Gamifying Computer Science Education for Z Generation

Generation Z members use their smart devices as part of their everyday routine. Teaching methods may need to be updated to make learning materials more interesting for this generation. This paper suggests gamifying computer science subjects to enhance the learning experience for this generation. Add...

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Autores principales: Hadeel Mohammed Jawad, Samir Tout
Formato: article
Lenguaje:EN
Publicado: MDPI AG 2021
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Acceso en línea:https://doaj.org/article/4e6e250867f749f798b9cb6a48913acd
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spelling oai:doaj.org-article:4e6e250867f749f798b9cb6a48913acd2021-11-25T17:58:29ZGamifying Computer Science Education for Z Generation10.3390/info121104532078-2489https://doaj.org/article/4e6e250867f749f798b9cb6a48913acd2021-11-01T00:00:00Zhttps://www.mdpi.com/2078-2489/12/11/453https://doaj.org/toc/2078-2489Generation Z members use their smart devices as part of their everyday routine. Teaching methods may need to be updated to make learning materials more interesting for this generation. This paper suggests gamifying computer science subjects to enhance the learning experience for this generation. Additionally, many students face difficulty in understanding computer science materials and algorithms. Gamifying computer science education is one of the suggested teaching methods to simplify topics and increase students’ engagement. Moreover, the field of computer science is dominated by males. The use of gamification could increase women’s interest in this field. This paper demonstrates different techniques that were developed by the researchers to employ gamification in teaching computer science topics. The data was collected at the end of the two different courses. Results show that students enjoyed the suggested teaching method and found it useful. This paper also demonstrates two tools and their gamification elements. These tools were developed by the researchers to help people learn computer programming and information security.Hadeel Mohammed JawadSamir ToutMDPI AGarticlegamifyingcomputer science educationdata structuressorting algorithmsCode Geniegamifying cybersecurity educationInformation technologyT58.5-58.64ENInformation, Vol 12, Iss 453, p 453 (2021)
institution DOAJ
collection DOAJ
language EN
topic gamifying
computer science education
data structures
sorting algorithms
Code Genie
gamifying cybersecurity education
Information technology
T58.5-58.64
spellingShingle gamifying
computer science education
data structures
sorting algorithms
Code Genie
gamifying cybersecurity education
Information technology
T58.5-58.64
Hadeel Mohammed Jawad
Samir Tout
Gamifying Computer Science Education for Z Generation
description Generation Z members use their smart devices as part of their everyday routine. Teaching methods may need to be updated to make learning materials more interesting for this generation. This paper suggests gamifying computer science subjects to enhance the learning experience for this generation. Additionally, many students face difficulty in understanding computer science materials and algorithms. Gamifying computer science education is one of the suggested teaching methods to simplify topics and increase students’ engagement. Moreover, the field of computer science is dominated by males. The use of gamification could increase women’s interest in this field. This paper demonstrates different techniques that were developed by the researchers to employ gamification in teaching computer science topics. The data was collected at the end of the two different courses. Results show that students enjoyed the suggested teaching method and found it useful. This paper also demonstrates two tools and their gamification elements. These tools were developed by the researchers to help people learn computer programming and information security.
format article
author Hadeel Mohammed Jawad
Samir Tout
author_facet Hadeel Mohammed Jawad
Samir Tout
author_sort Hadeel Mohammed Jawad
title Gamifying Computer Science Education for Z Generation
title_short Gamifying Computer Science Education for Z Generation
title_full Gamifying Computer Science Education for Z Generation
title_fullStr Gamifying Computer Science Education for Z Generation
title_full_unstemmed Gamifying Computer Science Education for Z Generation
title_sort gamifying computer science education for z generation
publisher MDPI AG
publishDate 2021
url https://doaj.org/article/4e6e250867f749f798b9cb6a48913acd
work_keys_str_mv AT hadeelmohammedjawad gamifyingcomputerscienceeducationforzgeneration
AT samirtout gamifyingcomputerscienceeducationforzgeneration
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