Discrete Environment-Driven GPU-Based Ray Launching: Validation and Applications
In this work, the Discrete, Environment-Driven Ray Launching (DED-RL) algorithm, which makes use of parallelization on Graphic Processing Units, fully described in a previous paper, has been validated versus a large set of measurements to evaluate its performance in terms of both computational effic...
Enregistré dans:
Auteurs principaux: | Enrico M. Vitucci, Jonathan S. Lu, Scot Gordon, Jian Jet Zhu, Vittorio Degli-Esposti |
---|---|
Format: | article |
Langue: | EN |
Publié: |
MDPI AG
2021
|
Sujets: | |
Accès en ligne: | https://doaj.org/article/40ceb9e9943748b8bb9c6dd42d76690f |
Tags: |
Ajouter un tag
Pas de tags, Soyez le premier à ajouter un tag!
|
Documents similaires
-
Propagation Measurement of a Pedestrian Tunnel at 24 GHz for 5G Communications
par: Qi Ping Soo, et autres
Publié: (2021) -
Framework for the Machine Learning Based Wireless Sensing of the Electromagnetic Properties of Indoor Materials
par: Teodora Kocevska, et autres
Publié: (2021) -
Raytracing Simulated GPS Radio Wave Propagation Paths Experiencing Large Disturbances When Going through the Top of the Sub-Cloud Layer
par: Shengpeng Yang, et autres
Publié: (2021) -
Enseñanzas iniciales : Nivel I : ámbito de Comunicación y Competencia Matemática : lengua castellana 2 : estamos en antena /
par: Tárraga Ramírez, Raúl
Publié: (2015) -
Detección de puntos claves mediante SIFT paralelizado en GPU
par: Aracena-Pizarro,Diego, et autres
Publié: (2013)