Wardoyo, C., Satrio, Y. D., Narmaditya, B. S., & Wibowo, A. (2021). Do technological knowledge and game-based learning promote students achievement: Lesson from Indonesia. Elsevier.
Cita Chicago Style (17a ed.)Wardoyo, Cipto, Yogi Dwi Satrio, Bagus Shandy Narmaditya, y Agus Wibowo. Do Technological Knowledge and Game-based Learning Promote Students Achievement: Lesson from Indonesia. Elsevier, 2021.
Cita MLA (8a ed.)Wardoyo, Cipto, et al. Do Technological Knowledge and Game-based Learning Promote Students Achievement: Lesson from Indonesia. Elsevier, 2021.
Precaución: Estas citas no son 100% exactas.