Discrete Environment-Driven GPU-Based Ray Launching: Validation and Applications

In this work, the Discrete, Environment-Driven Ray Launching (DED-RL) algorithm, which makes use of parallelization on Graphic Processing Units, fully described in a previous paper, has been validated versus a large set of measurements to evaluate its performance in terms of both computational effic...

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Détails bibliographiques
Auteurs principaux: Enrico M. Vitucci, Jonathan S. Lu, Scot Gordon, Jian Jet Zhu, Vittorio Degli-Esposti
Format: article
Langue:EN
Publié: MDPI AG 2021
Sujets:
GPU
Accès en ligne:https://doaj.org/article/40ceb9e9943748b8bb9c6dd42d76690f
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