Do technological knowledge and game-based learning promote students achievement: lesson from Indonesia
Continuous managing the quality of education in the Covid-19 pandemic has been a unique challenge, and the government has acknowledged to shift from conventional to screen adopting technology. This research attempts to examine the relationship between technological understanding, game-based learning...
Guardado en:
Autores principales: | Cipto Wardoyo, Yogi Dwi Satrio, Bagus Shandy Narmaditya, Agus Wibowo |
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Formato: | article |
Lenguaje: | EN |
Publicado: |
Elsevier
2021
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Materias: | |
Acceso en línea: | https://doaj.org/article/2c57315e50d44102a0216c5ec55fd6a1 |
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