The Influence of Binaural Room Impulse Responses on Externalization in Virtual Reality Scenarios

A headphone-based virtual sound image can not be perceived as perfectly externalized if the acoustic of the synthesized room does not match that of the real listening environment. This effect has been well explored and is known as the room divergence effect (RDE). The RDE is important for perceived...

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Autores principales: Song Li, Roman Schlieper, Aly Tobbala, Jürgen Peissig
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Lenguaje:EN
Publicado: MDPI AG 2021
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Acceso en línea:https://doaj.org/article/483e936181484a629f9c9bd0f4d47552
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spelling oai:doaj.org-article:483e936181484a629f9c9bd0f4d475522021-11-11T15:15:18ZThe Influence of Binaural Room Impulse Responses on Externalization in Virtual Reality Scenarios10.3390/app1121101982076-3417https://doaj.org/article/483e936181484a629f9c9bd0f4d475522021-10-01T00:00:00Zhttps://www.mdpi.com/2076-3417/11/21/10198https://doaj.org/toc/2076-3417A headphone-based virtual sound image can not be perceived as perfectly externalized if the acoustic of the synthesized room does not match that of the real listening environment. This effect has been well explored and is known as the room divergence effect (RDE). The RDE is important for perceived externalization of virtual sounds if listeners are aware of the room-related auditory information provided by the listening environment. In the case of virtual reality (VR) applications, users get a visual impression of the virtual room, but may not be aware of the auditory information of this room. It is unknown whether the acoustic congruence between the synthesized (binaurally rendered) room and the visual-only virtual listening environment is important for externalization. VR-based psychoacoustic experiments were performed and the results reveal that perceived externalization of virtual sounds depends on listeners’ expectations of the acoustic of the visual-only virtual room. The virtual sound images can be perceived as externalized, although there is an acoustic divergence between the binaurally synthesized room and the visual-only virtual listening environment. However, the “correct” room information in binaural sounds may lead to degraded externalization if the acoustic properties of the room do not match listeners’ expectations.Song LiRoman SchlieperAly TobbalaJürgen PeissigMDPI AGarticleroom divergence effectvirtual realityperceived externalizationbinaural room impulse responsehead-related transfer functionheadphone-reproduced virtual sound imagesTechnologyTEngineering (General). Civil engineering (General)TA1-2040Biology (General)QH301-705.5PhysicsQC1-999ChemistryQD1-999ENApplied Sciences, Vol 11, Iss 10198, p 10198 (2021)
institution DOAJ
collection DOAJ
language EN
topic room divergence effect
virtual reality
perceived externalization
binaural room impulse response
head-related transfer function
headphone-reproduced virtual sound images
Technology
T
Engineering (General). Civil engineering (General)
TA1-2040
Biology (General)
QH301-705.5
Physics
QC1-999
Chemistry
QD1-999
spellingShingle room divergence effect
virtual reality
perceived externalization
binaural room impulse response
head-related transfer function
headphone-reproduced virtual sound images
Technology
T
Engineering (General). Civil engineering (General)
TA1-2040
Biology (General)
QH301-705.5
Physics
QC1-999
Chemistry
QD1-999
Song Li
Roman Schlieper
Aly Tobbala
Jürgen Peissig
The Influence of Binaural Room Impulse Responses on Externalization in Virtual Reality Scenarios
description A headphone-based virtual sound image can not be perceived as perfectly externalized if the acoustic of the synthesized room does not match that of the real listening environment. This effect has been well explored and is known as the room divergence effect (RDE). The RDE is important for perceived externalization of virtual sounds if listeners are aware of the room-related auditory information provided by the listening environment. In the case of virtual reality (VR) applications, users get a visual impression of the virtual room, but may not be aware of the auditory information of this room. It is unknown whether the acoustic congruence between the synthesized (binaurally rendered) room and the visual-only virtual listening environment is important for externalization. VR-based psychoacoustic experiments were performed and the results reveal that perceived externalization of virtual sounds depends on listeners’ expectations of the acoustic of the visual-only virtual room. The virtual sound images can be perceived as externalized, although there is an acoustic divergence between the binaurally synthesized room and the visual-only virtual listening environment. However, the “correct” room information in binaural sounds may lead to degraded externalization if the acoustic properties of the room do not match listeners’ expectations.
format article
author Song Li
Roman Schlieper
Aly Tobbala
Jürgen Peissig
author_facet Song Li
Roman Schlieper
Aly Tobbala
Jürgen Peissig
author_sort Song Li
title The Influence of Binaural Room Impulse Responses on Externalization in Virtual Reality Scenarios
title_short The Influence of Binaural Room Impulse Responses on Externalization in Virtual Reality Scenarios
title_full The Influence of Binaural Room Impulse Responses on Externalization in Virtual Reality Scenarios
title_fullStr The Influence of Binaural Room Impulse Responses on Externalization in Virtual Reality Scenarios
title_full_unstemmed The Influence of Binaural Room Impulse Responses on Externalization in Virtual Reality Scenarios
title_sort influence of binaural room impulse responses on externalization in virtual reality scenarios
publisher MDPI AG
publishDate 2021
url https://doaj.org/article/483e936181484a629f9c9bd0f4d47552
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