preference, and technology used |
title_short |
Beyond hours of video gameplay: Connections between verbal aggressiveness, genre preference, and technology used |
title_full |
Beyond hours of video gameplay: Connections between verbal aggressiveness, genre preference, and technology used |
title_fullStr |
Beyond hours of video gameplay: Connections between verbal aggressiveness, genre preference, and technology used |
title_full_unstemmed |
Beyond hours of video gameplay: Connections between verbal aggressiveness, genre preference, and technology used |
title_sort |
beyond hours of video gameplay: connections between verbal aggressiveness, genre preference, and technology used |
publisher |
Elsevier |
publishDate |
2021 |
url |
https://doaj.org/article/13176634b6084920b6c902c92e68d08c |
work_keys_str_mv |
AT williamthowe beyondhoursofvideogameplayconnectionsbetweenverbalaggressivenessgenrepreferenceandtechnologyused AT ioanaacionea beyondhoursofvideogameplayconnectionsbetweenverbalaggressivenessgenrepreferenceandtechnologyused |
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