OS-Learn: Mobile Learning Application for Operating System with Augmented Reality

Theoretical subjects or courses are often disliked among students due to its massive load of information which often lead to misconception or confusion. As a result, most students would resolve to rote learning instead. Therefore, the purpose of this research is to design and develop OS - Learn, a...

Descripción completa

Guardado en:
Detalles Bibliográficos
Formato: article
Lenguaje:EN
Publicado: Faculty of Computer and Mathematical Sciences, Universiti Teknologi MARA Perlis 2020
Materias:
T
Acceso en línea:https://doaj.org/article/4cfb22d8cdc24b31be56fce380a9e28b
Etiquetas: Agregar Etiqueta
Sin Etiquetas, Sea el primero en etiquetar este registro!
id oai:doaj.org-article:4cfb22d8cdc24b31be56fce380a9e28b
record_format dspace
spelling oai:doaj.org-article:4cfb22d8cdc24b31be56fce380a9e28b2021-11-06T02:23:29ZOS-Learn: Mobile Learning Application for Operating System with Augmented Reality2600-8793https://doaj.org/article/4cfb22d8cdc24b31be56fce380a9e28b2020-10-01T00:00:00Zhttp://repeater.my/index.php/jcrinn/article/view/154https://doaj.org/toc/2600-8793 Theoretical subjects or courses are often disliked among students due to its massive load of information which often lead to misconception or confusion. As a result, most students would resolve to rote learning instead. Therefore, the purpose of this research is to design and develop OS - Learn, a mobile application created to help students in learning theoretical subjects such as operating systems concepts. The core element of OS-Learn would be active engagement, such as the use of visualization and improving memory retention. OS-Learn use AR elements as part of its visualization technique ADDIE model was selected as the framework to design and develop the application. User acceptance testing was performed after the development phase to obtain feedback from potential users which are university students. Thirty students were selected to evaluate the mobile app based on its design, navigation, and content. Each respondent was given set of tasks and were required to complete a questionnaire based on their experience using the app li cation . The outcome was mostly positive where most respondents were satisfied with the overall design of the mobile application . F eedback and suggestions were also collected then reviewed to make necessary adjustments to the application before being deployed. Faculty of Computer and Mathematical Sciences, Universiti Teknologi MARA PerlisarticleProbabilities. Mathematical statisticsQA273-280TechnologyTTechnology (General)T1-995ENJournal of Computing Research and Innovation, Vol 5, Iss 3 (2020)
institution DOAJ
collection DOAJ
language EN
topic Probabilities. Mathematical statistics
QA273-280
Technology
T
Technology (General)
T1-995
spellingShingle Probabilities. Mathematical statistics
QA273-280
Technology
T
Technology (General)
T1-995
OS-Learn: Mobile Learning Application for Operating System with Augmented Reality
description Theoretical subjects or courses are often disliked among students due to its massive load of information which often lead to misconception or confusion. As a result, most students would resolve to rote learning instead. Therefore, the purpose of this research is to design and develop OS - Learn, a mobile application created to help students in learning theoretical subjects such as operating systems concepts. The core element of OS-Learn would be active engagement, such as the use of visualization and improving memory retention. OS-Learn use AR elements as part of its visualization technique ADDIE model was selected as the framework to design and develop the application. User acceptance testing was performed after the development phase to obtain feedback from potential users which are university students. Thirty students were selected to evaluate the mobile app based on its design, navigation, and content. Each respondent was given set of tasks and were required to complete a questionnaire based on their experience using the app li cation . The outcome was mostly positive where most respondents were satisfied with the overall design of the mobile application . F eedback and suggestions were also collected then reviewed to make necessary adjustments to the application before being deployed.
format article
title OS-Learn: Mobile Learning Application for Operating System with Augmented Reality
title_short OS-Learn: Mobile Learning Application for Operating System with Augmented Reality
title_full OS-Learn: Mobile Learning Application for Operating System with Augmented Reality
title_fullStr OS-Learn: Mobile Learning Application for Operating System with Augmented Reality
title_full_unstemmed OS-Learn: Mobile Learning Application for Operating System with Augmented Reality
title_sort os-learn: mobile learning application for operating system with augmented reality
publisher Faculty of Computer and Mathematical Sciences, Universiti Teknologi MARA Perlis
publishDate 2020
url https://doaj.org/article/4cfb22d8cdc24b31be56fce380a9e28b
_version_ 1718443976970731520