Gamifying Computer Science Education for Z Generation
Generation Z members use their smart devices as part of their everyday routine. Teaching methods may need to be updated to make learning materials more interesting for this generation. This paper suggests gamifying computer science subjects to enhance the learning experience for this generation. Add...
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MDPI AG
2021
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oai:doaj.org-article:4e6e250867f749f798b9cb6a48913acd2021-11-25T17:58:29ZGamifying Computer Science Education for Z Generation10.3390/info121104532078-2489https://doaj.org/article/4e6e250867f749f798b9cb6a48913acd2021-11-01T00:00:00Zhttps://www.mdpi.com/2078-2489/12/11/453https://doaj.org/toc/2078-2489Generation Z members use their smart devices as part of their everyday routine. Teaching methods may need to be updated to make learning materials more interesting for this generation. This paper suggests gamifying computer science subjects to enhance the learning experience for this generation. Additionally, many students face difficulty in understanding computer science materials and algorithms. Gamifying computer science education is one of the suggested teaching methods to simplify topics and increase students’ engagement. Moreover, the field of computer science is dominated by males. The use of gamification could increase women’s interest in this field. This paper demonstrates different techniques that were developed by the researchers to employ gamification in teaching computer science topics. The data was collected at the end of the two different courses. Results show that students enjoyed the suggested teaching method and found it useful. This paper also demonstrates two tools and their gamification elements. These tools were developed by the researchers to help people learn computer programming and information security.Hadeel Mohammed JawadSamir ToutMDPI AGarticlegamifyingcomputer science educationdata structuressorting algorithmsCode Geniegamifying cybersecurity educationInformation technologyT58.5-58.64ENInformation, Vol 12, Iss 453, p 453 (2021) |
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gamifying computer science education data structures sorting algorithms Code Genie gamifying cybersecurity education Information technology T58.5-58.64 |
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gamifying computer science education data structures sorting algorithms Code Genie gamifying cybersecurity education Information technology T58.5-58.64 Hadeel Mohammed Jawad Samir Tout Gamifying Computer Science Education for Z Generation |
description |
Generation Z members use their smart devices as part of their everyday routine. Teaching methods may need to be updated to make learning materials more interesting for this generation. This paper suggests gamifying computer science subjects to enhance the learning experience for this generation. Additionally, many students face difficulty in understanding computer science materials and algorithms. Gamifying computer science education is one of the suggested teaching methods to simplify topics and increase students’ engagement. Moreover, the field of computer science is dominated by males. The use of gamification could increase women’s interest in this field. This paper demonstrates different techniques that were developed by the researchers to employ gamification in teaching computer science topics. The data was collected at the end of the two different courses. Results show that students enjoyed the suggested teaching method and found it useful. This paper also demonstrates two tools and their gamification elements. These tools were developed by the researchers to help people learn computer programming and information security. |
format |
article |
author |
Hadeel Mohammed Jawad Samir Tout |
author_facet |
Hadeel Mohammed Jawad Samir Tout |
author_sort |
Hadeel Mohammed Jawad |
title |
Gamifying Computer Science Education for Z Generation |
title_short |
Gamifying Computer Science Education for Z Generation |
title_full |
Gamifying Computer Science Education for Z Generation |
title_fullStr |
Gamifying Computer Science Education for Z Generation |
title_full_unstemmed |
Gamifying Computer Science Education for Z Generation |
title_sort |
gamifying computer science education for z generation |
publisher |
MDPI AG |
publishDate |
2021 |
url |
https://doaj.org/article/4e6e250867f749f798b9cb6a48913acd |
work_keys_str_mv |
AT hadeelmohammedjawad gamifyingcomputerscienceeducationforzgeneration AT samirtout gamifyingcomputerscienceeducationforzgeneration |
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