Game Theory for Unmanned Vehicle Path Planning in the Marine Domain: State of the Art and New Possibilities
Thanks to the advent of new technologies and higher real-time computational capabilities, the use of unmanned vehicles in the marine domain has received a significant boost in the last decade. Ocean and seabed sampling, missions in dangerous areas, and civilian security are only a few of the large n...
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MDPI AG
2021
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oai:doaj.org-article:5b2036455c474c399ef62374d9c226aa2021-11-25T18:03:55ZGame Theory for Unmanned Vehicle Path Planning in the Marine Domain: State of the Art and New Possibilities10.3390/jmse91111752077-1312https://doaj.org/article/5b2036455c474c399ef62374d9c226aa2021-10-01T00:00:00Zhttps://www.mdpi.com/2077-1312/9/11/1175https://doaj.org/toc/2077-1312Thanks to the advent of new technologies and higher real-time computational capabilities, the use of unmanned vehicles in the marine domain has received a significant boost in the last decade. Ocean and seabed sampling, missions in dangerous areas, and civilian security are only a few of the large number of applications which currently benefit from unmanned vehicles. One of the most actively studied topic is their full autonomy; i.e., the design of marine vehicles capable of pursuing a task while reacting to the changes of the environment without the intervention of humans, not even remotely. Environmental dynamicity may consist of variations of currents, the presence of unknown obstacles, and attacks from adversaries (e.g., pirates). To achieve autonomy in such highly dynamic uncertain conditions, many types of autonomous path planning problems need to be solved. There has thus been a commensurate number of approaches and methods to optimize this kind of path planning. This work focuses on <i>game-theoretic</i> approaches and provides a wide overview of the current state of the art, along with future directions.Marco CococcioniLorenzo FiaschiPierre F. J. LermusiauxMDPI AGarticlegame theorypath planninglevel setsautonomous vehiclesunderwater drivingmarine surface drivingNaval architecture. Shipbuilding. Marine engineeringVM1-989OceanographyGC1-1581ENJournal of Marine Science and Engineering, Vol 9, Iss 1175, p 1175 (2021) |
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game theory path planning level sets autonomous vehicles underwater driving marine surface driving Naval architecture. Shipbuilding. Marine engineering VM1-989 Oceanography GC1-1581 |
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game theory path planning level sets autonomous vehicles underwater driving marine surface driving Naval architecture. Shipbuilding. Marine engineering VM1-989 Oceanography GC1-1581 Marco Cococcioni Lorenzo Fiaschi Pierre F. J. Lermusiaux Game Theory for Unmanned Vehicle Path Planning in the Marine Domain: State of the Art and New Possibilities |
description |
Thanks to the advent of new technologies and higher real-time computational capabilities, the use of unmanned vehicles in the marine domain has received a significant boost in the last decade. Ocean and seabed sampling, missions in dangerous areas, and civilian security are only a few of the large number of applications which currently benefit from unmanned vehicles. One of the most actively studied topic is their full autonomy; i.e., the design of marine vehicles capable of pursuing a task while reacting to the changes of the environment without the intervention of humans, not even remotely. Environmental dynamicity may consist of variations of currents, the presence of unknown obstacles, and attacks from adversaries (e.g., pirates). To achieve autonomy in such highly dynamic uncertain conditions, many types of autonomous path planning problems need to be solved. There has thus been a commensurate number of approaches and methods to optimize this kind of path planning. This work focuses on <i>game-theoretic</i> approaches and provides a wide overview of the current state of the art, along with future directions. |
format |
article |
author |
Marco Cococcioni Lorenzo Fiaschi Pierre F. J. Lermusiaux |
author_facet |
Marco Cococcioni Lorenzo Fiaschi Pierre F. J. Lermusiaux |
author_sort |
Marco Cococcioni |
title |
Game Theory for Unmanned Vehicle Path Planning in the Marine Domain: State of the Art and New Possibilities |
title_short |
Game Theory for Unmanned Vehicle Path Planning in the Marine Domain: State of the Art and New Possibilities |
title_full |
Game Theory for Unmanned Vehicle Path Planning in the Marine Domain: State of the Art and New Possibilities |
title_fullStr |
Game Theory for Unmanned Vehicle Path Planning in the Marine Domain: State of the Art and New Possibilities |
title_full_unstemmed |
Game Theory for Unmanned Vehicle Path Planning in the Marine Domain: State of the Art and New Possibilities |
title_sort |
game theory for unmanned vehicle path planning in the marine domain: state of the art and new possibilities |
publisher |
MDPI AG |
publishDate |
2021 |
url |
https://doaj.org/article/5b2036455c474c399ef62374d9c226aa |
work_keys_str_mv |
AT marcocococcioni gametheoryforunmannedvehiclepathplanninginthemarinedomainstateoftheartandnewpossibilities AT lorenzofiaschi gametheoryforunmannedvehiclepathplanninginthemarinedomainstateoftheartandnewpossibilities AT pierrefjlermusiaux gametheoryforunmannedvehiclepathplanninginthemarinedomainstateoftheartandnewpossibilities |
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