Game Theory for Unmanned Vehicle Path Planning in the Marine Domain: State of the Art and New Possibilities

Thanks to the advent of new technologies and higher real-time computational capabilities, the use of unmanned vehicles in the marine domain has received a significant boost in the last decade. Ocean and seabed sampling, missions in dangerous areas, and civilian security are only a few of the large n...

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Autores principales: Marco Cococcioni, Lorenzo Fiaschi, Pierre F. J. Lermusiaux
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Publicado: MDPI AG 2021
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Acceso en línea:https://doaj.org/article/5b2036455c474c399ef62374d9c226aa
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spelling oai:doaj.org-article:5b2036455c474c399ef62374d9c226aa2021-11-25T18:03:55ZGame Theory for Unmanned Vehicle Path Planning in the Marine Domain: State of the Art and New Possibilities10.3390/jmse91111752077-1312https://doaj.org/article/5b2036455c474c399ef62374d9c226aa2021-10-01T00:00:00Zhttps://www.mdpi.com/2077-1312/9/11/1175https://doaj.org/toc/2077-1312Thanks to the advent of new technologies and higher real-time computational capabilities, the use of unmanned vehicles in the marine domain has received a significant boost in the last decade. Ocean and seabed sampling, missions in dangerous areas, and civilian security are only a few of the large number of applications which currently benefit from unmanned vehicles. One of the most actively studied topic is their full autonomy; i.e., the design of marine vehicles capable of pursuing a task while reacting to the changes of the environment without the intervention of humans, not even remotely. Environmental dynamicity may consist of variations of currents, the presence of unknown obstacles, and attacks from adversaries (e.g., pirates). To achieve autonomy in such highly dynamic uncertain conditions, many types of autonomous path planning problems need to be solved. There has thus been a commensurate number of approaches and methods to optimize this kind of path planning. This work focuses on <i>game-theoretic</i> approaches and provides a wide overview of the current state of the art, along with future directions.Marco CococcioniLorenzo FiaschiPierre F. J. LermusiauxMDPI AGarticlegame theorypath planninglevel setsautonomous vehiclesunderwater drivingmarine surface drivingNaval architecture. Shipbuilding. Marine engineeringVM1-989OceanographyGC1-1581ENJournal of Marine Science and Engineering, Vol 9, Iss 1175, p 1175 (2021)
institution DOAJ
collection DOAJ
language EN
topic game theory
path planning
level sets
autonomous vehicles
underwater driving
marine surface driving
Naval architecture. Shipbuilding. Marine engineering
VM1-989
Oceanography
GC1-1581
spellingShingle game theory
path planning
level sets
autonomous vehicles
underwater driving
marine surface driving
Naval architecture. Shipbuilding. Marine engineering
VM1-989
Oceanography
GC1-1581
Marco Cococcioni
Lorenzo Fiaschi
Pierre F. J. Lermusiaux
Game Theory for Unmanned Vehicle Path Planning in the Marine Domain: State of the Art and New Possibilities
description Thanks to the advent of new technologies and higher real-time computational capabilities, the use of unmanned vehicles in the marine domain has received a significant boost in the last decade. Ocean and seabed sampling, missions in dangerous areas, and civilian security are only a few of the large number of applications which currently benefit from unmanned vehicles. One of the most actively studied topic is their full autonomy; i.e., the design of marine vehicles capable of pursuing a task while reacting to the changes of the environment without the intervention of humans, not even remotely. Environmental dynamicity may consist of variations of currents, the presence of unknown obstacles, and attacks from adversaries (e.g., pirates). To achieve autonomy in such highly dynamic uncertain conditions, many types of autonomous path planning problems need to be solved. There has thus been a commensurate number of approaches and methods to optimize this kind of path planning. This work focuses on <i>game-theoretic</i> approaches and provides a wide overview of the current state of the art, along with future directions.
format article
author Marco Cococcioni
Lorenzo Fiaschi
Pierre F. J. Lermusiaux
author_facet Marco Cococcioni
Lorenzo Fiaschi
Pierre F. J. Lermusiaux
author_sort Marco Cococcioni
title Game Theory for Unmanned Vehicle Path Planning in the Marine Domain: State of the Art and New Possibilities
title_short Game Theory for Unmanned Vehicle Path Planning in the Marine Domain: State of the Art and New Possibilities
title_full Game Theory for Unmanned Vehicle Path Planning in the Marine Domain: State of the Art and New Possibilities
title_fullStr Game Theory for Unmanned Vehicle Path Planning in the Marine Domain: State of the Art and New Possibilities
title_full_unstemmed Game Theory for Unmanned Vehicle Path Planning in the Marine Domain: State of the Art and New Possibilities
title_sort game theory for unmanned vehicle path planning in the marine domain: state of the art and new possibilities
publisher MDPI AG
publishDate 2021
url https://doaj.org/article/5b2036455c474c399ef62374d9c226aa
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AT pierrefjlermusiaux gametheoryforunmannedvehiclepathplanninginthemarinedomainstateoftheartandnewpossibilities
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