Phygitally Yours: Examination of Virtual Reality Experiences in Digital Sports and Recreational Games

The demand for, and investment in digital virtual reality (VR) games, both by companies and consumers, are increasing day by day. Accordingly, understanding the experiences created by VR within the scope of phygital marketing is important in terms of contributing to virtual experiential marketing, m...

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Autores principales: Arif Yüce, Volkan Aydoğdu, Sevda Gökce Yüce, Hakan Katırcı
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Lenguaje:EN
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Publicado: Universitas Semarang 2021
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Acceso en línea:https://doaj.org/article/27c8df977c22499c83ea80c5079bd0ad
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spelling oai:doaj.org-article:27c8df977c22499c83ea80c5079bd0ad2021-11-10T15:10:48ZPhygitally Yours: Examination of Virtual Reality Experiences in Digital Sports and Recreational Games2086-15592527-281010.26623/themessenger.v13i1.2481https://doaj.org/article/27c8df977c22499c83ea80c5079bd0ad2021-09-01T00:00:00Zhttps://journals.usm.ac.id/index.php/the-messenger/article/view/2481https://doaj.org/toc/2086-1559https://doaj.org/toc/2527-2810The demand for, and investment in digital virtual reality (VR) games, both by companies and consumers, are increasing day by day. Accordingly, understanding the experiences created by VR within the scope of phygital marketing is important in terms of contributing to virtual experiential marketing, marketing communication, recreation and similar fields. The concept of phygital, expresses the integral wholeness of the digital and physical. And ‘Phygitally Yours’ refers to individuals who can live in their own phygital worlds in today's technologies. The aim of this study was to examine the experiences created by digital games involving sports and recreational content within the scope of phygital marketing. Eight individuals who did not have any prior VR experience played digital games with sports (Grand Turismo Sport) and recreational (VR Worlds) content using VR glasses. Subsequently, in-depth interviews were conducted. The data were analysed using the content analysis method, and thematic codes and concepts were revealed and interpreted. As a result of the research, it was determined that the participants' first VR experience of digital games involved the dimensions of sense, interaction, pleasure and flow, with the following codes emerging: perfect holistic effect, showroom feeling, understandable, competition, magic, gorgeous, dilemma, and place independent behaviour.Arif YüceVolkan AydoğduSevda Gökce YüceHakan KatırcıUniversitas Semarangarticlephygital, virtual reality games, digital games, experiential marketingCommunication. Mass mediaP87-96ENIDJurnal the Messenger, Vol 13, Iss 1, Pp 1-18 (2021)
institution DOAJ
collection DOAJ
language EN
ID
topic phygital, virtual reality games, digital games, experiential marketing
Communication. Mass media
P87-96
spellingShingle phygital, virtual reality games, digital games, experiential marketing
Communication. Mass media
P87-96
Arif Yüce
Volkan Aydoğdu
Sevda Gökce Yüce
Hakan Katırcı
Phygitally Yours: Examination of Virtual Reality Experiences in Digital Sports and Recreational Games
description The demand for, and investment in digital virtual reality (VR) games, both by companies and consumers, are increasing day by day. Accordingly, understanding the experiences created by VR within the scope of phygital marketing is important in terms of contributing to virtual experiential marketing, marketing communication, recreation and similar fields. The concept of phygital, expresses the integral wholeness of the digital and physical. And ‘Phygitally Yours’ refers to individuals who can live in their own phygital worlds in today's technologies. The aim of this study was to examine the experiences created by digital games involving sports and recreational content within the scope of phygital marketing. Eight individuals who did not have any prior VR experience played digital games with sports (Grand Turismo Sport) and recreational (VR Worlds) content using VR glasses. Subsequently, in-depth interviews were conducted. The data were analysed using the content analysis method, and thematic codes and concepts were revealed and interpreted. As a result of the research, it was determined that the participants' first VR experience of digital games involved the dimensions of sense, interaction, pleasure and flow, with the following codes emerging: perfect holistic effect, showroom feeling, understandable, competition, magic, gorgeous, dilemma, and place independent behaviour.
format article
author Arif Yüce
Volkan Aydoğdu
Sevda Gökce Yüce
Hakan Katırcı
author_facet Arif Yüce
Volkan Aydoğdu
Sevda Gökce Yüce
Hakan Katırcı
author_sort Arif Yüce
title Phygitally Yours: Examination of Virtual Reality Experiences in Digital Sports and Recreational Games
title_short Phygitally Yours: Examination of Virtual Reality Experiences in Digital Sports and Recreational Games
title_full Phygitally Yours: Examination of Virtual Reality Experiences in Digital Sports and Recreational Games
title_fullStr Phygitally Yours: Examination of Virtual Reality Experiences in Digital Sports and Recreational Games
title_full_unstemmed Phygitally Yours: Examination of Virtual Reality Experiences in Digital Sports and Recreational Games
title_sort phygitally yours: examination of virtual reality experiences in digital sports and recreational games
publisher Universitas Semarang
publishDate 2021
url https://doaj.org/article/27c8df977c22499c83ea80c5079bd0ad
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AT volkanaydogdu phygitallyyoursexaminationofvirtualrealityexperiencesindigitalsportsandrecreationalgames
AT sevdagokceyuce phygitallyyoursexaminationofvirtualrealityexperiencesindigitalsportsandrecreationalgames
AT hakankatırcı phygitallyyoursexaminationofvirtualrealityexperiencesindigitalsportsandrecreationalgames
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