Effect of internet use and electronic game-play on academic performance of Australian children
Abstract This study examined the association of internet use, and electronic game-play with academic performance respectively on weekdays and weekends in Australian children. It also assessed whether addiction tendency to internet and game-play is associated with academic performance. Overall, 1704...
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Nature Portfolio
2020
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oai:doaj.org-article:20850fd60ea44f26bd84abfd06d341912021-12-02T12:33:15ZEffect of internet use and electronic game-play on academic performance of Australian children10.1038/s41598-020-78916-92045-2322https://doaj.org/article/20850fd60ea44f26bd84abfd06d341912020-12-01T00:00:00Zhttps://doi.org/10.1038/s41598-020-78916-9https://doaj.org/toc/2045-2322Abstract This study examined the association of internet use, and electronic game-play with academic performance respectively on weekdays and weekends in Australian children. It also assessed whether addiction tendency to internet and game-play is associated with academic performance. Overall, 1704 children of 11–17-year-olds from young minds matter (YMM), a cross-sectional nationwide survey, were analysed. The generalized linear regression models adjusted for survey weights were applied to investigate the association between internet use, and electronic-gaming with academic performance (measured by NAPLAN–National standard score). About 70% of the sample spent > 2 h/day using the internet and nearly 30% played electronic-games for > 2 h/day. Internet users during weekdays (> 4 h/day) were less likely to get higher scores in reading and numeracy, and internet use on weekends (> 2–4 h/day) was positively associated with academic performance. In contrast, 16% of electronic gamers were more likely to get better reading scores on weekdays compared to those who did not. Addiction tendency to internet and electronic-gaming is found to be adversely associated with academic achievement. Further, results indicated the need for parental monitoring and/or self-regulation to limit the timing and duration of internet use/electronic-gaming to overcome the detrimental effects of internet use and electronic game-play on academic achievement.Md Irteja IslamRaaj Kishore BiswasRasheda KhanamNature PortfolioarticleMedicineRScienceQENScientific Reports, Vol 10, Iss 1, Pp 1-10 (2020) |
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Medicine R Science Q Md Irteja Islam Raaj Kishore Biswas Rasheda Khanam Effect of internet use and electronic game-play on academic performance of Australian children |
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Abstract This study examined the association of internet use, and electronic game-play with academic performance respectively on weekdays and weekends in Australian children. It also assessed whether addiction tendency to internet and game-play is associated with academic performance. Overall, 1704 children of 11–17-year-olds from young minds matter (YMM), a cross-sectional nationwide survey, were analysed. The generalized linear regression models adjusted for survey weights were applied to investigate the association between internet use, and electronic-gaming with academic performance (measured by NAPLAN–National standard score). About 70% of the sample spent > 2 h/day using the internet and nearly 30% played electronic-games for > 2 h/day. Internet users during weekdays (> 4 h/day) were less likely to get higher scores in reading and numeracy, and internet use on weekends (> 2–4 h/day) was positively associated with academic performance. In contrast, 16% of electronic gamers were more likely to get better reading scores on weekdays compared to those who did not. Addiction tendency to internet and electronic-gaming is found to be adversely associated with academic achievement. Further, results indicated the need for parental monitoring and/or self-regulation to limit the timing and duration of internet use/electronic-gaming to overcome the detrimental effects of internet use and electronic game-play on academic achievement. |
format |
article |
author |
Md Irteja Islam Raaj Kishore Biswas Rasheda Khanam |
author_facet |
Md Irteja Islam Raaj Kishore Biswas Rasheda Khanam |
author_sort |
Md Irteja Islam |
title |
Effect of internet use and electronic game-play on academic performance of Australian children |
title_short |
Effect of internet use and electronic game-play on academic performance of Australian children |
title_full |
Effect of internet use and electronic game-play on academic performance of Australian children |
title_fullStr |
Effect of internet use and electronic game-play on academic performance of Australian children |
title_full_unstemmed |
Effect of internet use and electronic game-play on academic performance of Australian children |
title_sort |
effect of internet use and electronic game-play on academic performance of australian children |
publisher |
Nature Portfolio |
publishDate |
2020 |
url |
https://doaj.org/article/20850fd60ea44f26bd84abfd06d34191 |
work_keys_str_mv |
AT mdirtejaislam effectofinternetuseandelectronicgameplayonacademicperformanceofaustralianchildren AT raajkishorebiswas effectofinternetuseandelectronicgameplayonacademicperformanceofaustralianchildren AT rashedakhanam effectofinternetuseandelectronicgameplayonacademicperformanceofaustralianchildren |
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1718393846521397248 |