Nunca es tarde en el espacio redundante

It's Never Late in Redundancy Space is a 6 minute long standalone video game that attempts to discuss redundancy as a globally normalized space-time model that remains unquestioned in light of acceleration and accumulation. Lost in the corridors of a data center, the player wanders collecting m...

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Autor principal: Sebastián Lambert
Formato: article
Lenguaje:ES
Publicado: redfundamentos SL 2021
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Acceso en línea:https://doaj.org/article/46e08def3f544abe9ffa328d10d36142
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Sumario:It's Never Late in Redundancy Space is a 6 minute long standalone video game that attempts to discuss redundancy as a globally normalized space-time model that remains unquestioned in light of acceleration and accumulation. Lost in the corridors of a data center, the player wanders collecting mysterious stones in an endless loop accompanied by voiceovers and animations. Redundancy is a widely repeated formula that ensures the continuous operation of our cities, ecosystems and networks in the event of failures, through the preventive multiplication of some or all parts of the system. It is also a political instrument that, under surveillance capitalism, has adopted its latest spatial configuration in data centers. Does the agency design on the redundancy problem?