VAPBr: Values in Digital Games for Public Service in Brazil
In Brazil, many initiatives have emerged to promote the dialogue between citizens and public institutions using technology. This dialogue has been a challenging endeavor, and digital games have been proposed to stimulate interaction and understanding about public service process delivery. In this c...
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Serious Games Society
2021
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oai:doaj.org-article:54ad5182ffdc4a9db1dcc098f85d89bb2021-12-02T09:19:56ZVAPBr: Values in Digital Games for Public Service in Brazil10.17083/ijsg.v8i4.4302384-8766https://doaj.org/article/54ad5182ffdc4a9db1dcc098f85d89bb2021-12-01T00:00:00Zhttp://journal.seriousgamessociety.org/index.php/IJSG/article/view/430https://doaj.org/toc/2384-8766 In Brazil, many initiatives have emerged to promote the dialogue between citizens and public institutions using technology. This dialogue has been a challenging endeavor, and digital games have been proposed to stimulate interaction and understanding about public service process delivery. In this context, one fundamental aspect observed for the effectiveness of these games is the human values that the games can transmit. This paper proposes the “Values at Play Brazil” (VAPBr), a deck composed of 24 cards as a brainstorming tool to help designers identify values for public process-based digital games. The paper describes the design of VAPBr and its evaluation with 14 game designers aiming to obtain participants’ perception of VAPBr capability of clearly describing values and its usefulness for identifying them for a game. Results show a positive perception of VAPBr as a brainstorming tool to discover values to be designed in a public processbased digital game. Tadeu Moreira de ClasseFabrício JanssenRenata AraujoSerious Games SocietyarticleSerious Games DesignBusiness Process-based Digital GamesPublic ServicesValuesVAPBrEducationLElectronic computers. Computer scienceQA75.5-76.95Computer softwareQA76.75-76.765ENInternational Journal of Serious Games, Vol 8, Iss 4 (2021) |
institution |
DOAJ |
collection |
DOAJ |
language |
EN |
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Serious Games Design Business Process-based Digital Games Public Services Values VAPBr Education L Electronic computers. Computer science QA75.5-76.95 Computer software QA76.75-76.765 |
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Serious Games Design Business Process-based Digital Games Public Services Values VAPBr Education L Electronic computers. Computer science QA75.5-76.95 Computer software QA76.75-76.765 Tadeu Moreira de Classe Fabrício Janssen Renata Araujo VAPBr: Values in Digital Games for Public Service in Brazil |
description |
In Brazil, many initiatives have emerged to promote the dialogue between citizens and public institutions using technology. This dialogue has been a challenging endeavor, and digital games have been proposed to stimulate interaction and understanding about public service process delivery. In this context, one fundamental aspect observed for the effectiveness of these games is the human values that the games can transmit. This paper proposes the “Values at Play Brazil” (VAPBr), a deck composed of 24 cards as a brainstorming tool to help designers identify values for public process-based digital games. The paper describes the design of VAPBr and its evaluation with 14 game designers aiming to obtain participants’ perception of VAPBr capability of clearly describing values and its usefulness for identifying them for a game. Results show a positive perception of VAPBr as a brainstorming tool to discover values to be designed in a public processbased digital game.
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format |
article |
author |
Tadeu Moreira de Classe Fabrício Janssen Renata Araujo |
author_facet |
Tadeu Moreira de Classe Fabrício Janssen Renata Araujo |
author_sort |
Tadeu Moreira de Classe |
title |
VAPBr: Values in Digital Games for Public Service in Brazil |
title_short |
VAPBr: Values in Digital Games for Public Service in Brazil |
title_full |
VAPBr: Values in Digital Games for Public Service in Brazil |
title_fullStr |
VAPBr: Values in Digital Games for Public Service in Brazil |
title_full_unstemmed |
VAPBr: Values in Digital Games for Public Service in Brazil |
title_sort |
vapbr: values in digital games for public service in brazil |
publisher |
Serious Games Society |
publishDate |
2021 |
url |
https://doaj.org/article/54ad5182ffdc4a9db1dcc098f85d89bb |
work_keys_str_mv |
AT tadeumoreiradeclasse vapbrvaluesindigitalgamesforpublicserviceinbrazil AT fabriciojanssen vapbrvaluesindigitalgamesforpublicserviceinbrazil AT renataaraujo vapbrvaluesindigitalgamesforpublicserviceinbrazil |
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1718398121271099392 |