Virtual Reality as a Context for Adaptation

The COVID-19 pandemic has accelerated interest in virtual reality (VR) for education, entertainment, telerehabilitation, and skills training. As the frequency and duration of VR engagement increases—the number of people in the United States using VR at least once per month is forecasted to exceed 95...

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Autores principales: Mathew Yarossi, Madhur Mangalam, Stephanie Naufel, Eugene Tunik
Formato: article
Lenguaje:EN
Publicado: Frontiers Media S.A. 2021
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Acceso en línea:https://doaj.org/article/21e80f583e834be683d53f03430ad01b
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spelling oai:doaj.org-article:21e80f583e834be683d53f03430ad01b2021-11-18T09:32:43ZVirtual Reality as a Context for Adaptation2673-419210.3389/frvir.2021.733076https://doaj.org/article/21e80f583e834be683d53f03430ad01b2021-11-01T00:00:00Zhttps://www.frontiersin.org/articles/10.3389/frvir.2021.733076/fullhttps://doaj.org/toc/2673-4192The COVID-19 pandemic has accelerated interest in virtual reality (VR) for education, entertainment, telerehabilitation, and skills training. As the frequency and duration of VR engagement increases—the number of people in the United States using VR at least once per month is forecasted to exceed 95 million—it is critical to understand how VR engagement influences brain and behavior. Here, we evaluate neurophysiological effects of sensory conflicts induced by VR engagement and posit an intriguing hypothesis: the brain processes VR as a unique “context” leading to the formation and maintenance of independent sensorimotor representations. We discuss known VR-induced sensorimotor adaptations to illustrate how VR might manifest as a context for learning and how technological and human factors might mediate the context-dependency of sensorimotor representations learned in VR.Mathew YarossiMathew YarossiMadhur MangalamStephanie NaufelEugene TunikEugene TunikEugene TunikFrontiers Media S.A.articlevirtual realitycontext learningvestibulo-ocular reflexoptic flowmotor learningsensorimotor transformationElectronic computers. Computer scienceQA75.5-76.95ENFrontiers in Virtual Reality, Vol 2 (2021)
institution DOAJ
collection DOAJ
language EN
topic virtual reality
context learning
vestibulo-ocular reflex
optic flow
motor learning
sensorimotor transformation
Electronic computers. Computer science
QA75.5-76.95
spellingShingle virtual reality
context learning
vestibulo-ocular reflex
optic flow
motor learning
sensorimotor transformation
Electronic computers. Computer science
QA75.5-76.95
Mathew Yarossi
Mathew Yarossi
Madhur Mangalam
Stephanie Naufel
Eugene Tunik
Eugene Tunik
Eugene Tunik
Virtual Reality as a Context for Adaptation
description The COVID-19 pandemic has accelerated interest in virtual reality (VR) for education, entertainment, telerehabilitation, and skills training. As the frequency and duration of VR engagement increases—the number of people in the United States using VR at least once per month is forecasted to exceed 95 million—it is critical to understand how VR engagement influences brain and behavior. Here, we evaluate neurophysiological effects of sensory conflicts induced by VR engagement and posit an intriguing hypothesis: the brain processes VR as a unique “context” leading to the formation and maintenance of independent sensorimotor representations. We discuss known VR-induced sensorimotor adaptations to illustrate how VR might manifest as a context for learning and how technological and human factors might mediate the context-dependency of sensorimotor representations learned in VR.
format article
author Mathew Yarossi
Mathew Yarossi
Madhur Mangalam
Stephanie Naufel
Eugene Tunik
Eugene Tunik
Eugene Tunik
author_facet Mathew Yarossi
Mathew Yarossi
Madhur Mangalam
Stephanie Naufel
Eugene Tunik
Eugene Tunik
Eugene Tunik
author_sort Mathew Yarossi
title Virtual Reality as a Context for Adaptation
title_short Virtual Reality as a Context for Adaptation
title_full Virtual Reality as a Context for Adaptation
title_fullStr Virtual Reality as a Context for Adaptation
title_full_unstemmed Virtual Reality as a Context for Adaptation
title_sort virtual reality as a context for adaptation
publisher Frontiers Media S.A.
publishDate 2021
url https://doaj.org/article/21e80f583e834be683d53f03430ad01b
work_keys_str_mv AT mathewyarossi virtualrealityasacontextforadaptation
AT mathewyarossi virtualrealityasacontextforadaptation
AT madhurmangalam virtualrealityasacontextforadaptation
AT stephanienaufel virtualrealityasacontextforadaptation
AT eugenetunik virtualrealityasacontextforadaptation
AT eugenetunik virtualrealityasacontextforadaptation
AT eugenetunik virtualrealityasacontextforadaptation
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