Discrete Environment-Driven GPU-Based Ray Launching: Validation and Applications
In this work, the Discrete, Environment-Driven Ray Launching (DED-RL) algorithm, which makes use of parallelization on Graphic Processing Units, fully described in a previous paper, has been validated versus a large set of measurements to evaluate its performance in terms of both computational effic...
Guardado en:
Autores principales: | Enrico M. Vitucci, Jonathan S. Lu, Scot Gordon, Jian Jet Zhu, Vittorio Degli-Esposti |
---|---|
Formato: | article |
Lenguaje: | EN |
Publicado: |
MDPI AG
2021
|
Materias: | |
Acceso en línea: | https://doaj.org/article/40ceb9e9943748b8bb9c6dd42d76690f |
Etiquetas: |
Agregar Etiqueta
Sin Etiquetas, Sea el primero en etiquetar este registro!
|
Ejemplares similares
-
Propagation Measurement of a Pedestrian Tunnel at 24 GHz for 5G Communications
por: Qi Ping Soo, et al.
Publicado: (2021) -
Framework for the Machine Learning Based Wireless Sensing of the Electromagnetic Properties of Indoor Materials
por: Teodora Kocevska, et al.
Publicado: (2021) -
Raytracing Simulated GPS Radio Wave Propagation Paths Experiencing Large Disturbances When Going through the Top of the Sub-Cloud Layer
por: Shengpeng Yang, et al.
Publicado: (2021) -
Enseñanzas iniciales : Nivel I : ámbito de Comunicación y Competencia Matemática : lengua castellana 2 : estamos en antena /
por: Tárraga Ramírez, Raúl
Publicado: (2015) -
Detección de puntos claves mediante SIFT paralelizado en GPU
por: Aracena-Pizarro,Diego, et al.
Publicado: (2013)