Wardoyo, C., Satrio, Y. D., Narmaditya, B. S., & Wibowo, A. (2021). Do technological knowledge and game-based learning promote students achievement: Lesson from Indonesia. Elsevier.
Style de citation Chicago (17e éd.)Wardoyo, Cipto, Yogi Dwi Satrio, Bagus Shandy Narmaditya, et Agus Wibowo. Do Technological Knowledge and Game-based Learning Promote Students Achievement: Lesson from Indonesia. Elsevier, 2021.
Style de citation MLA (8e éd.)Wardoyo, Cipto, et al. Do Technological Knowledge and Game-based Learning Promote Students Achievement: Lesson from Indonesia. Elsevier, 2021.
Attention : ces citations peuvent ne pas être correctes à 100%.