VAPBr: Values in Digital Games for Public Service in Brazil

In Brazil, many initiatives have emerged to promote the dialogue between citizens and public institutions using technology. This dialogue has been a challenging endeavor, and digital games have been proposed to stimulate interaction and understanding about public service process delivery. In this c...

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Autores principales: Tadeu Moreira de Classe, Fabrício Janssen, Renata Araujo
Formato: article
Lenguaje:EN
Publicado: Serious Games Society 2021
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Acceso en línea:https://doaj.org/article/54ad5182ffdc4a9db1dcc098f85d89bb
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spelling oai:doaj.org-article:54ad5182ffdc4a9db1dcc098f85d89bb2021-12-02T09:19:56ZVAPBr: Values in Digital Games for Public Service in Brazil10.17083/ijsg.v8i4.4302384-8766https://doaj.org/article/54ad5182ffdc4a9db1dcc098f85d89bb2021-12-01T00:00:00Zhttp://journal.seriousgamessociety.org/index.php/IJSG/article/view/430https://doaj.org/toc/2384-8766 In Brazil, many initiatives have emerged to promote the dialogue between citizens and public institutions using technology. This dialogue has been a challenging endeavor, and digital games have been proposed to stimulate interaction and understanding about public service process delivery. In this context, one fundamental aspect observed for the effectiveness of these games is the human values that the games can transmit. This paper proposes the “Values at Play Brazil” (VAPBr), a deck composed of 24 cards as a brainstorming tool to help designers identify values for public process-based digital games. The paper describes the design of VAPBr and its evaluation with 14 game designers aiming to obtain participants’ perception of VAPBr capability of clearly describing values and its usefulness for identifying them for a game. Results show a positive perception of VAPBr as a brainstorming tool to discover values to be designed in a public processbased digital game. Tadeu Moreira de ClasseFabrício JanssenRenata AraujoSerious Games SocietyarticleSerious Games DesignBusiness Process-based Digital GamesPublic ServicesValuesVAPBrEducationLElectronic computers. Computer scienceQA75.5-76.95Computer softwareQA76.75-76.765ENInternational Journal of Serious Games, Vol 8, Iss 4 (2021)
institution DOAJ
collection DOAJ
language EN
topic Serious Games Design
Business Process-based Digital Games
Public Services
Values
VAPBr
Education
L
Electronic computers. Computer science
QA75.5-76.95
Computer software
QA76.75-76.765
spellingShingle Serious Games Design
Business Process-based Digital Games
Public Services
Values
VAPBr
Education
L
Electronic computers. Computer science
QA75.5-76.95
Computer software
QA76.75-76.765
Tadeu Moreira de Classe
Fabrício Janssen
Renata Araujo
VAPBr: Values in Digital Games for Public Service in Brazil
description In Brazil, many initiatives have emerged to promote the dialogue between citizens and public institutions using technology. This dialogue has been a challenging endeavor, and digital games have been proposed to stimulate interaction and understanding about public service process delivery. In this context, one fundamental aspect observed for the effectiveness of these games is the human values that the games can transmit. This paper proposes the “Values at Play Brazil” (VAPBr), a deck composed of 24 cards as a brainstorming tool to help designers identify values for public process-based digital games. The paper describes the design of VAPBr and its evaluation with 14 game designers aiming to obtain participants’ perception of VAPBr capability of clearly describing values and its usefulness for identifying them for a game. Results show a positive perception of VAPBr as a brainstorming tool to discover values to be designed in a public processbased digital game.
format article
author Tadeu Moreira de Classe
Fabrício Janssen
Renata Araujo
author_facet Tadeu Moreira de Classe
Fabrício Janssen
Renata Araujo
author_sort Tadeu Moreira de Classe
title VAPBr: Values in Digital Games for Public Service in Brazil
title_short VAPBr: Values in Digital Games for Public Service in Brazil
title_full VAPBr: Values in Digital Games for Public Service in Brazil
title_fullStr VAPBr: Values in Digital Games for Public Service in Brazil
title_full_unstemmed VAPBr: Values in Digital Games for Public Service in Brazil
title_sort vapbr: values in digital games for public service in brazil
publisher Serious Games Society
publishDate 2021
url https://doaj.org/article/54ad5182ffdc4a9db1dcc098f85d89bb
work_keys_str_mv AT tadeumoreiradeclasse vapbrvaluesindigitalgamesforpublicserviceinbrazil
AT fabriciojanssen vapbrvaluesindigitalgamesforpublicserviceinbrazil
AT renataaraujo vapbrvaluesindigitalgamesforpublicserviceinbrazil
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