Ethics of Gamification in Health and Fitness-Tracking
The use of game-like elements is become increasingly popular in the context of fitness and health apps. While such “gamified” apps hold great potential in motivating people to improve their health, they also come with a “darker side”. Recent work suggests that these gamified health apps raise a numb...
Guardado en:
Autores principales: | Chirag Arora, Maryam Razavian |
---|---|
Formato: | article |
Lenguaje: | EN |
Publicado: |
MDPI AG
2021
|
Materias: | |
Acceso en línea: | https://doaj.org/article/2ee3d6792bd24508aacedd243723c7b3 |
Etiquetas: |
Agregar Etiqueta
Sin Etiquetas, Sea el primero en etiquetar este registro!
|
Ejemplares similares
-
Designing a comprehensive gamification model and pertinence in organisational context to achieve sustainability
por: Deepti Prakash, et al.
Publicado: (2021) -
Gamification as a marketing strategy for Garuda Indonesia loyalty program
por: Donafeby Widyani
Publicado: (2021) -
How to Run Your Own Online Business: A Gamification Experience in ESL
por: Mª Ángeles Hernández-Prados, et al.
Publicado: (2021) -
The Ethical Use of Fit Indices in Structural Equation Modeling: Recommendations for Psychologists
por: Bryant M. Stone
Publicado: (2021) -
Mobile Gamification Applied to Employee Productivity in Companies: A Systematic Review
por: Miguel Angel Cardoso Miranda, et al.
Publicado: (2021)