Effect of internet use and electronic game-play on academic performance of Australian children

Abstract This study examined the association of internet use, and electronic game-play with academic performance respectively on weekdays and weekends in Australian children. It also assessed whether addiction tendency to internet and game-play is associated with academic performance. Overall, 1704...

Descripción completa

Guardado en:
Detalles Bibliográficos
Autores principales: Md Irteja Islam, Raaj Kishore Biswas, Rasheda Khanam
Formato: article
Lenguaje:EN
Publicado: Nature Portfolio 2020
Materias:
R
Q
Acceso en línea:https://doaj.org/article/20850fd60ea44f26bd84abfd06d34191
Etiquetas: Agregar Etiqueta
Sin Etiquetas, Sea el primero en etiquetar este registro!
id oai:doaj.org-article:20850fd60ea44f26bd84abfd06d34191
record_format dspace
spelling oai:doaj.org-article:20850fd60ea44f26bd84abfd06d341912021-12-02T12:33:15ZEffect of internet use and electronic game-play on academic performance of Australian children10.1038/s41598-020-78916-92045-2322https://doaj.org/article/20850fd60ea44f26bd84abfd06d341912020-12-01T00:00:00Zhttps://doi.org/10.1038/s41598-020-78916-9https://doaj.org/toc/2045-2322Abstract This study examined the association of internet use, and electronic game-play with academic performance respectively on weekdays and weekends in Australian children. It also assessed whether addiction tendency to internet and game-play is associated with academic performance. Overall, 1704 children of 11–17-year-olds from young minds matter (YMM), a cross-sectional nationwide survey, were analysed. The generalized linear regression models adjusted for survey weights were applied to investigate the association between internet use, and electronic-gaming with academic performance (measured by NAPLAN–National standard score). About 70% of the sample spent > 2 h/day using the internet and nearly 30% played electronic-games for > 2 h/day. Internet users during weekdays (> 4 h/day) were less likely to get higher scores in reading and numeracy, and internet use on weekends (> 2–4 h/day) was positively associated with academic performance. In contrast, 16% of electronic gamers were more likely to get better reading scores on weekdays compared to those who did not. Addiction tendency to internet and electronic-gaming is found to be adversely associated with academic achievement. Further, results indicated the need for parental monitoring and/or self-regulation to limit the timing and duration of internet use/electronic-gaming to overcome the detrimental effects of internet use and electronic game-play on academic achievement.Md Irteja IslamRaaj Kishore BiswasRasheda KhanamNature PortfolioarticleMedicineRScienceQENScientific Reports, Vol 10, Iss 1, Pp 1-10 (2020)
institution DOAJ
collection DOAJ
language EN
topic Medicine
R
Science
Q
spellingShingle Medicine
R
Science
Q
Md Irteja Islam
Raaj Kishore Biswas
Rasheda Khanam
Effect of internet use and electronic game-play on academic performance of Australian children
description Abstract This study examined the association of internet use, and electronic game-play with academic performance respectively on weekdays and weekends in Australian children. It also assessed whether addiction tendency to internet and game-play is associated with academic performance. Overall, 1704 children of 11–17-year-olds from young minds matter (YMM), a cross-sectional nationwide survey, were analysed. The generalized linear regression models adjusted for survey weights were applied to investigate the association between internet use, and electronic-gaming with academic performance (measured by NAPLAN–National standard score). About 70% of the sample spent > 2 h/day using the internet and nearly 30% played electronic-games for > 2 h/day. Internet users during weekdays (> 4 h/day) were less likely to get higher scores in reading and numeracy, and internet use on weekends (> 2–4 h/day) was positively associated with academic performance. In contrast, 16% of electronic gamers were more likely to get better reading scores on weekdays compared to those who did not. Addiction tendency to internet and electronic-gaming is found to be adversely associated with academic achievement. Further, results indicated the need for parental monitoring and/or self-regulation to limit the timing and duration of internet use/electronic-gaming to overcome the detrimental effects of internet use and electronic game-play on academic achievement.
format article
author Md Irteja Islam
Raaj Kishore Biswas
Rasheda Khanam
author_facet Md Irteja Islam
Raaj Kishore Biswas
Rasheda Khanam
author_sort Md Irteja Islam
title Effect of internet use and electronic game-play on academic performance of Australian children
title_short Effect of internet use and electronic game-play on academic performance of Australian children
title_full Effect of internet use and electronic game-play on academic performance of Australian children
title_fullStr Effect of internet use and electronic game-play on academic performance of Australian children
title_full_unstemmed Effect of internet use and electronic game-play on academic performance of Australian children
title_sort effect of internet use and electronic game-play on academic performance of australian children
publisher Nature Portfolio
publishDate 2020
url https://doaj.org/article/20850fd60ea44f26bd84abfd06d34191
work_keys_str_mv AT mdirtejaislam effectofinternetuseandelectronicgameplayonacademicperformanceofaustralianchildren
AT raajkishorebiswas effectofinternetuseandelectronicgameplayonacademicperformanceofaustralianchildren
AT rashedakhanam effectofinternetuseandelectronicgameplayonacademicperformanceofaustralianchildren
_version_ 1718393846521397248