Physiological demands of a swimming-based video game: Influence of gender, swimming background, and exergame experience

Abstract Active video games (exergames) may provide short-term increase in energy expenditure. We explored the effects of gender and prior experience on aerobic and anaerobic energy systems contributions, and the activity profiles of 40 participants playing with a swimming exergame. We recorded oxyg...

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Autores principales: Pooya Soltani, Pedro Figueiredo, João Ribeiro, Ricardo J. Fernandes, João Paulo Vilas-Boas
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Lenguaje:EN
Publicado: Nature Portfolio 2017
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Acceso en línea:https://doaj.org/article/4c3c852fc477456885fab37a669972b0
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spelling oai:doaj.org-article:4c3c852fc477456885fab37a669972b02021-12-02T16:08:10ZPhysiological demands of a swimming-based video game: Influence of gender, swimming background, and exergame experience10.1038/s41598-017-05583-82045-2322https://doaj.org/article/4c3c852fc477456885fab37a669972b02017-07-01T00:00:00Zhttps://doi.org/10.1038/s41598-017-05583-8https://doaj.org/toc/2045-2322Abstract Active video games (exergames) may provide short-term increase in energy expenditure. We explored the effects of gender and prior experience on aerobic and anaerobic energy systems contributions, and the activity profiles of 40 participants playing with a swimming exergame. We recorded oxygen consumption and assessed blood lactate after each swimming technique. We also filmed participants’ gameplays, divided them into different phases and tagged them as active or inactive. Anaerobic pathway accounted for 8.9 ± 5.6% of total energy expenditure and although experienced players were less active compared to novice counterparts (η² < 0.15, p < 0.05), physiological measures were not different between performing groups. However, players with real-swimming experience during the first technique had higher heart rate (partial-η² = 0.09, p < 0.05). Our results suggest that short-term increase in physiological measures might happen in the beginning of gameplay because of unfamiliarity with the game mechanics. Despite low levels of activity compared to real sport, both aerobic and anaerobic energy systems should be considered in the evaluation of exergames. Game mechanics (involving the whole body) and strategies to minimize pragmatic play might be used for effective and meaningful game experience.Pooya SoltaniPedro FigueiredoJoão RibeiroRicardo J. FernandesJoão Paulo Vilas-BoasNature PortfolioarticleMedicineRScienceQENScientific Reports, Vol 7, Iss 1, Pp 1-7 (2017)
institution DOAJ
collection DOAJ
language EN
topic Medicine
R
Science
Q
spellingShingle Medicine
R
Science
Q
Pooya Soltani
Pedro Figueiredo
João Ribeiro
Ricardo J. Fernandes
João Paulo Vilas-Boas
Physiological demands of a swimming-based video game: Influence of gender, swimming background, and exergame experience
description Abstract Active video games (exergames) may provide short-term increase in energy expenditure. We explored the effects of gender and prior experience on aerobic and anaerobic energy systems contributions, and the activity profiles of 40 participants playing with a swimming exergame. We recorded oxygen consumption and assessed blood lactate after each swimming technique. We also filmed participants’ gameplays, divided them into different phases and tagged them as active or inactive. Anaerobic pathway accounted for 8.9 ± 5.6% of total energy expenditure and although experienced players were less active compared to novice counterparts (η² < 0.15, p < 0.05), physiological measures were not different between performing groups. However, players with real-swimming experience during the first technique had higher heart rate (partial-η² = 0.09, p < 0.05). Our results suggest that short-term increase in physiological measures might happen in the beginning of gameplay because of unfamiliarity with the game mechanics. Despite low levels of activity compared to real sport, both aerobic and anaerobic energy systems should be considered in the evaluation of exergames. Game mechanics (involving the whole body) and strategies to minimize pragmatic play might be used for effective and meaningful game experience.
format article
author Pooya Soltani
Pedro Figueiredo
João Ribeiro
Ricardo J. Fernandes
João Paulo Vilas-Boas
author_facet Pooya Soltani
Pedro Figueiredo
João Ribeiro
Ricardo J. Fernandes
João Paulo Vilas-Boas
author_sort Pooya Soltani
title Physiological demands of a swimming-based video game: Influence of gender, swimming background, and exergame experience
title_short Physiological demands of a swimming-based video game: Influence of gender, swimming background, and exergame experience
title_full Physiological demands of a swimming-based video game: Influence of gender, swimming background, and exergame experience
title_fullStr Physiological demands of a swimming-based video game: Influence of gender, swimming background, and exergame experience
title_full_unstemmed Physiological demands of a swimming-based video game: Influence of gender, swimming background, and exergame experience
title_sort physiological demands of a swimming-based video game: influence of gender, swimming background, and exergame experience
publisher Nature Portfolio
publishDate 2017
url https://doaj.org/article/4c3c852fc477456885fab37a669972b0
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AT joaoribeiro physiologicaldemandsofaswimmingbasedvideogameinfluenceofgenderswimmingbackgroundandexergameexperience
AT ricardojfernandes physiologicaldemandsofaswimmingbasedvideogameinfluenceofgenderswimmingbackgroundandexergameexperience
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