Identifying autism spectrum disorder symptoms using response and gaze behavior during the Go/NoGo game CatChicken

Abstract Previous studies have found that Autism Spectrum Disorder (ASD) children scored lower during a Go/No-Go task and faced difficulty focusing their gaze on the speaker’s face during a conversation. To date, however, there has not been an adequate study examining children’s response and gaze du...

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Autores principales: Prasetia Utama Putra, Keisuke Shima, Sergio A. Alvarez, Koji Shimatani
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Lenguaje:EN
Publicado: Nature Portfolio 2021
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Acceso en línea:https://doaj.org/article/38c62e2912b14638a9d55468634974f7
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spelling oai:doaj.org-article:38c62e2912b14638a9d55468634974f72021-11-14T12:18:15ZIdentifying autism spectrum disorder symptoms using response and gaze behavior during the Go/NoGo game CatChicken10.1038/s41598-021-01050-72045-2322https://doaj.org/article/38c62e2912b14638a9d55468634974f72021-11-01T00:00:00Zhttps://doi.org/10.1038/s41598-021-01050-7https://doaj.org/toc/2045-2322Abstract Previous studies have found that Autism Spectrum Disorder (ASD) children scored lower during a Go/No-Go task and faced difficulty focusing their gaze on the speaker’s face during a conversation. To date, however, there has not been an adequate study examining children’s response and gaze during the Go/No-Go task to distinguish ASD from typical children. We investigated typical and ASD children’s gaze modulation when they played a version of the Go/No-Go game. The proposed system represents the Go and the No-Go stimuli as chicken and cat characters, respectively. It tracks children’s gaze using an eye tracker mounted on the monitor. Statistically significant between-group differences in spatial and auto-regressive temporal gaze-related features for 21 ASD and 31 typical children suggest that ASD children had more unstable gaze modulation during the test. Using the features that differ significantly as inputs, the AdaBoost meta-learning algorithm attained an accuracy rate of 88.6% in differentiating the ASD subjects from the typical ones.Prasetia Utama PutraKeisuke ShimaSergio A. AlvarezKoji ShimataniNature PortfolioarticleMedicineRScienceQENScientific Reports, Vol 11, Iss 1, Pp 1-12 (2021)
institution DOAJ
collection DOAJ
language EN
topic Medicine
R
Science
Q
spellingShingle Medicine
R
Science
Q
Prasetia Utama Putra
Keisuke Shima
Sergio A. Alvarez
Koji Shimatani
Identifying autism spectrum disorder symptoms using response and gaze behavior during the Go/NoGo game CatChicken
description Abstract Previous studies have found that Autism Spectrum Disorder (ASD) children scored lower during a Go/No-Go task and faced difficulty focusing their gaze on the speaker’s face during a conversation. To date, however, there has not been an adequate study examining children’s response and gaze during the Go/No-Go task to distinguish ASD from typical children. We investigated typical and ASD children’s gaze modulation when they played a version of the Go/No-Go game. The proposed system represents the Go and the No-Go stimuli as chicken and cat characters, respectively. It tracks children’s gaze using an eye tracker mounted on the monitor. Statistically significant between-group differences in spatial and auto-regressive temporal gaze-related features for 21 ASD and 31 typical children suggest that ASD children had more unstable gaze modulation during the test. Using the features that differ significantly as inputs, the AdaBoost meta-learning algorithm attained an accuracy rate of 88.6% in differentiating the ASD subjects from the typical ones.
format article
author Prasetia Utama Putra
Keisuke Shima
Sergio A. Alvarez
Koji Shimatani
author_facet Prasetia Utama Putra
Keisuke Shima
Sergio A. Alvarez
Koji Shimatani
author_sort Prasetia Utama Putra
title Identifying autism spectrum disorder symptoms using response and gaze behavior during the Go/NoGo game CatChicken
title_short Identifying autism spectrum disorder symptoms using response and gaze behavior during the Go/NoGo game CatChicken
title_full Identifying autism spectrum disorder symptoms using response and gaze behavior during the Go/NoGo game CatChicken
title_fullStr Identifying autism spectrum disorder symptoms using response and gaze behavior during the Go/NoGo game CatChicken
title_full_unstemmed Identifying autism spectrum disorder symptoms using response and gaze behavior during the Go/NoGo game CatChicken
title_sort identifying autism spectrum disorder symptoms using response and gaze behavior during the go/nogo game catchicken
publisher Nature Portfolio
publishDate 2021
url https://doaj.org/article/38c62e2912b14638a9d55468634974f7
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