Crosstalk in concurrent repeated games impedes direct reciprocity and requires stronger levels of forgiveness
Social interactions among people are often repeated, and yet it is assumed that simultaneous interactions are independent from one another. Here, Reiter and colleagues describe a conceptual framework where an action in one game can influence the decision in another.
Guardado en:
Autores principales: | Johannes G. Reiter, Christian Hilbe, David G. Rand, Krishnendu Chatterjee, Martin A. Nowak |
---|---|
Formato: | article |
Lenguaje: | EN |
Publicado: |
Nature Portfolio
2018
|
Materias: | |
Acceso en línea: | https://doaj.org/article/518c3894b3ba486192f2c960aae8227e |
Etiquetas: |
Agregar Etiqueta
Sin Etiquetas, Sea el primero en etiquetar este registro!
|
Ejemplares similares
-
The evolution of indirect reciprocity under action and assessment generosity
por: Laura Schmid, et al.
Publicado: (2021) -
Evolving cooperation in multichannel games
por: Kate Donahue, et al.
Publicado: (2020) -
Reasoning supports forgiving accidental harms
por: Indrajeet Patil, et al.
Publicado: (2021) -
FORGIVING TRAIT AND SELF-COMPASSION ON PROSPECTIVE TEACHERS
por: Esra ASICI, et al.
Publicado: (2019) -
Experimental evidence that apologies promote forgiveness by communicating relationship value
por: Daniel E. Forster, et al.
Publicado: (2021)