Ethics of Gamification in Health and Fitness-Tracking

The use of game-like elements is become increasingly popular in the context of fitness and health apps. While such “gamified” apps hold great potential in motivating people to improve their health, they also come with a “darker side”. Recent work suggests that these gamified health apps raise a numb...

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Autores principales: Chirag Arora, Maryam Razavian
Formato: article
Lenguaje:EN
Publicado: MDPI AG 2021
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Acceso en línea:https://doaj.org/article/2ee3d6792bd24508aacedd243723c7b3
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spelling oai:doaj.org-article:2ee3d6792bd24508aacedd243723c7b32021-11-11T16:12:06ZEthics of Gamification in Health and Fitness-Tracking10.3390/ijerph1821110521660-46011661-7827https://doaj.org/article/2ee3d6792bd24508aacedd243723c7b32021-10-01T00:00:00Zhttps://www.mdpi.com/1660-4601/18/21/11052https://doaj.org/toc/1661-7827https://doaj.org/toc/1660-4601The use of game-like elements is become increasingly popular in the context of fitness and health apps. While such “gamified” apps hold great potential in motivating people to improve their health, they also come with a “darker side”. Recent work suggests that these gamified health apps raise a number of ethical challenges that, if left unaddressed, are not only morally problematic but also have adverse effects on user health and engagement with the apps. However, studies highlighting the ethical challenges of gamification have also met with criticism, indicating that they fall short of providing guidance to practitioners. In avoiding this mistake, this paper seeks to advance the goal of facilitating a practice-relevant guide for designers of gamified health apps to address ethical issues raised by use of such apps. More specifically, the paper seeks to achieve two major aims: (a) to propose a revised practice-relevant theoretical framework that outlines the responsibilities of the designers of gamified health apps, and (b) to provide a landscape of the various ethical issues related to gamified health apps based on a systematic literature review of the empirical literature investigating adverse effects of such apps.Chirag AroraMaryam RazavianMDPI AGarticlegamificationfitness trackingethical issuegamification ethicsdigital healthMedicineRENInternational Journal of Environmental Research and Public Health, Vol 18, Iss 11052, p 11052 (2021)
institution DOAJ
collection DOAJ
language EN
topic gamification
fitness tracking
ethical issue
gamification ethics
digital health
Medicine
R
spellingShingle gamification
fitness tracking
ethical issue
gamification ethics
digital health
Medicine
R
Chirag Arora
Maryam Razavian
Ethics of Gamification in Health and Fitness-Tracking
description The use of game-like elements is become increasingly popular in the context of fitness and health apps. While such “gamified” apps hold great potential in motivating people to improve their health, they also come with a “darker side”. Recent work suggests that these gamified health apps raise a number of ethical challenges that, if left unaddressed, are not only morally problematic but also have adverse effects on user health and engagement with the apps. However, studies highlighting the ethical challenges of gamification have also met with criticism, indicating that they fall short of providing guidance to practitioners. In avoiding this mistake, this paper seeks to advance the goal of facilitating a practice-relevant guide for designers of gamified health apps to address ethical issues raised by use of such apps. More specifically, the paper seeks to achieve two major aims: (a) to propose a revised practice-relevant theoretical framework that outlines the responsibilities of the designers of gamified health apps, and (b) to provide a landscape of the various ethical issues related to gamified health apps based on a systematic literature review of the empirical literature investigating adverse effects of such apps.
format article
author Chirag Arora
Maryam Razavian
author_facet Chirag Arora
Maryam Razavian
author_sort Chirag Arora
title Ethics of Gamification in Health and Fitness-Tracking
title_short Ethics of Gamification in Health and Fitness-Tracking
title_full Ethics of Gamification in Health and Fitness-Tracking
title_fullStr Ethics of Gamification in Health and Fitness-Tracking
title_full_unstemmed Ethics of Gamification in Health and Fitness-Tracking
title_sort ethics of gamification in health and fitness-tracking
publisher MDPI AG
publishDate 2021
url https://doaj.org/article/2ee3d6792bd24508aacedd243723c7b3
work_keys_str_mv AT chiragarora ethicsofgamificationinhealthandfitnesstracking
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