Ideas for Developing Augmented Reality in Books As an Effort to Increase Student Reading Interest (Adaptation to Literacy Acceleration from South Korea)

Many learning media models of Augmented Reality were developed in South Korea. Because such learning media are able to support students' understanding more than just reading texts. In conditions of low literacy levels in Indonesia while the trend of technological and information advancements i...

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Autor principal: Arifah Suryaningsih
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Lenguaje:EN
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Publicado: Dinas Pendidikan, Pemuda dan Olahraga DIY 2019
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Acceso en línea:https://doaj.org/article/326577f6010c4825bfd1c2bfc0f9d4dd
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spelling oai:doaj.org-article:326577f6010c4825bfd1c2bfc0f9d4dd2021-11-17T13:02:00ZIdeas for Developing Augmented Reality in Books As an Effort to Increase Student Reading Interest (Adaptation to Literacy Acceleration from South Korea)10.51169/ideguru.v4i1.802527-57122722-2195https://doaj.org/article/326577f6010c4825bfd1c2bfc0f9d4dd2019-10-01T00:00:00Zhttps://jurnal-dikpora.jogjaprov.go.id/index.php/jurnalideguru/article/view/80https://doaj.org/toc/2527-5712https://doaj.org/toc/2722-2195 Many learning media models of Augmented Reality were developed in South Korea. Because such learning media are able to support students' understanding more than just reading texts. In conditions of low literacy levels in Indonesia while the trend of technological and information advancements in Indonesia is so rapid, especially those that lead to the industrial revolution 4.0, it is necessary to propose the application of Augmented Reality to reading books with the aim of becoming an effort to increase students' reading interest in Indonesia and especially in the school where the author teaches. The stages in the development of this AR-based book use the Multimedia Development Methodology sourced from Luther, with six stages namely: Concept (concept), Design (design), Collecting material (material collecting), Making (assembly), Testing (testing), and Distribution (distribution). To create developments in the world of education and increase the attractiveness and effectiveness of learning, Augmented Reality technology can be utilized in the learning process both inside and outside of school. In order to achieve this, collaboration between digital creative actors or the IT profession and collaborators or teachers in creating AR media is needed in order to match the material and information to be conveyed. Arifah SuryaningsihDinas Pendidikan, Pemuda dan Olahraga DIYarticleAugmented realityInterest in readingLiteracyEducation (General)L7-991ENIDIdeguru, Vol 4, Iss 1 (2019)
institution DOAJ
collection DOAJ
language EN
ID
topic Augmented reality
Interest in reading
Literacy
Education (General)
L7-991
spellingShingle Augmented reality
Interest in reading
Literacy
Education (General)
L7-991
Arifah Suryaningsih
Ideas for Developing Augmented Reality in Books As an Effort to Increase Student Reading Interest (Adaptation to Literacy Acceleration from South Korea)
description Many learning media models of Augmented Reality were developed in South Korea. Because such learning media are able to support students' understanding more than just reading texts. In conditions of low literacy levels in Indonesia while the trend of technological and information advancements in Indonesia is so rapid, especially those that lead to the industrial revolution 4.0, it is necessary to propose the application of Augmented Reality to reading books with the aim of becoming an effort to increase students' reading interest in Indonesia and especially in the school where the author teaches. The stages in the development of this AR-based book use the Multimedia Development Methodology sourced from Luther, with six stages namely: Concept (concept), Design (design), Collecting material (material collecting), Making (assembly), Testing (testing), and Distribution (distribution). To create developments in the world of education and increase the attractiveness and effectiveness of learning, Augmented Reality technology can be utilized in the learning process both inside and outside of school. In order to achieve this, collaboration between digital creative actors or the IT profession and collaborators or teachers in creating AR media is needed in order to match the material and information to be conveyed.
format article
author Arifah Suryaningsih
author_facet Arifah Suryaningsih
author_sort Arifah Suryaningsih
title Ideas for Developing Augmented Reality in Books As an Effort to Increase Student Reading Interest (Adaptation to Literacy Acceleration from South Korea)
title_short Ideas for Developing Augmented Reality in Books As an Effort to Increase Student Reading Interest (Adaptation to Literacy Acceleration from South Korea)
title_full Ideas for Developing Augmented Reality in Books As an Effort to Increase Student Reading Interest (Adaptation to Literacy Acceleration from South Korea)
title_fullStr Ideas for Developing Augmented Reality in Books As an Effort to Increase Student Reading Interest (Adaptation to Literacy Acceleration from South Korea)
title_full_unstemmed Ideas for Developing Augmented Reality in Books As an Effort to Increase Student Reading Interest (Adaptation to Literacy Acceleration from South Korea)
title_sort ideas for developing augmented reality in books as an effort to increase student reading interest (adaptation to literacy acceleration from south korea)
publisher Dinas Pendidikan, Pemuda dan Olahraga DIY
publishDate 2019
url https://doaj.org/article/326577f6010c4825bfd1c2bfc0f9d4dd
work_keys_str_mv AT arifahsuryaningsih ideasfordevelopingaugmentedrealityinbooksasanefforttoincreasestudentreadinginterestadaptationtoliteracyaccelerationfromsouthkorea
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