Prosocial digital games for youth: A systematic review of interventions

Digital games aiming to improve children health behaviours have received increasing attention from scholars and practitioners due to their societal importance. However, there remains a very limited understanding on the scope, application and relevance of prosocial games on youth. This review systema...

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Autores principales: Pamela Saleme, Bo Pang, Timo Dietrich, Joy Parkinson
Formato: article
Lenguaje:EN
Publicado: Elsevier 2020
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Acceso en línea:https://doaj.org/article/5e28a0e255cb4dff963d6c8162f3e3d0
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spelling oai:doaj.org-article:5e28a0e255cb4dff963d6c8162f3e3d02021-12-01T05:03:35ZProsocial digital games for youth: A systematic review of interventions2451-958810.1016/j.chbr.2020.100039https://doaj.org/article/5e28a0e255cb4dff963d6c8162f3e3d02020-08-01T00:00:00Zhttp://www.sciencedirect.com/science/article/pii/S2451958820300397https://doaj.org/toc/2451-9588Digital games aiming to improve children health behaviours have received increasing attention from scholars and practitioners due to their societal importance. However, there remains a very limited understanding on the scope, application and relevance of prosocial games on youth. This review systematically investigates the literature base of empirical examinations of prosocial digital game interventions for children and explores the measures applied and their effectiveness. According to PRISMA guidelines, a systematic literature search was performed using five academic databases (EBSCO, Ovid, ProQuest, Scopus and Web of Science). To assess risk of bias in the analysis of included studies Cochrane developed quality assessment framework RoB2 and ROBINS-I were applied. Eleven studies met the inclusion criteria. Discussion of the reviewed studies highlights a heterogeneity of measures and lack of a consistent framework, mixed but promising results, and implications of skills and attitudes impacting prosocial behaviours. Finally, it proposes an agenda for future research on prosocial digital games focused on implementing clear theoretical frameworks and analysing key game design attributes to enhance prosocial digital games’ effectiveness.Pamela SalemeBo PangTimo DietrichJoy ParkinsonElsevierarticleSystematic reviewProsocial behaviorDigital gamesChildrenElectronic computers. Computer scienceQA75.5-76.95PsychologyBF1-990ENComputers in Human Behavior Reports, Vol 2, Iss , Pp 100039- (2020)
institution DOAJ
collection DOAJ
language EN
topic Systematic review
Prosocial behavior
Digital games
Children
Electronic computers. Computer science
QA75.5-76.95
Psychology
BF1-990
spellingShingle Systematic review
Prosocial behavior
Digital games
Children
Electronic computers. Computer science
QA75.5-76.95
Psychology
BF1-990
Pamela Saleme
Bo Pang
Timo Dietrich
Joy Parkinson
Prosocial digital games for youth: A systematic review of interventions
description Digital games aiming to improve children health behaviours have received increasing attention from scholars and practitioners due to their societal importance. However, there remains a very limited understanding on the scope, application and relevance of prosocial games on youth. This review systematically investigates the literature base of empirical examinations of prosocial digital game interventions for children and explores the measures applied and their effectiveness. According to PRISMA guidelines, a systematic literature search was performed using five academic databases (EBSCO, Ovid, ProQuest, Scopus and Web of Science). To assess risk of bias in the analysis of included studies Cochrane developed quality assessment framework RoB2 and ROBINS-I were applied. Eleven studies met the inclusion criteria. Discussion of the reviewed studies highlights a heterogeneity of measures and lack of a consistent framework, mixed but promising results, and implications of skills and attitudes impacting prosocial behaviours. Finally, it proposes an agenda for future research on prosocial digital games focused on implementing clear theoretical frameworks and analysing key game design attributes to enhance prosocial digital games’ effectiveness.
format article
author Pamela Saleme
Bo Pang
Timo Dietrich
Joy Parkinson
author_facet Pamela Saleme
Bo Pang
Timo Dietrich
Joy Parkinson
author_sort Pamela Saleme
title Prosocial digital games for youth: A systematic review of interventions
title_short Prosocial digital games for youth: A systematic review of interventions
title_full Prosocial digital games for youth: A systematic review of interventions
title_fullStr Prosocial digital games for youth: A systematic review of interventions
title_full_unstemmed Prosocial digital games for youth: A systematic review of interventions
title_sort prosocial digital games for youth: a systematic review of interventions
publisher Elsevier
publishDate 2020
url https://doaj.org/article/5e28a0e255cb4dff963d6c8162f3e3d0
work_keys_str_mv AT pamelasaleme prosocialdigitalgamesforyouthasystematicreviewofinterventions
AT bopang prosocialdigitalgamesforyouthasystematicreviewofinterventions
AT timodietrich prosocialdigitalgamesforyouthasystematicreviewofinterventions
AT joyparkinson prosocialdigitalgamesforyouthasystematicreviewofinterventions
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