Involving Children and Teenagers With Bilateral Cochlear Implants in the Design of the BEARS (Both EARS) Virtual Reality Training Suite Improves Personalization

Older children and teenagers with bilateral cochlear implants often have poor spatial hearing because they cannot fuse sounds from the two ears. This deficit jeopardizes speech and language development, education, and social well-being. The lack of protocols for fitting bilateral cochlear implants a...

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Autores principales: Deborah Vickers, Marina Salorio-Corbetto, Sandra Driver, Christine Rocca, Yuli Levtov, Kevin Sum, Bhavisha Parmar, Giorgos Dritsakis, Jordi Albanell Flores, Dan Jiang, Merle Mahon, Frances Early, Nejra Van Zalk, Lorenzo Picinali
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Publicado: Frontiers Media S.A. 2021
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spelling oai:doaj.org-article:6014e7e019294cd58cc9189bbf2d567d2021-11-16T09:15:11ZInvolving Children and Teenagers With Bilateral Cochlear Implants in the Design of the BEARS (Both EARS) Virtual Reality Training Suite Improves Personalization2673-253X10.3389/fdgth.2021.759723https://doaj.org/article/6014e7e019294cd58cc9189bbf2d567d2021-11-01T00:00:00Zhttps://www.frontiersin.org/articles/10.3389/fdgth.2021.759723/fullhttps://doaj.org/toc/2673-253XOlder children and teenagers with bilateral cochlear implants often have poor spatial hearing because they cannot fuse sounds from the two ears. This deficit jeopardizes speech and language development, education, and social well-being. The lack of protocols for fitting bilateral cochlear implants and resources for spatial-hearing training contribute to these difficulties. Spatial hearing develops with bilateral experience. A large body of research demonstrates that sound localisation can improve with training, underpinned by plasticity-driven changes in the auditory pathways. Generalizing training to non-trained auditory skills is best achieved by using a multi-modal (audio-visual) implementation and multi-domain training tasks (localisation, speech-in-noise, and spatial music). The goal of this work was to develop a package of virtual-reality games (BEARS, Both EARS) to train spatial hearing in young people (8–16 years) with bilateral cochlear implants using an action-research protocol. The action research protocol used formalized cycles for participants to trial aspects of the BEARS suite, reflect on their experiences, and in turn inform changes in the game implementations. This participatory design used the stakeholder participants as co-creators. The cycles for each of the three domains (localisation, spatial speech-in-noise, and spatial music) were customized to focus on the elements that the stakeholder participants considered important. The participants agreed that the final games were appropriate and ready to be used by patients. The main areas of modification were: the variety of immersive scenarios to cover age range and interests, the number of levels of complexity to ensure small improvements were measurable, feedback, and reward schemes to ensure positive reinforcement, and an additional implementation on an iPad for those who had difficulties with the headsets due to age or balance issues. The effectiveness of the BEARS training suite will be evaluated in a large-scale clinical trial to determine if using the games lead to improvements in speech-in-noise, quality of life, perceived benefit, and cost utility. Such interventions allow patients to take control of their own management reducing the reliance on outpatient-based rehabilitation. For young people, a virtual-reality implementation is more engaging than traditional rehabilitation methods, and the participatory design used here has ensured that the BEARS games are relevant.Deborah VickersMarina Salorio-CorbettoSandra DriverChristine RoccaYuli LevtovKevin SumBhavisha ParmarGiorgos DritsakisJordi Albanell FloresDan JiangMerle MahonFrances EarlyNejra Van ZalkLorenzo PicinaliFrontiers Media S.A.articlespatial hearingbilateralcochlear implantvirtual realitytrainingaction researchMedicineRPublic aspects of medicineRA1-1270Electronic computers. Computer scienceQA75.5-76.95ENFrontiers in Digital Health, Vol 3 (2021)
institution DOAJ
collection DOAJ
language EN
topic spatial hearing
bilateral
cochlear implant
virtual reality
training
action research
Medicine
R
Public aspects of medicine
RA1-1270
Electronic computers. Computer science
QA75.5-76.95
spellingShingle spatial hearing
bilateral
cochlear implant
virtual reality
training
action research
Medicine
R
Public aspects of medicine
RA1-1270
Electronic computers. Computer science
QA75.5-76.95
Deborah Vickers
Marina Salorio-Corbetto
Sandra Driver
Christine Rocca
Yuli Levtov
Kevin Sum
Bhavisha Parmar
Giorgos Dritsakis
Jordi Albanell Flores
Dan Jiang
Merle Mahon
Frances Early
Nejra Van Zalk
Lorenzo Picinali
Involving Children and Teenagers With Bilateral Cochlear Implants in the Design of the BEARS (Both EARS) Virtual Reality Training Suite Improves Personalization
description Older children and teenagers with bilateral cochlear implants often have poor spatial hearing because they cannot fuse sounds from the two ears. This deficit jeopardizes speech and language development, education, and social well-being. The lack of protocols for fitting bilateral cochlear implants and resources for spatial-hearing training contribute to these difficulties. Spatial hearing develops with bilateral experience. A large body of research demonstrates that sound localisation can improve with training, underpinned by plasticity-driven changes in the auditory pathways. Generalizing training to non-trained auditory skills is best achieved by using a multi-modal (audio-visual) implementation and multi-domain training tasks (localisation, speech-in-noise, and spatial music). The goal of this work was to develop a package of virtual-reality games (BEARS, Both EARS) to train spatial hearing in young people (8–16 years) with bilateral cochlear implants using an action-research protocol. The action research protocol used formalized cycles for participants to trial aspects of the BEARS suite, reflect on their experiences, and in turn inform changes in the game implementations. This participatory design used the stakeholder participants as co-creators. The cycles for each of the three domains (localisation, spatial speech-in-noise, and spatial music) were customized to focus on the elements that the stakeholder participants considered important. The participants agreed that the final games were appropriate and ready to be used by patients. The main areas of modification were: the variety of immersive scenarios to cover age range and interests, the number of levels of complexity to ensure small improvements were measurable, feedback, and reward schemes to ensure positive reinforcement, and an additional implementation on an iPad for those who had difficulties with the headsets due to age or balance issues. The effectiveness of the BEARS training suite will be evaluated in a large-scale clinical trial to determine if using the games lead to improvements in speech-in-noise, quality of life, perceived benefit, and cost utility. Such interventions allow patients to take control of their own management reducing the reliance on outpatient-based rehabilitation. For young people, a virtual-reality implementation is more engaging than traditional rehabilitation methods, and the participatory design used here has ensured that the BEARS games are relevant.
format article
author Deborah Vickers
Marina Salorio-Corbetto
Sandra Driver
Christine Rocca
Yuli Levtov
Kevin Sum
Bhavisha Parmar
Giorgos Dritsakis
Jordi Albanell Flores
Dan Jiang
Merle Mahon
Frances Early
Nejra Van Zalk
Lorenzo Picinali
author_facet Deborah Vickers
Marina Salorio-Corbetto
Sandra Driver
Christine Rocca
Yuli Levtov
Kevin Sum
Bhavisha Parmar
Giorgos Dritsakis
Jordi Albanell Flores
Dan Jiang
Merle Mahon
Frances Early
Nejra Van Zalk
Lorenzo Picinali
author_sort Deborah Vickers
title Involving Children and Teenagers With Bilateral Cochlear Implants in the Design of the BEARS (Both EARS) Virtual Reality Training Suite Improves Personalization
title_short Involving Children and Teenagers With Bilateral Cochlear Implants in the Design of the BEARS (Both EARS) Virtual Reality Training Suite Improves Personalization
title_full Involving Children and Teenagers With Bilateral Cochlear Implants in the Design of the BEARS (Both EARS) Virtual Reality Training Suite Improves Personalization
title_fullStr Involving Children and Teenagers With Bilateral Cochlear Implants in the Design of the BEARS (Both EARS) Virtual Reality Training Suite Improves Personalization
title_full_unstemmed Involving Children and Teenagers With Bilateral Cochlear Implants in the Design of the BEARS (Both EARS) Virtual Reality Training Suite Improves Personalization
title_sort involving children and teenagers with bilateral cochlear implants in the design of the bears (both ears) virtual reality training suite improves personalization
publisher Frontiers Media S.A.
publishDate 2021
url https://doaj.org/article/6014e7e019294cd58cc9189bbf2d567d
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