Jodoi, K., Takenaka, N., Uchida, S., Nakagawa, S., & Inoue, N. (2021). Developing an active-learning app to improve critical thinking: Item selection and gamification effects. Elsevier.
Cita Chicago Style (17a ed.)Jodoi, Kota, Nobu Takenaka, Satoru Uchida, Shiina Nakagawa, y Narahiko Inoue. Developing an Active-learning App to Improve Critical Thinking: Item Selection and Gamification Effects. Elsevier, 2021.
Cita MLA (8a ed.)Jodoi, Kota, et al. Developing an Active-learning App to Improve Critical Thinking: Item Selection and Gamification Effects. Elsevier, 2021.
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