Active Virtual Reality Games Reduce Pain Sensitivity in Young, Healthy Adults

Separately, both physical activity and virtual reality can attenuate pain sensitivity in healthy adults. What is unknown is whether virtual reality combined with physical activity (active virtual reality) could have a greater hypoalgesic effect compared to non-active virtual reality distraction (pas...

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Autores principales: Eric Evans, Keith E. Naugle, Alex Ovispo, Anthony S. Kaleth, Brent Arnold, Kelly M. Naugle
Formato: article
Lenguaje:EN
Publicado: Frontiers Media S.A. 2021
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Acceso en línea:https://doaj.org/article/28d20ce0a2864fa3a7dc36b1531c475d
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spelling oai:doaj.org-article:28d20ce0a2864fa3a7dc36b1531c475d2021-11-22T07:16:15ZActive Virtual Reality Games Reduce Pain Sensitivity in Young, Healthy Adults2673-419210.3389/frvir.2021.772293https://doaj.org/article/28d20ce0a2864fa3a7dc36b1531c475d2021-11-01T00:00:00Zhttps://www.frontiersin.org/articles/10.3389/frvir.2021.772293/fullhttps://doaj.org/toc/2673-4192Separately, both physical activity and virtual reality can attenuate pain sensitivity in healthy adults. What is unknown is whether virtual reality combined with physical activity (active virtual reality) could have a greater hypoalgesic effect compared to non-active virtual reality distraction (passive virtual reality engagement).Objective: The purpose of this study was to determine whether playing physically active virtual reality games exert a greater hypoalgesic effect than a non-active virtual reality game.Methods: Participants (n = 36) played three different active virtual reality games (Beat Saber, Holopoint, and Hot Squat) and one non-active virtual reality game (Relax Walk) for 15 min on four different visits. During gameplay, participants wore accelerometers on the thigh, wrist, and waist to measure movement intensity and quantity. Pressure pain thresholds were measured on the forearm and thigh immediately prior to gameplay (pretest) and immediately following each gaming bout (posttest).Results: Analysis of the accelerometer data indicated that Hot Squat elicited greater whole-body and lower body moderate to vigorous physical activity compared to the other games. The ANOVA revealed an overall hypoalgesic effect of the virtual reality games on the forearm, regardless of game type. Results also showed a significant hypoalgesic effect on the thigh following gameplay for Hot Squat, Holopoint, and Relax Walk VR. The magnitude of pain reduction was significantly greater during Hot Squat compared to the other games.Conclusion: Virtual reality gameplay exerted a hypoalgesic effect on experimental pressure pain. Additionally, the data provided evidence of a potential enhanced hypoalgesic effect of physically active virtual reality compared to non-active VR on pressure pain sensitivity.Eric EvansKeith E. NaugleAlex OvispoAnthony S. KalethBrent ArnoldKelly M. NaugleFrontiers Media S.A.articlevirtual realityactive gamingphysical activitypressure pain thresholdspain sensitivityElectronic computers. Computer scienceQA75.5-76.95ENFrontiers in Virtual Reality, Vol 2 (2021)
institution DOAJ
collection DOAJ
language EN
topic virtual reality
active gaming
physical activity
pressure pain thresholds
pain sensitivity
Electronic computers. Computer science
QA75.5-76.95
spellingShingle virtual reality
active gaming
physical activity
pressure pain thresholds
pain sensitivity
Electronic computers. Computer science
QA75.5-76.95
Eric Evans
Keith E. Naugle
Alex Ovispo
Anthony S. Kaleth
Brent Arnold
Kelly M. Naugle
Active Virtual Reality Games Reduce Pain Sensitivity in Young, Healthy Adults
description Separately, both physical activity and virtual reality can attenuate pain sensitivity in healthy adults. What is unknown is whether virtual reality combined with physical activity (active virtual reality) could have a greater hypoalgesic effect compared to non-active virtual reality distraction (passive virtual reality engagement).Objective: The purpose of this study was to determine whether playing physically active virtual reality games exert a greater hypoalgesic effect than a non-active virtual reality game.Methods: Participants (n = 36) played three different active virtual reality games (Beat Saber, Holopoint, and Hot Squat) and one non-active virtual reality game (Relax Walk) for 15 min on four different visits. During gameplay, participants wore accelerometers on the thigh, wrist, and waist to measure movement intensity and quantity. Pressure pain thresholds were measured on the forearm and thigh immediately prior to gameplay (pretest) and immediately following each gaming bout (posttest).Results: Analysis of the accelerometer data indicated that Hot Squat elicited greater whole-body and lower body moderate to vigorous physical activity compared to the other games. The ANOVA revealed an overall hypoalgesic effect of the virtual reality games on the forearm, regardless of game type. Results also showed a significant hypoalgesic effect on the thigh following gameplay for Hot Squat, Holopoint, and Relax Walk VR. The magnitude of pain reduction was significantly greater during Hot Squat compared to the other games.Conclusion: Virtual reality gameplay exerted a hypoalgesic effect on experimental pressure pain. Additionally, the data provided evidence of a potential enhanced hypoalgesic effect of physically active virtual reality compared to non-active VR on pressure pain sensitivity.
format article
author Eric Evans
Keith E. Naugle
Alex Ovispo
Anthony S. Kaleth
Brent Arnold
Kelly M. Naugle
author_facet Eric Evans
Keith E. Naugle
Alex Ovispo
Anthony S. Kaleth
Brent Arnold
Kelly M. Naugle
author_sort Eric Evans
title Active Virtual Reality Games Reduce Pain Sensitivity in Young, Healthy Adults
title_short Active Virtual Reality Games Reduce Pain Sensitivity in Young, Healthy Adults
title_full Active Virtual Reality Games Reduce Pain Sensitivity in Young, Healthy Adults
title_fullStr Active Virtual Reality Games Reduce Pain Sensitivity in Young, Healthy Adults
title_full_unstemmed Active Virtual Reality Games Reduce Pain Sensitivity in Young, Healthy Adults
title_sort active virtual reality games reduce pain sensitivity in young, healthy adults
publisher Frontiers Media S.A.
publishDate 2021
url https://doaj.org/article/28d20ce0a2864fa3a7dc36b1531c475d
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