A Muslim Reflection on Dangerous Games

For over two decades, a moral panic over fantasy role-playing games has swept America, fuelled by a minority of fundamentalist Christians who have campaigned against games such as Dungeons & Dragons on the grounds that they led youth to Satanism, suicide, and violent crime. In his 2015 book, Da...

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Autor principal: Amina Inloes
Formato: article
Lenguaje:EN
Publicado: International Institute of Islamic Thought 2016
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Acceso en línea:https://doaj.org/article/5288cb4181db474f85d54374a4e16b92
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Sumario:For over two decades, a moral panic over fantasy role-playing games has swept America, fuelled by a minority of fundamentalist Christians who have campaigned against games such as Dungeons & Dragons on the grounds that they led youth to Satanism, suicide, and violent crime. In his 2015 book, Dangerous Games: What the Moral Panic over Role-Playing Games says about Play, Religion, and Imagined Worlds, David Laycock explores why fantasy roleplaying games seem similar enough to religion to provoke fear, as well as the dynamics of this moral panic. While he, apparently, did not set out to write a book about Islam, his insights about religion, fantasy, and narrative opened my eyes to the dynamics of twentieth-century Islam. Additionally, as a Muslim reader living during a “moral panic” over Islam, Laycock’s analysis helped me understand that today’s Islamophobia in America has little to do with Islam. Lastly, although Muslim gamers, fantasy/sciencefiction authors, and game developers are usually underacknowledged, there is increasing interest in Muslims and fantasy/ science-fiction. I hope to call attention to this invisible cohort.