Ethics of Gamification in Health and Fitness-Tracking
The use of game-like elements is become increasingly popular in the context of fitness and health apps. While such “gamified” apps hold great potential in motivating people to improve their health, they also come with a “darker side”. Recent work suggests that these gamified health apps raise a numb...
Enregistré dans:
Auteurs principaux: | Chirag Arora, Maryam Razavian |
---|---|
Format: | article |
Langue: | EN |
Publié: |
MDPI AG
2021
|
Sujets: | |
Accès en ligne: | https://doaj.org/article/2ee3d6792bd24508aacedd243723c7b3 |
Tags: |
Ajouter un tag
Pas de tags, Soyez le premier à ajouter un tag!
|
Documents similaires
-
Designing a comprehensive gamification model and pertinence in organisational context to achieve sustainability
par: Deepti Prakash, et autres
Publié: (2021) -
Gamification as a marketing strategy for Garuda Indonesia loyalty program
par: Donafeby Widyani
Publié: (2021) -
How to Run Your Own Online Business: A Gamification Experience in ESL
par: Mª Ángeles Hernández-Prados, et autres
Publié: (2021) -
The Ethical Use of Fit Indices in Structural Equation Modeling: Recommendations for Psychologists
par: Bryant M. Stone
Publié: (2021) -
Mobile Gamification Applied to Employee Productivity in Companies: A Systematic Review
par: Miguel Angel Cardoso Miranda, et autres
Publié: (2021)