Crosstalk in concurrent repeated games impedes direct reciprocity and requires stronger levels of forgiveness

Social interactions among people are often repeated, and yet it is assumed that simultaneous interactions are independent from one another. Here, Reiter and colleagues describe a conceptual framework where an action in one game can influence the decision in another.

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Detalles Bibliográficos
Autores principales: Johannes G. Reiter, Christian Hilbe, David G. Rand, Krishnendu Chatterjee, Martin A. Nowak
Formato: article
Lenguaje:EN
Publicado: Nature Portfolio 2018
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Acceso en línea:https://doaj.org/article/518c3894b3ba486192f2c960aae8227e
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Descripción
Sumario:Social interactions among people are often repeated, and yet it is assumed that simultaneous interactions are independent from one another. Here, Reiter and colleagues describe a conceptual framework where an action in one game can influence the decision in another.