La mossa di Pagenaud: eSports tra postumanesimo e convergenze tecnologiche, economiche, culturali
On May 2nd, 2020, the IndyCar racing competition terminates with some catastrophic car accidents. However, no driver is injured, and no car is scratched. The competition, halted by the COVID-19 pandemic, has been completed through the virtual environment of the eMotorsport simulation iRacing. This...
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2021
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oai:doaj.org-article:518ca26b46e342fc821ddbea9423803d2021-11-20T11:32:01ZLa mossa di Pagenaud: eSports tra postumanesimo e convergenze tecnologiche, economiche, culturali10.6093/2611-6693/85212611-6693https://doaj.org/article/518ca26b46e342fc821ddbea9423803d2021-11-01T00:00:00Zhttp://www.camerablu.unina.it/index.php/eracle/article/view/8521https://doaj.org/toc/2611-6693 On May 2nd, 2020, the IndyCar racing competition terminates with some catastrophic car accidents. However, no driver is injured, and no car is scratched. The competition, halted by the COVID-19 pandemic, has been completed through the virtual environment of the eMotorsport simulation iRacing. This article analyses the race as a symbolic event, and as part of a historical transition where the production and consumption of sports converge with the techniques and cultures of digital gaming. In particular, we look at the emergence of digital platforms and at the assimilation of spectatorship with active participation; at the posthuman assemblages borne out of the encounter between the bodies of the e-athletes and the interfaces of the videogame; at the emergence of new forms of uncertain and quantified individualities in eSports, and at the rise of nonhuman agencies such as artificial intelligence. Paolo RuffinoSHARE PressarticleSportsGV557-1198.995Social SciencesHSociology (General)HM401-1281ENESFRITEracle, Vol 4, Iss 1 (2021) |
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Sports GV557-1198.995 Social Sciences H Sociology (General) HM401-1281 Paolo Ruffino La mossa di Pagenaud: eSports tra postumanesimo e convergenze tecnologiche, economiche, culturali |
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On May 2nd, 2020, the IndyCar racing competition terminates with some catastrophic car accidents. However, no driver is injured, and no car is scratched. The competition, halted by the COVID-19 pandemic, has been completed through the virtual environment of the eMotorsport simulation iRacing. This article analyses the race as a symbolic event, and as part of a historical transition where the production and consumption of sports converge with the techniques and cultures of digital gaming. In particular, we look at the emergence of digital platforms and at the assimilation of spectatorship with active participation; at the posthuman assemblages borne out of the encounter between the bodies of the e-athletes and the interfaces of the videogame; at the emergence of new forms of uncertain and quantified individualities in eSports, and at the rise of nonhuman agencies such as artificial intelligence.
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article |
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Paolo Ruffino |
author_facet |
Paolo Ruffino |
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Paolo Ruffino |
title |
La mossa di Pagenaud: eSports tra postumanesimo e convergenze tecnologiche, economiche, culturali |
title_short |
La mossa di Pagenaud: eSports tra postumanesimo e convergenze tecnologiche, economiche, culturali |
title_full |
La mossa di Pagenaud: eSports tra postumanesimo e convergenze tecnologiche, economiche, culturali |
title_fullStr |
La mossa di Pagenaud: eSports tra postumanesimo e convergenze tecnologiche, economiche, culturali |
title_full_unstemmed |
La mossa di Pagenaud: eSports tra postumanesimo e convergenze tecnologiche, economiche, culturali |
title_sort |
la mossa di pagenaud: esports tra postumanesimo e convergenze tecnologiche, economiche, culturali |
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SHARE Press |
publishDate |
2021 |
url |
https://doaj.org/article/518ca26b46e342fc821ddbea9423803d |
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AT paoloruffino lamossadipagenaudesportstrapostumanesimoeconvergenzetecnologicheeconomicheculturali |
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1718419423561252864 |