Virtual Worlds: An Overview and Pedagogical Examination
Abstract Virtual Worlds (VWs) like Second Life provide a multiuser 3-D environment that may be utilized for either classroom-based or autonomous language learning. While Second Life is one of the most popular VWs at the current time (especially if differentiated from Massively-Multiplayer Online Ga...
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Universitat Autònoma de Barcelona
2012
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oai:doaj.org-article:44cd8cecbc1b4bb6b2c867700a0db8e12021-11-25T13:23:11ZVirtual Worlds: An Overview and Pedagogical Examination10.5565/rev/jtl3.4562013-6196https://doaj.org/article/44cd8cecbc1b4bb6b2c867700a0db8e12012-02-01T00:00:00Zhttps://revistes.uab.cat/jtl3/article/view/456https://doaj.org/toc/2013-6196 Abstract Virtual Worlds (VWs) like Second Life provide a multiuser 3-D environment that may be utilized for either classroom-based or autonomous language learning. While Second Life is one of the most popular VWs at the current time (especially if differentiated from Massively-Multiplayer Online Games like World of Warcraft), there are a number of other VW platforms that, taken together, dwarf Second Life in terms of users. A few of these include: Active Worlds, Entropia Universe, Furcadia, Club Penguin; and MMOGs like the aforementioned World of Warcraft, Runescape, Lineage II, etc. In addition to these worlds, there are also more customized environments such as Croquet and OpenSimulator. As researchers and teachers of languages and literature, our challenge is to determine which of these environments, if any, is appropriate for the group(s) of students we wish to teach and/or study. This article will provide a rationale for the use of VWs in education and also an overview of some of the most applicable Virtual Worlds and discuss the strengths, weakness, and dangers of each. Randall SadlerUniversitat Autònoma de BarcelonaarticleVirtual Worldslanguage teachinglanguage learningSpecial aspects of educationLC8-6691Language and LiteraturePCAENESFRBellaterra Journal of Teaching & Learning Language & Literature, Vol 5, Iss 1 (2012) |
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CA EN ES FR |
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Virtual Worlds language teaching language learning Special aspects of education LC8-6691 Language and Literature P |
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Virtual Worlds language teaching language learning Special aspects of education LC8-6691 Language and Literature P Randall Sadler Virtual Worlds: An Overview and Pedagogical Examination |
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Abstract
Virtual Worlds (VWs) like Second Life provide a multiuser 3-D environment that may be utilized for either classroom-based or autonomous language learning. While Second Life is one of the most popular VWs at the current time (especially if differentiated from Massively-Multiplayer Online Games like World of Warcraft), there are a number of other VW platforms that, taken together, dwarf Second Life in terms of users. A few of these include: Active Worlds, Entropia Universe, Furcadia, Club Penguin; and MMOGs like the aforementioned World of Warcraft, Runescape, Lineage II, etc. In addition to these worlds, there are also more customized environments such as Croquet and OpenSimulator. As researchers and teachers of languages and literature, our challenge is to determine which of these environments, if any, is appropriate for the group(s) of students we wish to teach and/or study. This article will provide a rationale for the use of VWs in education and also an overview of some of the most applicable Virtual Worlds and discuss the strengths, weakness, and dangers of each.
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format |
article |
author |
Randall Sadler |
author_facet |
Randall Sadler |
author_sort |
Randall Sadler |
title |
Virtual Worlds: An Overview and Pedagogical Examination |
title_short |
Virtual Worlds: An Overview and Pedagogical Examination |
title_full |
Virtual Worlds: An Overview and Pedagogical Examination |
title_fullStr |
Virtual Worlds: An Overview and Pedagogical Examination |
title_full_unstemmed |
Virtual Worlds: An Overview and Pedagogical Examination |
title_sort |
virtual worlds: an overview and pedagogical examination |
publisher |
Universitat Autònoma de Barcelona |
publishDate |
2012 |
url |
https://doaj.org/article/44cd8cecbc1b4bb6b2c867700a0db8e1 |
work_keys_str_mv |
AT randallsadler virtualworldsanoverviewandpedagogicalexamination |
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