A critical review on the moderating role of contextual factors in the associations between video gaming and well-being

The appeal of video gaming has undoubtedly withstood the test of time. In view of its increasing popularity, lay people and researchers alike have taken an interest in the psychological consequences of video gaming. However, there seems to be a paradox associated with the effect of video gaming on g...

Descripción completa

Guardado en:
Detalles Bibliográficos
Autores principales: Andree Hartanto, Verity Y.Q. Lua, Frosch Y.X. Quek, Jose C. Yong, Matthew H.S. Ng
Formato: article
Lenguaje:EN
Publicado: Elsevier 2021
Materias:
Acceso en línea:https://doaj.org/article/3a3bd38cae464093a2aa66bcef9bb17a
Etiquetas: Agregar Etiqueta
Sin Etiquetas, Sea el primero en etiquetar este registro!
id oai:doaj.org-article:3a3bd38cae464093a2aa66bcef9bb17a
record_format dspace
spelling oai:doaj.org-article:3a3bd38cae464093a2aa66bcef9bb17a2021-12-01T05:04:47ZA critical review on the moderating role of contextual factors in the associations between video gaming and well-being2451-958810.1016/j.chbr.2021.100135https://doaj.org/article/3a3bd38cae464093a2aa66bcef9bb17a2021-08-01T00:00:00Zhttp://www.sciencedirect.com/science/article/pii/S245195882100083Xhttps://doaj.org/toc/2451-9588The appeal of video gaming has undoubtedly withstood the test of time. In view of its increasing popularity, lay people and researchers alike have taken an interest in the psychological consequences of video gaming. However, there seems to be a paradox associated with the effect of video gaming on gamers' well-being—namely, while most video game players cite “fun” as their motivation to play video games, video games continue to hold a notorious reputation among some researchers for being detrimental to mental health and emotional well-being as measured by indicators such as happiness, perceived stress, anxiety, and depressive symptoms. We suggest that a significant contributor to the mixed literature is the oversight of contextual factors that may moderate this relationship. The current review highlights five important contextual factors that should be considered when studying the associations between the frequency of video gaming and well-being. Specifically, we suggest that unless the social context (who), type (what), motivation (why), time and day (when), and amount (how much) of video gaming activities are adequately considered, examinations of well-being outcomes in relation to video gaming will remain incomplete.Andree HartantoVerity Y.Q. LuaFrosch Y.X. QuekJose C. YongMatthew H.S. NgElsevierarticleVideo gamesContextual factorsWell-beingDepressionAnxietyElectronic computers. Computer scienceQA75.5-76.95PsychologyBF1-990ENComputers in Human Behavior Reports, Vol 4, Iss , Pp 100135- (2021)
institution DOAJ
collection DOAJ
language EN
topic Video games
Contextual factors
Well-being
Depression
Anxiety
Electronic computers. Computer science
QA75.5-76.95
Psychology
BF1-990
spellingShingle Video games
Contextual factors
Well-being
Depression
Anxiety
Electronic computers. Computer science
QA75.5-76.95
Psychology
BF1-990
Andree Hartanto
Verity Y.Q. Lua
Frosch Y.X. Quek
Jose C. Yong
Matthew H.S. Ng
A critical review on the moderating role of contextual factors in the associations between video gaming and well-being
description The appeal of video gaming has undoubtedly withstood the test of time. In view of its increasing popularity, lay people and researchers alike have taken an interest in the psychological consequences of video gaming. However, there seems to be a paradox associated with the effect of video gaming on gamers' well-being—namely, while most video game players cite “fun” as their motivation to play video games, video games continue to hold a notorious reputation among some researchers for being detrimental to mental health and emotional well-being as measured by indicators such as happiness, perceived stress, anxiety, and depressive symptoms. We suggest that a significant contributor to the mixed literature is the oversight of contextual factors that may moderate this relationship. The current review highlights five important contextual factors that should be considered when studying the associations between the frequency of video gaming and well-being. Specifically, we suggest that unless the social context (who), type (what), motivation (why), time and day (when), and amount (how much) of video gaming activities are adequately considered, examinations of well-being outcomes in relation to video gaming will remain incomplete.
format article
author Andree Hartanto
Verity Y.Q. Lua
Frosch Y.X. Quek
Jose C. Yong
Matthew H.S. Ng
author_facet Andree Hartanto
Verity Y.Q. Lua
Frosch Y.X. Quek
Jose C. Yong
Matthew H.S. Ng
author_sort Andree Hartanto
title A critical review on the moderating role of contextual factors in the associations between video gaming and well-being
title_short A critical review on the moderating role of contextual factors in the associations between video gaming and well-being
title_full A critical review on the moderating role of contextual factors in the associations between video gaming and well-being
title_fullStr A critical review on the moderating role of contextual factors in the associations between video gaming and well-being
title_full_unstemmed A critical review on the moderating role of contextual factors in the associations between video gaming and well-being
title_sort critical review on the moderating role of contextual factors in the associations between video gaming and well-being
publisher Elsevier
publishDate 2021
url https://doaj.org/article/3a3bd38cae464093a2aa66bcef9bb17a
work_keys_str_mv AT andreehartanto acriticalreviewonthemoderatingroleofcontextualfactorsintheassociationsbetweenvideogamingandwellbeing
AT verityyqlua acriticalreviewonthemoderatingroleofcontextualfactorsintheassociationsbetweenvideogamingandwellbeing
AT froschyxquek acriticalreviewonthemoderatingroleofcontextualfactorsintheassociationsbetweenvideogamingandwellbeing
AT josecyong acriticalreviewonthemoderatingroleofcontextualfactorsintheassociationsbetweenvideogamingandwellbeing
AT matthewhsng acriticalreviewonthemoderatingroleofcontextualfactorsintheassociationsbetweenvideogamingandwellbeing
AT andreehartanto criticalreviewonthemoderatingroleofcontextualfactorsintheassociationsbetweenvideogamingandwellbeing
AT verityyqlua criticalreviewonthemoderatingroleofcontextualfactorsintheassociationsbetweenvideogamingandwellbeing
AT froschyxquek criticalreviewonthemoderatingroleofcontextualfactorsintheassociationsbetweenvideogamingandwellbeing
AT josecyong criticalreviewonthemoderatingroleofcontextualfactorsintheassociationsbetweenvideogamingandwellbeing
AT matthewhsng criticalreviewonthemoderatingroleofcontextualfactorsintheassociationsbetweenvideogamingandwellbeing
_version_ 1718405535199395840