Connecting Computational Thinking (CT) Concept with the Game-Based Learning (GBL) Elements
<p class="StyleAbstractLeft075Right075">This study aims to identify the game-based learning component (GBL) and the concept of computational thinking (CT) that can be integrated together in a design model. GBL and CT concept components are obtained through analysis of previous resear...
Enregistré dans:
Auteurs principaux: | Emram Yunus, Syamsul Bahrin Zaibon |
---|---|
Format: | article |
Langue: | EN |
Publié: |
International Association of Online Engineering (IAOE)
2021
|
Sujets: | |
Accès en ligne: | https://doaj.org/article/4dfc91bb1a7a43c59feea3b03e4896e3 |
Tags: |
Ajouter un tag
Pas de tags, Soyez le premier à ajouter un tag!
|
Documents similaires
-
A Problem-Based Learning (PBL) and Teaching Model using a Cloud-Based Constructivist Learning Environment to Enhance Thai Undergraduate Creative Thinking and Digital Media Skills
par: Parawee Srikan, et autres
Publié: (2021) -
Improving the Creative Thinking Ability of Junior High School Students Through GeoGebra Assisted Learning Community in Mathematics
par: Asri Ode Samura, et autres
Publié: (2021) -
Unus Terra: Developing a Serious Game to Foster Social Distancing During the Pandemic
par: Sami Pohjolainen, et autres
Publié: (2021) -
Deriving Design Knowledge Graph for Complex Sociotechnical Systems Using the AIA Design Thinking
par: Tao Shen, et autres
Publié: (2021) -
An EKF based overlapping coalition formation game for cooperative wireless network navigation
par: Mingxing Ke, et autres
Publié: (2021)