Monsters Escaping the Screen: Embodied Narratives of LARPS and Zombie Walks

This article engages with communities that invite monstrous characters to come to life and invade three-dimensional spaces through real-life bodies. Through focus group interviews with participants in live action role-play (LARP) and zombie walks in Stockholm, this text explores the ways in which p...

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Autor principal: Kristina Stenström
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Publicado: The Royal Danish Library 2017
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Acceso en línea:https://doaj.org/article/57f7c2f82f6146b08ec669c639eb8f6e
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spelling oai:doaj.org-article:57f7c2f82f6146b08ec669c639eb8f6e2021-12-01T00:05:40ZMonsters Escaping the Screen: Embodied Narratives of LARPS and Zombie Walks10.7146/kkf.v26i2-3.1105512245-6937https://doaj.org/article/57f7c2f82f6146b08ec669c639eb8f6e2017-11-01T00:00:00Zhttps://tidsskrift.dk/KKF/article/view/110551https://doaj.org/toc/2245-6937 This article engages with communities that invite monstrous characters to come to life and invade three-dimensional spaces through real-life bodies. Through focus group interviews with participants in live action role-play (LARP) and zombie walks in Stockholm, this text explores the ways in which participants engage in physical encounters with monstrosity and the surrounding narrative worlds. First, I address how monstrous corporeality not only functions as fiction or escape but most concretely taps into contemporary discourses connected to corporeal change. Through Butler’s performativity and becoming and in connection with discourses of makeover culture, I argue that both LARPs and walks function as both performances and performative acts in which demands connected to idealized corporeal transformation may be concretized, reenacted and renegotiated. Second, the monstrous body here functions simultaneously as an embodied narrative device and a medium. Participants compare the emotional and physical experience of LARPing and zombie walking to that of consuming popular cultural texts in horror or thriller films and television. However, an aspect of zombie walks and LARPs is the concrete physical transformation of those who participate. Furthermore, the use of masks, clothing and jewelry all add tactile dimensions to (or enhance these dimensions in) an embodied experience of a story-world of monsters. Kristina StenströmThe Royal Danish LibraryarticleEmbodied narrativelive-action role-playzombie walkbecomingperformativitymakeover cultureSocial SciencesHDAENNBSVKvinder, Køn & Forskning, Vol 26, Iss 2-3 (2017)
institution DOAJ
collection DOAJ
language DA
EN
NB
SV
topic Embodied narrative
live-action role-play
zombie walk
becoming
performativity
makeover culture
Social Sciences
H
spellingShingle Embodied narrative
live-action role-play
zombie walk
becoming
performativity
makeover culture
Social Sciences
H
Kristina Stenström
Monsters Escaping the Screen: Embodied Narratives of LARPS and Zombie Walks
description This article engages with communities that invite monstrous characters to come to life and invade three-dimensional spaces through real-life bodies. Through focus group interviews with participants in live action role-play (LARP) and zombie walks in Stockholm, this text explores the ways in which participants engage in physical encounters with monstrosity and the surrounding narrative worlds. First, I address how monstrous corporeality not only functions as fiction or escape but most concretely taps into contemporary discourses connected to corporeal change. Through Butler’s performativity and becoming and in connection with discourses of makeover culture, I argue that both LARPs and walks function as both performances and performative acts in which demands connected to idealized corporeal transformation may be concretized, reenacted and renegotiated. Second, the monstrous body here functions simultaneously as an embodied narrative device and a medium. Participants compare the emotional and physical experience of LARPing and zombie walking to that of consuming popular cultural texts in horror or thriller films and television. However, an aspect of zombie walks and LARPs is the concrete physical transformation of those who participate. Furthermore, the use of masks, clothing and jewelry all add tactile dimensions to (or enhance these dimensions in) an embodied experience of a story-world of monsters.
format article
author Kristina Stenström
author_facet Kristina Stenström
author_sort Kristina Stenström
title Monsters Escaping the Screen: Embodied Narratives of LARPS and Zombie Walks
title_short Monsters Escaping the Screen: Embodied Narratives of LARPS and Zombie Walks
title_full Monsters Escaping the Screen: Embodied Narratives of LARPS and Zombie Walks
title_fullStr Monsters Escaping the Screen: Embodied Narratives of LARPS and Zombie Walks
title_full_unstemmed Monsters Escaping the Screen: Embodied Narratives of LARPS and Zombie Walks
title_sort monsters escaping the screen: embodied narratives of larps and zombie walks
publisher The Royal Danish Library
publishDate 2017
url https://doaj.org/article/57f7c2f82f6146b08ec669c639eb8f6e
work_keys_str_mv AT kristinastenstrom monstersescapingthescreenembodiednarrativesoflarpsandzombiewalks
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