Do technological knowledge and game-based learning promote students achievement: lesson from Indonesia

Continuous managing the quality of education in the Covid-19 pandemic has been a unique challenge, and the government has acknowledged to shift from conventional to screen adopting technology. This research attempts to examine the relationship between technological understanding, game-based learning...

Descripción completa

Guardado en:
Detalles Bibliográficos
Autores principales: Cipto Wardoyo, Yogi Dwi Satrio, Bagus Shandy Narmaditya, Agus Wibowo
Formato: article
Lenguaje:EN
Publicado: Elsevier 2021
Materias:
Acceso en línea:https://doaj.org/article/2c57315e50d44102a0216c5ec55fd6a1
Etiquetas: Agregar Etiqueta
Sin Etiquetas, Sea el primero en etiquetar este registro!

Ejemplares similares