Brain training using cognitive apps can improve cognitive performance and processing speed in older adults

Abstract Managing age-related decrease of cognitive function is an important public health challenge, especially in the context of the global aging of the population. Over the last years several Cognitive Mobile Games (CMG) have been developed to train and challenge the brain. However, currently the...

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Autores principales: Bruno Bonnechère, Malgorzata Klass, Christelle Langley, Barbara Jacquelyn Sahakian
Formato: article
Lenguaje:EN
Publicado: Nature Portfolio 2021
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Acceso en línea:https://doaj.org/article/3a1c539bf76f4c9294bed32877abe216
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spelling oai:doaj.org-article:3a1c539bf76f4c9294bed32877abe2162021-12-02T15:03:07ZBrain training using cognitive apps can improve cognitive performance and processing speed in older adults10.1038/s41598-021-91867-z2045-2322https://doaj.org/article/3a1c539bf76f4c9294bed32877abe2162021-06-01T00:00:00Zhttps://doi.org/10.1038/s41598-021-91867-zhttps://doaj.org/toc/2045-2322Abstract Managing age-related decrease of cognitive function is an important public health challenge, especially in the context of the global aging of the population. Over the last years several Cognitive Mobile Games (CMG) have been developed to train and challenge the brain. However, currently the level of evidence supporting the benefits of using CMG in real-life use is limited in older adults, especially at a late age. In this study we analyzed game scores and the processing speed obtained over the course of 100 sessions in 12,000 subjects aged 60 to over 80 years. Users who trained with the games improved regardless of age in terms of scores and processing speed throughout the 100 sessions, suggesting that old and very old adults can improve their cognitive performance using CMG in real-life use.Bruno BonnechèreMalgorzata KlassChristelle LangleyBarbara Jacquelyn SahakianNature PortfolioarticleMedicineRScienceQENScientific Reports, Vol 11, Iss 1, Pp 1-11 (2021)
institution DOAJ
collection DOAJ
language EN
topic Medicine
R
Science
Q
spellingShingle Medicine
R
Science
Q
Bruno Bonnechère
Malgorzata Klass
Christelle Langley
Barbara Jacquelyn Sahakian
Brain training using cognitive apps can improve cognitive performance and processing speed in older adults
description Abstract Managing age-related decrease of cognitive function is an important public health challenge, especially in the context of the global aging of the population. Over the last years several Cognitive Mobile Games (CMG) have been developed to train and challenge the brain. However, currently the level of evidence supporting the benefits of using CMG in real-life use is limited in older adults, especially at a late age. In this study we analyzed game scores and the processing speed obtained over the course of 100 sessions in 12,000 subjects aged 60 to over 80 years. Users who trained with the games improved regardless of age in terms of scores and processing speed throughout the 100 sessions, suggesting that old and very old adults can improve their cognitive performance using CMG in real-life use.
format article
author Bruno Bonnechère
Malgorzata Klass
Christelle Langley
Barbara Jacquelyn Sahakian
author_facet Bruno Bonnechère
Malgorzata Klass
Christelle Langley
Barbara Jacquelyn Sahakian
author_sort Bruno Bonnechère
title Brain training using cognitive apps can improve cognitive performance and processing speed in older adults
title_short Brain training using cognitive apps can improve cognitive performance and processing speed in older adults
title_full Brain training using cognitive apps can improve cognitive performance and processing speed in older adults
title_fullStr Brain training using cognitive apps can improve cognitive performance and processing speed in older adults
title_full_unstemmed Brain training using cognitive apps can improve cognitive performance and processing speed in older adults
title_sort brain training using cognitive apps can improve cognitive performance and processing speed in older adults
publisher Nature Portfolio
publishDate 2021
url https://doaj.org/article/3a1c539bf76f4c9294bed32877abe216
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