Being There: Exploring Virtual Symphonic Experience as a Salutogenic Design Intervention for Older Adults

This co-design study examined salutogenic potential of mobile virtual reality (VR) experiences as an alternative to participation in a community-based symphonic engagement program (B Sharp), previously found to benefit people with dementia (PWD) and their informal caregivers. Six focus groups were c...

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Autores principales: Meara H. Faw, Taylor Buley, Laura Healey Malinin
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Lenguaje:EN
Publicado: Frontiers Media S.A. 2021
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Acceso en línea:https://doaj.org/article/5c0961655a2a45edbc022b79c18b732e
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spelling oai:doaj.org-article:5c0961655a2a45edbc022b79c18b732e2021-12-02T08:41:27ZBeing There: Exploring Virtual Symphonic Experience as a Salutogenic Design Intervention for Older Adults1664-107810.3389/fpsyg.2021.541656https://doaj.org/article/5c0961655a2a45edbc022b79c18b732e2021-12-01T00:00:00Zhttps://www.frontiersin.org/articles/10.3389/fpsyg.2021.541656/fullhttps://doaj.org/toc/1664-1078This co-design study examined salutogenic potential of mobile virtual reality (VR) experiences as an alternative to participation in a community-based symphonic engagement program (B Sharp), previously found to benefit people with dementia (PWD) and their informal caregivers. Six focus groups were conducted with sixteen adults aged 76–90; three participants had dementia, and two were informal spousal caregivers. No participants had prior VR experience. The study assessed the feasibility of replicating the community-based-arts program in VR, with the goal of enhancing its salutogenic qualities (e.g., positive distraction, engagement, and social connection). Video-recordings of participants while using a mobile head-mounted display (HMD) were analyzed using qualitative thematic analysis to compare perceptions of different virtual experiences, including replication or enhancement of B Sharp and a campus tour. Findings suggest participants had positive perceptions of enhanced VR experiences with no adverse effects, although PWD were less enthusiastic and HMD usability was complicated by eyewear use and comfort with technology. Participants reacted most favorably to the enhanced symphonic experience, where they were “virtually” onstage during the performance, suggesting unique experiences beyond what is possible in the real world have the greatest potential for deep immersion for older adults. Results suggest VR has strong potential to replicate and enhance salutogenic qualities of community-based programming by enabling greater access to experiences for older adults and by increasing enjoyment and engagement through experiences not otherwise feasible. Furthermore, this study illuminates advantages of a user-centered, co-design approach when developing VR experiences with community partners and older adults.Meara H. FawTaylor BuleyLaura Healey MalininFrontiers Media S.A.articledementiaAlzheimer’s diseasehealthy agingvirtual realitypsychosocial interventionsalutogenic designPsychologyBF1-990ENFrontiers in Psychology, Vol 12 (2021)
institution DOAJ
collection DOAJ
language EN
topic dementia
Alzheimer’s disease
healthy aging
virtual reality
psychosocial intervention
salutogenic design
Psychology
BF1-990
spellingShingle dementia
Alzheimer’s disease
healthy aging
virtual reality
psychosocial intervention
salutogenic design
Psychology
BF1-990
Meara H. Faw
Taylor Buley
Laura Healey Malinin
Being There: Exploring Virtual Symphonic Experience as a Salutogenic Design Intervention for Older Adults
description This co-design study examined salutogenic potential of mobile virtual reality (VR) experiences as an alternative to participation in a community-based symphonic engagement program (B Sharp), previously found to benefit people with dementia (PWD) and their informal caregivers. Six focus groups were conducted with sixteen adults aged 76–90; three participants had dementia, and two were informal spousal caregivers. No participants had prior VR experience. The study assessed the feasibility of replicating the community-based-arts program in VR, with the goal of enhancing its salutogenic qualities (e.g., positive distraction, engagement, and social connection). Video-recordings of participants while using a mobile head-mounted display (HMD) were analyzed using qualitative thematic analysis to compare perceptions of different virtual experiences, including replication or enhancement of B Sharp and a campus tour. Findings suggest participants had positive perceptions of enhanced VR experiences with no adverse effects, although PWD were less enthusiastic and HMD usability was complicated by eyewear use and comfort with technology. Participants reacted most favorably to the enhanced symphonic experience, where they were “virtually” onstage during the performance, suggesting unique experiences beyond what is possible in the real world have the greatest potential for deep immersion for older adults. Results suggest VR has strong potential to replicate and enhance salutogenic qualities of community-based programming by enabling greater access to experiences for older adults and by increasing enjoyment and engagement through experiences not otherwise feasible. Furthermore, this study illuminates advantages of a user-centered, co-design approach when developing VR experiences with community partners and older adults.
format article
author Meara H. Faw
Taylor Buley
Laura Healey Malinin
author_facet Meara H. Faw
Taylor Buley
Laura Healey Malinin
author_sort Meara H. Faw
title Being There: Exploring Virtual Symphonic Experience as a Salutogenic Design Intervention for Older Adults
title_short Being There: Exploring Virtual Symphonic Experience as a Salutogenic Design Intervention for Older Adults
title_full Being There: Exploring Virtual Symphonic Experience as a Salutogenic Design Intervention for Older Adults
title_fullStr Being There: Exploring Virtual Symphonic Experience as a Salutogenic Design Intervention for Older Adults
title_full_unstemmed Being There: Exploring Virtual Symphonic Experience as a Salutogenic Design Intervention for Older Adults
title_sort being there: exploring virtual symphonic experience as a salutogenic design intervention for older adults
publisher Frontiers Media S.A.
publishDate 2021
url https://doaj.org/article/5c0961655a2a45edbc022b79c18b732e
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