Usefulness of Digital Game-Based Learning in Nursing and Occupational Therapy Degrees: A Comparative Study at the University of Burgos

Teaching in higher education in the 21st century is moving towards e-Learning or b-Learning teaching models. This situation has increased due to the SARS CoV-2 health crisis. Therefore, teaching–learning models must be based on the use of active methodologies that facilitate students’ motivation to...

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Autores principales: María Consuelo Sáiz-Manzanares, Caroline Françoise Martin, Laura Alonso-Martínez, Leandro S. Almeida
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Lenguaje:EN
Publicado: MDPI AG 2021
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Acceso en línea:https://doaj.org/article/3f37c6b4cb624da8ad483651c8bd451e
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spelling oai:doaj.org-article:3f37c6b4cb624da8ad483651c8bd451e2021-11-25T17:48:05ZUsefulness of Digital Game-Based Learning in Nursing and Occupational Therapy Degrees: A Comparative Study at the University of Burgos10.3390/ijerph1822117571660-46011661-7827https://doaj.org/article/3f37c6b4cb624da8ad483651c8bd451e2021-11-01T00:00:00Zhttps://www.mdpi.com/1660-4601/18/22/11757https://doaj.org/toc/1661-7827https://doaj.org/toc/1660-4601Teaching in higher education in the 21st century is moving towards e-Learning or b-Learning teaching models. This situation has increased due to the SARS CoV-2 health crisis. Therefore, teaching–learning models must be based on the use of active methodologies that facilitate students’ motivation to work in learning management systems (LMS). One of the most current resources is the digital game-based learning (DGBL) use, specifically in health sciences degrees (e.g., nursing). In this study, we worked with 225 third-year students of degrees in nursing (ND) and occupational therapy (OTD). The objectives were (1) to find out if there were significant differences between students who had worked with DGBL techniques vs. those who had not, and (2) to find out if there were significant differences depending on the type of degree (ND vs. OTD) regarding access to the LMS, learning outcomes and students’ satisfaction with teachers’ performance. A mixed-method research approach was applied. In the quantitative study, significant differences were found in the accesses to the LMS in favor of the groups that had worked with DGBL techniques. Significant differences were also found in ND students with respect to learning outcomes in the group that worked with DGBL. Regarding the results of the qualitative study, differences were found in the frequency of interaction and in the preference of DGBL activities depending on the type of degree. Further studies will investigate the possible causes of these differences.María Consuelo Sáiz-ManzanaresCaroline Françoise MartinLaura Alonso-MartínezLeandro S. AlmeidaMDPI AGarticlehigher educationmixed methodsself-regulated learningacademic achievementgamificationnursingMedicineRENInternational Journal of Environmental Research and Public Health, Vol 18, Iss 11757, p 11757 (2021)
institution DOAJ
collection DOAJ
language EN
topic higher education
mixed methods
self-regulated learning
academic achievement
gamification
nursing
Medicine
R
spellingShingle higher education
mixed methods
self-regulated learning
academic achievement
gamification
nursing
Medicine
R
María Consuelo Sáiz-Manzanares
Caroline Françoise Martin
Laura Alonso-Martínez
Leandro S. Almeida
Usefulness of Digital Game-Based Learning in Nursing and Occupational Therapy Degrees: A Comparative Study at the University of Burgos
description Teaching in higher education in the 21st century is moving towards e-Learning or b-Learning teaching models. This situation has increased due to the SARS CoV-2 health crisis. Therefore, teaching–learning models must be based on the use of active methodologies that facilitate students’ motivation to work in learning management systems (LMS). One of the most current resources is the digital game-based learning (DGBL) use, specifically in health sciences degrees (e.g., nursing). In this study, we worked with 225 third-year students of degrees in nursing (ND) and occupational therapy (OTD). The objectives were (1) to find out if there were significant differences between students who had worked with DGBL techniques vs. those who had not, and (2) to find out if there were significant differences depending on the type of degree (ND vs. OTD) regarding access to the LMS, learning outcomes and students’ satisfaction with teachers’ performance. A mixed-method research approach was applied. In the quantitative study, significant differences were found in the accesses to the LMS in favor of the groups that had worked with DGBL techniques. Significant differences were also found in ND students with respect to learning outcomes in the group that worked with DGBL. Regarding the results of the qualitative study, differences were found in the frequency of interaction and in the preference of DGBL activities depending on the type of degree. Further studies will investigate the possible causes of these differences.
format article
author María Consuelo Sáiz-Manzanares
Caroline Françoise Martin
Laura Alonso-Martínez
Leandro S. Almeida
author_facet María Consuelo Sáiz-Manzanares
Caroline Françoise Martin
Laura Alonso-Martínez
Leandro S. Almeida
author_sort María Consuelo Sáiz-Manzanares
title Usefulness of Digital Game-Based Learning in Nursing and Occupational Therapy Degrees: A Comparative Study at the University of Burgos
title_short Usefulness of Digital Game-Based Learning in Nursing and Occupational Therapy Degrees: A Comparative Study at the University of Burgos
title_full Usefulness of Digital Game-Based Learning in Nursing and Occupational Therapy Degrees: A Comparative Study at the University of Burgos
title_fullStr Usefulness of Digital Game-Based Learning in Nursing and Occupational Therapy Degrees: A Comparative Study at the University of Burgos
title_full_unstemmed Usefulness of Digital Game-Based Learning in Nursing and Occupational Therapy Degrees: A Comparative Study at the University of Burgos
title_sort usefulness of digital game-based learning in nursing and occupational therapy degrees: a comparative study at the university of burgos
publisher MDPI AG
publishDate 2021
url https://doaj.org/article/3f37c6b4cb624da8ad483651c8bd451e
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