Utilizing 3D-Printing Technology in Cross-Disciplinary STEAM Education

ABSTRACT Individuals visiting science museums and centers generally seek to cultivate their scientific thinking and, thanks to advanced technologies in the beginning of the 21st century, can also enjoy multisensory artistic experiences. Creating such an immersive experience in museums has been part...

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Autor principal: Sayuri Tanabashi
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Lenguaje:EN
Publicado: American Society for Microbiology 2021
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Acceso en línea:https://doaj.org/article/629b3bf7d66943dea3f15c2599020db3
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spelling oai:doaj.org-article:629b3bf7d66943dea3f15c2599020db32021-11-15T15:04:51ZUtilizing 3D-Printing Technology in Cross-Disciplinary STEAM Education10.1128/jmbe.00098-211935-78851935-7877https://doaj.org/article/629b3bf7d66943dea3f15c2599020db32021-09-01T00:00:00Zhttps://journals.asm.org/doi/10.1128/jmbe.00098-21https://doaj.org/toc/1935-7877https://doaj.org/toc/1935-7885ABSTRACT Individuals visiting science museums and centers generally seek to cultivate their scientific thinking and, thanks to advanced technologies in the beginning of the 21st century, can also enjoy multisensory artistic experiences. Creating such an immersive experience in museums has been part of a national strategy to increase the number of future Science, Technology, Engineering, and Mathematics (STEM) personnel, fields that have historically had greater difficulty in attracting students. The aim of this paper is to highlight the benefits of cross-disciplinary learning in Science, Technology, Engineering, Arts, and Mathematics (STEAM) within the context of a university museum; specifically, the case of a STEAM education project that was developed to provide an opportunity to collaboratively learn a certain subject (the microstructure of cells) with students majoring in different disciplines. The students from different backgrounds were found to actively interact with the respective advanced skills of their peers during the project and inevitably created a detailed 3D cell model that was utilized in further educational programs.Sayuri TanabashiAmerican Society for Microbiologyarticlecross-disciplinarySTE(A)M educationuniversity museums3D printerSpecial aspects of educationLC8-6691Biology (General)QH301-705.5ENJournal of Microbiology & Biology Education, Vol 22, Iss 2 (2021)
institution DOAJ
collection DOAJ
language EN
topic cross-disciplinary
STE(A)M education
university museums
3D printer
Special aspects of education
LC8-6691
Biology (General)
QH301-705.5
spellingShingle cross-disciplinary
STE(A)M education
university museums
3D printer
Special aspects of education
LC8-6691
Biology (General)
QH301-705.5
Sayuri Tanabashi
Utilizing 3D-Printing Technology in Cross-Disciplinary STEAM Education
description ABSTRACT Individuals visiting science museums and centers generally seek to cultivate their scientific thinking and, thanks to advanced technologies in the beginning of the 21st century, can also enjoy multisensory artistic experiences. Creating such an immersive experience in museums has been part of a national strategy to increase the number of future Science, Technology, Engineering, and Mathematics (STEM) personnel, fields that have historically had greater difficulty in attracting students. The aim of this paper is to highlight the benefits of cross-disciplinary learning in Science, Technology, Engineering, Arts, and Mathematics (STEAM) within the context of a university museum; specifically, the case of a STEAM education project that was developed to provide an opportunity to collaboratively learn a certain subject (the microstructure of cells) with students majoring in different disciplines. The students from different backgrounds were found to actively interact with the respective advanced skills of their peers during the project and inevitably created a detailed 3D cell model that was utilized in further educational programs.
format article
author Sayuri Tanabashi
author_facet Sayuri Tanabashi
author_sort Sayuri Tanabashi
title Utilizing 3D-Printing Technology in Cross-Disciplinary STEAM Education
title_short Utilizing 3D-Printing Technology in Cross-Disciplinary STEAM Education
title_full Utilizing 3D-Printing Technology in Cross-Disciplinary STEAM Education
title_fullStr Utilizing 3D-Printing Technology in Cross-Disciplinary STEAM Education
title_full_unstemmed Utilizing 3D-Printing Technology in Cross-Disciplinary STEAM Education
title_sort utilizing 3d-printing technology in cross-disciplinary steam education
publisher American Society for Microbiology
publishDate 2021
url https://doaj.org/article/629b3bf7d66943dea3f15c2599020db3
work_keys_str_mv AT sayuritanabashi utilizing3dprintingtechnologyincrossdisciplinarysteameducation
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