Virtual Reality as a Context for Adaptation
The COVID-19 pandemic has accelerated interest in virtual reality (VR) for education, entertainment, telerehabilitation, and skills training. As the frequency and duration of VR engagement increases—the number of people in the United States using VR at least once per month is forecasted to exceed 95...
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Frontiers Media S.A.
2021
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oai:doaj.org-article:21e80f583e834be683d53f03430ad01b2021-11-18T09:32:43ZVirtual Reality as a Context for Adaptation2673-419210.3389/frvir.2021.733076https://doaj.org/article/21e80f583e834be683d53f03430ad01b2021-11-01T00:00:00Zhttps://www.frontiersin.org/articles/10.3389/frvir.2021.733076/fullhttps://doaj.org/toc/2673-4192The COVID-19 pandemic has accelerated interest in virtual reality (VR) for education, entertainment, telerehabilitation, and skills training. As the frequency and duration of VR engagement increases—the number of people in the United States using VR at least once per month is forecasted to exceed 95 million—it is critical to understand how VR engagement influences brain and behavior. Here, we evaluate neurophysiological effects of sensory conflicts induced by VR engagement and posit an intriguing hypothesis: the brain processes VR as a unique “context” leading to the formation and maintenance of independent sensorimotor representations. We discuss known VR-induced sensorimotor adaptations to illustrate how VR might manifest as a context for learning and how technological and human factors might mediate the context-dependency of sensorimotor representations learned in VR.Mathew YarossiMathew YarossiMadhur MangalamStephanie NaufelEugene TunikEugene TunikEugene TunikFrontiers Media S.A.articlevirtual realitycontext learningvestibulo-ocular reflexoptic flowmotor learningsensorimotor transformationElectronic computers. Computer scienceQA75.5-76.95ENFrontiers in Virtual Reality, Vol 2 (2021) |
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virtual reality context learning vestibulo-ocular reflex optic flow motor learning sensorimotor transformation Electronic computers. Computer science QA75.5-76.95 |
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virtual reality context learning vestibulo-ocular reflex optic flow motor learning sensorimotor transformation Electronic computers. Computer science QA75.5-76.95 Mathew Yarossi Mathew Yarossi Madhur Mangalam Stephanie Naufel Eugene Tunik Eugene Tunik Eugene Tunik Virtual Reality as a Context for Adaptation |
description |
The COVID-19 pandemic has accelerated interest in virtual reality (VR) for education, entertainment, telerehabilitation, and skills training. As the frequency and duration of VR engagement increases—the number of people in the United States using VR at least once per month is forecasted to exceed 95 million—it is critical to understand how VR engagement influences brain and behavior. Here, we evaluate neurophysiological effects of sensory conflicts induced by VR engagement and posit an intriguing hypothesis: the brain processes VR as a unique “context” leading to the formation and maintenance of independent sensorimotor representations. We discuss known VR-induced sensorimotor adaptations to illustrate how VR might manifest as a context for learning and how technological and human factors might mediate the context-dependency of sensorimotor representations learned in VR. |
format |
article |
author |
Mathew Yarossi Mathew Yarossi Madhur Mangalam Stephanie Naufel Eugene Tunik Eugene Tunik Eugene Tunik |
author_facet |
Mathew Yarossi Mathew Yarossi Madhur Mangalam Stephanie Naufel Eugene Tunik Eugene Tunik Eugene Tunik |
author_sort |
Mathew Yarossi |
title |
Virtual Reality as a Context for Adaptation |
title_short |
Virtual Reality as a Context for Adaptation |
title_full |
Virtual Reality as a Context for Adaptation |
title_fullStr |
Virtual Reality as a Context for Adaptation |
title_full_unstemmed |
Virtual Reality as a Context for Adaptation |
title_sort |
virtual reality as a context for adaptation |
publisher |
Frontiers Media S.A. |
publishDate |
2021 |
url |
https://doaj.org/article/21e80f583e834be683d53f03430ad01b |
work_keys_str_mv |
AT mathewyarossi virtualrealityasacontextforadaptation AT mathewyarossi virtualrealityasacontextforadaptation AT madhurmangalam virtualrealityasacontextforadaptation AT stephanienaufel virtualrealityasacontextforadaptation AT eugenetunik virtualrealityasacontextforadaptation AT eugenetunik virtualrealityasacontextforadaptation AT eugenetunik virtualrealityasacontextforadaptation |
_version_ |
1718420890260078592 |