Discrete Environment-Driven GPU-Based Ray Launching: Validation and Applications

In this work, the Discrete, Environment-Driven Ray Launching (DED-RL) algorithm, which makes use of parallelization on Graphic Processing Units, fully described in a previous paper, has been validated versus a large set of measurements to evaluate its performance in terms of both computational effic...

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Autores principales: Enrico M. Vitucci, Jonathan S. Lu, Scot Gordon, Jian Jet Zhu, Vittorio Degli-Esposti
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Lenguaje:EN
Publicado: MDPI AG 2021
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GPU
Acceso en línea:https://doaj.org/article/40ceb9e9943748b8bb9c6dd42d76690f
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spelling oai:doaj.org-article:40ceb9e9943748b8bb9c6dd42d76690f2021-11-11T15:38:43ZDiscrete Environment-Driven GPU-Based Ray Launching: Validation and Applications10.3390/electronics102126302079-9292https://doaj.org/article/40ceb9e9943748b8bb9c6dd42d76690f2021-10-01T00:00:00Zhttps://www.mdpi.com/2079-9292/10/21/2630https://doaj.org/toc/2079-9292In this work, the Discrete, Environment-Driven Ray Launching (DED-RL) algorithm, which makes use of parallelization on Graphic Processing Units, fully described in a previous paper, has been validated versus a large set of measurements to evaluate its performance in terms of both computational efficiency and accuracy. Three major urban areas have been considered, including a very challenging scenario in central San Francisco that was used as a benchmark to test an image-ray tracing algorithm in a previous work. Results show that DED-RL is as accurate as ray tracing, despite the much lower computation time, reduced by more than three orders of magnitude with respect to ray tracing. Moreover, the accuracy level only marginally depends on discretization pixel size, at least for the considered pixel size range. The unprecedented computational efficiency of DED-RL opens the way to numerous applications, ranging from RF coverage optimization of drone-aided cellular networks to efficient fingerprinting localization applications, as briefly discussed in the paper.Enrico M. VitucciJonathan S. LuScot GordonJian Jet ZhuVittorio Degli-EspostiMDPI AGarticleradio propagationray tracingray launchingfield predictioncellular radioGPUElectronicsTK7800-8360ENElectronics, Vol 10, Iss 2630, p 2630 (2021)
institution DOAJ
collection DOAJ
language EN
topic radio propagation
ray tracing
ray launching
field prediction
cellular radio
GPU
Electronics
TK7800-8360
spellingShingle radio propagation
ray tracing
ray launching
field prediction
cellular radio
GPU
Electronics
TK7800-8360
Enrico M. Vitucci
Jonathan S. Lu
Scot Gordon
Jian Jet Zhu
Vittorio Degli-Esposti
Discrete Environment-Driven GPU-Based Ray Launching: Validation and Applications
description In this work, the Discrete, Environment-Driven Ray Launching (DED-RL) algorithm, which makes use of parallelization on Graphic Processing Units, fully described in a previous paper, has been validated versus a large set of measurements to evaluate its performance in terms of both computational efficiency and accuracy. Three major urban areas have been considered, including a very challenging scenario in central San Francisco that was used as a benchmark to test an image-ray tracing algorithm in a previous work. Results show that DED-RL is as accurate as ray tracing, despite the much lower computation time, reduced by more than three orders of magnitude with respect to ray tracing. Moreover, the accuracy level only marginally depends on discretization pixel size, at least for the considered pixel size range. The unprecedented computational efficiency of DED-RL opens the way to numerous applications, ranging from RF coverage optimization of drone-aided cellular networks to efficient fingerprinting localization applications, as briefly discussed in the paper.
format article
author Enrico M. Vitucci
Jonathan S. Lu
Scot Gordon
Jian Jet Zhu
Vittorio Degli-Esposti
author_facet Enrico M. Vitucci
Jonathan S. Lu
Scot Gordon
Jian Jet Zhu
Vittorio Degli-Esposti
author_sort Enrico M. Vitucci
title Discrete Environment-Driven GPU-Based Ray Launching: Validation and Applications
title_short Discrete Environment-Driven GPU-Based Ray Launching: Validation and Applications
title_full Discrete Environment-Driven GPU-Based Ray Launching: Validation and Applications
title_fullStr Discrete Environment-Driven GPU-Based Ray Launching: Validation and Applications
title_full_unstemmed Discrete Environment-Driven GPU-Based Ray Launching: Validation and Applications
title_sort discrete environment-driven gpu-based ray launching: validation and applications
publisher MDPI AG
publishDate 2021
url https://doaj.org/article/40ceb9e9943748b8bb9c6dd42d76690f
work_keys_str_mv AT enricomvitucci discreteenvironmentdrivengpubasedraylaunchingvalidationandapplications
AT jonathanslu discreteenvironmentdrivengpubasedraylaunchingvalidationandapplications
AT scotgordon discreteenvironmentdrivengpubasedraylaunchingvalidationandapplications
AT jianjetzhu discreteenvironmentdrivengpubasedraylaunchingvalidationandapplications
AT vittoriodegliesposti discreteenvironmentdrivengpubasedraylaunchingvalidationandapplications
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