Connecting Computational Thinking (CT) Concept with the Game-Based Learning (GBL) Elements
<p class="StyleAbstractLeft075Right075">This study aims to identify the game-based learning component (GBL) and the concept of computational thinking (CT) that can be integrated together in a design model. GBL and CT concept components are obtained through analysis of previous resear...
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International Association of Online Engineering (IAOE)
2021
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oai:doaj.org-article:4dfc91bb1a7a43c59feea3b03e4896e32021-12-02T19:40:51ZConnecting Computational Thinking (CT) Concept with the Game-Based Learning (GBL) Elements1865-792310.3991/ijim.v15i20.23739https://doaj.org/article/4dfc91bb1a7a43c59feea3b03e4896e32021-10-01T00:00:00Zhttps://online-journals.org/index.php/i-jim/article/view/23739https://doaj.org/toc/1865-7923<p class="StyleAbstractLeft075Right075">This study aims to identify the game-based learning component (GBL) and the concept of computational thinking (CT) that can be integrated together in a design model. GBL and CT concept components are obtained through analysis of previous research and specialist consultancy. The method of analytical analysis is based on the Kitchenham method, (2004) which consists of 3 phases i.e. planning, implementation and documentation. This analysis started on March to May 2020 and involved 398 articles related to GBL and CT. However, there are only 15 articles on the development element of the GBL application and 8 articles related to the CT concept were used. During an expert consultancy, 15 specialists was involved in various backgrounds and experience in GBL and CT. The result shows that there are 6 main elements and 21 sub-elements of GBL. 6 main elements consist of rules, objectives, feedback, interactions, challenges and narrative. Meanwhile, the sub-element consists of the operating rules, basic rules, explicit rules and behaviours, measures, goals, gamification purposes, marks, rewards, badges/awards, player charts, characters, consequences, constraints, levels of games, fun, competition, control, space, engagement and curiosity that have been matched with their main elements. The main element and sub-element of the GBL is called GBL component. Each of these GBL components is integrated with 7 concepts of CT i.e. decomposition, algorithm, abstraction, logical reasoning, assessment, evaluation, pattern recognition and automation.</p>Emram YunusSyamsul Bahrin ZaibonInternational Association of Online Engineering (IAOE)articlegame-based learningcomputational thinkingdesign modelTelecommunicationTK5101-6720ENInternational Journal of Interactive Mobile Technologies, Vol 15, Iss 20, Pp 50-67 (2021) |
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game-based learning computational thinking design model Telecommunication TK5101-6720 |
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game-based learning computational thinking design model Telecommunication TK5101-6720 Emram Yunus Syamsul Bahrin Zaibon Connecting Computational Thinking (CT) Concept with the Game-Based Learning (GBL) Elements |
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<p class="StyleAbstractLeft075Right075">This study aims to identify the game-based learning component (GBL) and the concept of computational thinking (CT) that can be integrated together in a design model. GBL and CT concept components are obtained through analysis of previous research and specialist consultancy. The method of analytical analysis is based on the Kitchenham method, (2004) which consists of 3 phases i.e. planning, implementation and documentation. This analysis started on March to May 2020 and involved 398 articles related to GBL and CT. However, there are only 15 articles on the development element of the GBL application and 8 articles related to the CT concept were used. During an expert consultancy, 15 specialists was involved in various backgrounds and experience in GBL and CT. The result shows that there are 6 main elements and 21 sub-elements of GBL. 6 main elements consist of rules, objectives, feedback, interactions, challenges and narrative. Meanwhile, the sub-element consists of the operating rules, basic rules, explicit rules and behaviours, measures, goals, gamification purposes, marks, rewards, badges/awards, player charts, characters, consequences, constraints, levels of games, fun, competition, control, space, engagement and curiosity that have been matched with their main elements. The main element and sub-element of the GBL is called GBL component. Each of these GBL components is integrated with 7 concepts of CT i.e. decomposition, algorithm, abstraction, logical reasoning, assessment, evaluation, pattern recognition and automation.</p> |
format |
article |
author |
Emram Yunus Syamsul Bahrin Zaibon |
author_facet |
Emram Yunus Syamsul Bahrin Zaibon |
author_sort |
Emram Yunus |
title |
Connecting Computational Thinking (CT) Concept with the Game-Based Learning (GBL) Elements |
title_short |
Connecting Computational Thinking (CT) Concept with the Game-Based Learning (GBL) Elements |
title_full |
Connecting Computational Thinking (CT) Concept with the Game-Based Learning (GBL) Elements |
title_fullStr |
Connecting Computational Thinking (CT) Concept with the Game-Based Learning (GBL) Elements |
title_full_unstemmed |
Connecting Computational Thinking (CT) Concept with the Game-Based Learning (GBL) Elements |
title_sort |
connecting computational thinking (ct) concept with the game-based learning (gbl) elements |
publisher |
International Association of Online Engineering (IAOE) |
publishDate |
2021 |
url |
https://doaj.org/article/4dfc91bb1a7a43c59feea3b03e4896e3 |
work_keys_str_mv |
AT emramyunus connectingcomputationalthinkingctconceptwiththegamebasedlearninggblelements AT syamsulbahrinzaibon connectingcomputationalthinkingctconceptwiththegamebasedlearninggblelements |
_version_ |
1718376200681816064 |