Connecting Computational Thinking (CT) Concept with the Game-Based Learning (GBL) Elements

<p class="StyleAbstractLeft075Right075">This study aims to identify the game-based learning component (GBL) and the concept of computational thinking (CT) that can be integrated together in a design model. GBL and CT concept components are obtained through analysis of previous resear...

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Autores principales: Emram Yunus, Syamsul Bahrin Zaibon
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Lenguaje:EN
Publicado: International Association of Online Engineering (IAOE) 2021
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Acceso en línea:https://doaj.org/article/4dfc91bb1a7a43c59feea3b03e4896e3
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spelling oai:doaj.org-article:4dfc91bb1a7a43c59feea3b03e4896e32021-12-02T19:40:51ZConnecting Computational Thinking (CT) Concept with the Game-Based Learning (GBL) Elements1865-792310.3991/ijim.v15i20.23739https://doaj.org/article/4dfc91bb1a7a43c59feea3b03e4896e32021-10-01T00:00:00Zhttps://online-journals.org/index.php/i-jim/article/view/23739https://doaj.org/toc/1865-7923<p class="StyleAbstractLeft075Right075">This study aims to identify the game-based learning component (GBL) and the concept of computational thinking (CT) that can be integrated together in a design model. GBL and CT concept components are obtained through analysis of previous research and specialist consultancy. The method of analytical analysis is based on the Kitchenham method, (2004) which consists of 3 phases i.e. planning, implementation and documentation. This analysis started on March to May 2020 and involved 398 articles related to GBL and CT.  However, there are only 15 articles on the development element of the GBL application and 8 articles related to the CT concept were used. During an expert consultancy, 15 specialists was involved in various backgrounds and experience in GBL and CT. The result shows that there are 6 main elements and 21 sub-elements of GBL. 6 main elements consist of rules, objectives, feedback, interactions, challenges and narrative. Meanwhile, the sub-element consists of the operating rules, basic rules, explicit rules and behaviours, measures, goals, gamification purposes, marks, rewards, badges/awards, player charts, characters, consequences, constraints, levels of games, fun, competition, control, space, engagement and curiosity that have been matched with their main elements. The main element and sub-element of the GBL is called GBL component. Each of these GBL components is integrated with 7 concepts of CT i.e. decomposition, algorithm, abstraction, logical reasoning, assessment, evaluation, pattern recognition and automation.</p>Emram YunusSyamsul Bahrin ZaibonInternational Association of Online Engineering (IAOE)articlegame-based learningcomputational thinkingdesign modelTelecommunicationTK5101-6720ENInternational Journal of Interactive Mobile Technologies, Vol 15, Iss 20, Pp 50-67 (2021)
institution DOAJ
collection DOAJ
language EN
topic game-based learning
computational thinking
design model
Telecommunication
TK5101-6720
spellingShingle game-based learning
computational thinking
design model
Telecommunication
TK5101-6720
Emram Yunus
Syamsul Bahrin Zaibon
Connecting Computational Thinking (CT) Concept with the Game-Based Learning (GBL) Elements
description <p class="StyleAbstractLeft075Right075">This study aims to identify the game-based learning component (GBL) and the concept of computational thinking (CT) that can be integrated together in a design model. GBL and CT concept components are obtained through analysis of previous research and specialist consultancy. The method of analytical analysis is based on the Kitchenham method, (2004) which consists of 3 phases i.e. planning, implementation and documentation. This analysis started on March to May 2020 and involved 398 articles related to GBL and CT.  However, there are only 15 articles on the development element of the GBL application and 8 articles related to the CT concept were used. During an expert consultancy, 15 specialists was involved in various backgrounds and experience in GBL and CT. The result shows that there are 6 main elements and 21 sub-elements of GBL. 6 main elements consist of rules, objectives, feedback, interactions, challenges and narrative. Meanwhile, the sub-element consists of the operating rules, basic rules, explicit rules and behaviours, measures, goals, gamification purposes, marks, rewards, badges/awards, player charts, characters, consequences, constraints, levels of games, fun, competition, control, space, engagement and curiosity that have been matched with their main elements. The main element and sub-element of the GBL is called GBL component. Each of these GBL components is integrated with 7 concepts of CT i.e. decomposition, algorithm, abstraction, logical reasoning, assessment, evaluation, pattern recognition and automation.</p>
format article
author Emram Yunus
Syamsul Bahrin Zaibon
author_facet Emram Yunus
Syamsul Bahrin Zaibon
author_sort Emram Yunus
title Connecting Computational Thinking (CT) Concept with the Game-Based Learning (GBL) Elements
title_short Connecting Computational Thinking (CT) Concept with the Game-Based Learning (GBL) Elements
title_full Connecting Computational Thinking (CT) Concept with the Game-Based Learning (GBL) Elements
title_fullStr Connecting Computational Thinking (CT) Concept with the Game-Based Learning (GBL) Elements
title_full_unstemmed Connecting Computational Thinking (CT) Concept with the Game-Based Learning (GBL) Elements
title_sort connecting computational thinking (ct) concept with the game-based learning (gbl) elements
publisher International Association of Online Engineering (IAOE)
publishDate 2021
url https://doaj.org/article/4dfc91bb1a7a43c59feea3b03e4896e3
work_keys_str_mv AT emramyunus connectingcomputationalthinkingctconceptwiththegamebasedlearninggblelements
AT syamsulbahrinzaibon connectingcomputationalthinkingctconceptwiththegamebasedlearninggblelements
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