Nunca es tarde en el espacio redundante

It's Never Late in Redundancy Space is a 6 minute long standalone video game that attempts to discuss redundancy as a globally normalized space-time model that remains unquestioned in light of acceleration and accumulation. Lost in the corridors of a data center, the player wanders collecting m...

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Autor principal: Sebastián Lambert
Formato: article
Lenguaje:ES
Publicado: redfundamentos SL 2021
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Acceso en línea:https://doaj.org/article/46e08def3f544abe9ffa328d10d36142
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spelling oai:doaj.org-article:46e08def3f544abe9ffa328d10d361422021-12-01T04:55:07ZNunca es tarde en el espacio redundante10.24192/2386-7027(2021)(v16)(06)2340-97112386-7027https://doaj.org/article/46e08def3f544abe9ffa328d10d361422021-11-01T00:00:00Zhttp://ojs.redfundamentos.com/index.php/rita/article/view/588https://doaj.org/toc/2340-9711https://doaj.org/toc/2386-7027It's Never Late in Redundancy Space is a 6 minute long standalone video game that attempts to discuss redundancy as a globally normalized space-time model that remains unquestioned in light of acceleration and accumulation. Lost in the corridors of a data center, the player wanders collecting mysterious stones in an endless loop accompanied by voiceovers and animations. Redundancy is a widely repeated formula that ensures the continuous operation of our cities, ecosystems and networks in the event of failures, through the preventive multiplication of some or all parts of the system. It is also a political instrument that, under surveillance capitalism, has adopted its latest spatial configuration in data centers. Does the agency design on the redundancy problem?Sebastián Lambertredfundamentos SLarticleredundancydata centersaccumulationinfrastructurevideogameArchitectureNA1-9428ESRevista Indexada de Textos Académicos, Iss 16, Pp 78-83 (2021)
institution DOAJ
collection DOAJ
language ES
topic redundancy
data centers
accumulation
infrastructure
videogame
Architecture
NA1-9428
spellingShingle redundancy
data centers
accumulation
infrastructure
videogame
Architecture
NA1-9428
Sebastián Lambert
Nunca es tarde en el espacio redundante
description It's Never Late in Redundancy Space is a 6 minute long standalone video game that attempts to discuss redundancy as a globally normalized space-time model that remains unquestioned in light of acceleration and accumulation. Lost in the corridors of a data center, the player wanders collecting mysterious stones in an endless loop accompanied by voiceovers and animations. Redundancy is a widely repeated formula that ensures the continuous operation of our cities, ecosystems and networks in the event of failures, through the preventive multiplication of some or all parts of the system. It is also a political instrument that, under surveillance capitalism, has adopted its latest spatial configuration in data centers. Does the agency design on the redundancy problem?
format article
author Sebastián Lambert
author_facet Sebastián Lambert
author_sort Sebastián Lambert
title Nunca es tarde en el espacio redundante
title_short Nunca es tarde en el espacio redundante
title_full Nunca es tarde en el espacio redundante
title_fullStr Nunca es tarde en el espacio redundante
title_full_unstemmed Nunca es tarde en el espacio redundante
title_sort nunca es tarde en el espacio redundante
publisher redfundamentos SL
publishDate 2021
url https://doaj.org/article/46e08def3f544abe9ffa328d10d36142
work_keys_str_mv AT sebastianlambert nuncaestardeenelespacioredundante
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