VAPBr: Values in Digital Games for Public Service in Brazil
In Brazil, many initiatives have emerged to promote the dialogue between citizens and public institutions using technology. This dialogue has been a challenging endeavor, and digital games have been proposed to stimulate interaction and understanding about public service process delivery. In this c...
Guardado en:
Autores principales: | Tadeu Moreira de Classe, Fabrício Janssen, Renata Araujo |
---|---|
Formato: | article |
Lenguaje: | EN |
Publicado: |
Serious Games Society
2021
|
Materias: | |
Acceso en línea: | https://doaj.org/article/54ad5182ffdc4a9db1dcc098f85d89bb |
Etiquetas: |
Agregar Etiqueta
Sin Etiquetas, Sea el primero en etiquetar este registro!
|
Ejemplares similares
-
Editorial Vol. 8, Issue 4
por: Alessandro De Gloria
Publicado: (2021) -
The effect of a serious game on aviation vocabulary acquisition
por: Nazmi Dinçer, et al.
Publicado: (2021) -
A Serious Game to learn English: The case of Bethe1Challenge
por: Paola Julie Aguilar Cruz, et al.
Publicado: (2021) -
Design methodology of analytical games for knowledge acquisition
por: Francesca de Rosa, et al.
Publicado: (2021) -
Analog Circuit Soft Fault Diagnosis Based on Sparse Random Projections and K-Nearest Neighbor
por: Jian Sun, et al.
Publicado: (2021)