Do Women in Nepal Like Playing a Mobile Game? MANTRA: A Mobile Gamified App for Improving Healthcare Seeking Behavior in Rural Nepal

In Low and Middle Income Countries (LMIC), one of the causes of maternal and child mortality is a lack of medical knowledge and consequently the inability to seek timely healthcare. Mobile health (mHealth) technology is gradually becoming a universal intervention platform across the globe due to ubi...

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Autores principales: Rachya Kayastha, Sonja Mueller, Punam Yadav, Ilan Kelman, Andrei Boscor, Naomi Saville, Abriti Arjyal, Sushil Baral, Maureen Fordham, Gareth Hearn, Patty Kostkova
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Publicado: Frontiers Media S.A. 2021
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Acceso en línea:https://doaj.org/article/644738275edc46a6ad32d1eb8402f8e9
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spelling oai:doaj.org-article:644738275edc46a6ad32d1eb8402f8e92021-11-05T15:26:33ZDo Women in Nepal Like Playing a Mobile Game? MANTRA: A Mobile Gamified App for Improving Healthcare Seeking Behavior in Rural Nepal2296-256510.3389/fpubh.2021.645837https://doaj.org/article/644738275edc46a6ad32d1eb8402f8e92021-11-01T00:00:00Zhttps://www.frontiersin.org/articles/10.3389/fpubh.2021.645837/fullhttps://doaj.org/toc/2296-2565In Low and Middle Income Countries (LMIC), one of the causes of maternal and child mortality is a lack of medical knowledge and consequently the inability to seek timely healthcare. Mobile health (mHealth) technology is gradually becoming a universal intervention platform across the globe due to ubiquity of mobile phones and network coverage. MANTRA is a novel mHealth intervention developed to tackle maternal and child health issues through a serious mobile game app in rural Nepal, which demonstrated a statistically significant knowledge improvement in rural women. This paper explores the perceptions and usability of the MANTRA app amongst rural women and Female Community Health Volunteers (FCHVs) in Nepal. Despite the challenges of a target user group with limited educational levels and low smartphone experience, all participants viewed the MANTRA app with approval and enthusiasm. They were willing to engage further with the mHealth intervention and to share their experience and knowledge with fellow community members. Participants also showed an increase in awareness of danger signs enabling them to make better informed health decisions in the future. FCHVs viewed the app as a validation tool providing and support for greater impact of their efforts in rural Nepal. Growing mobile ownership, network coverage and availability of smartphones along with acceptance of the prototype MANTRA app in rural communities suggest encouraging prospects for mHealth interventions to be incorporated in the national health infrastructure in Nepal and other LMICs.Rachya KayasthaRachya KayasthaSonja MuellerPunam YadavIlan KelmanIlan KelmanAndrei BoscorNaomi SavilleAbriti ArjyalSushil BaralMaureen FordhamGareth HearnPatty KostkovaFrontiers Media S.A.articlematernal healthneonatal healthmHealthLMICeducational gameknowledge gainPublic aspects of medicineRA1-1270ENFrontiers in Public Health, Vol 9 (2021)
institution DOAJ
collection DOAJ
language EN
topic maternal health
neonatal health
mHealth
LMIC
educational game
knowledge gain
Public aspects of medicine
RA1-1270
spellingShingle maternal health
neonatal health
mHealth
LMIC
educational game
knowledge gain
Public aspects of medicine
RA1-1270
Rachya Kayastha
Rachya Kayastha
Sonja Mueller
Punam Yadav
Ilan Kelman
Ilan Kelman
Andrei Boscor
Naomi Saville
Abriti Arjyal
Sushil Baral
Maureen Fordham
Gareth Hearn
Patty Kostkova
Do Women in Nepal Like Playing a Mobile Game? MANTRA: A Mobile Gamified App for Improving Healthcare Seeking Behavior in Rural Nepal
description In Low and Middle Income Countries (LMIC), one of the causes of maternal and child mortality is a lack of medical knowledge and consequently the inability to seek timely healthcare. Mobile health (mHealth) technology is gradually becoming a universal intervention platform across the globe due to ubiquity of mobile phones and network coverage. MANTRA is a novel mHealth intervention developed to tackle maternal and child health issues through a serious mobile game app in rural Nepal, which demonstrated a statistically significant knowledge improvement in rural women. This paper explores the perceptions and usability of the MANTRA app amongst rural women and Female Community Health Volunteers (FCHVs) in Nepal. Despite the challenges of a target user group with limited educational levels and low smartphone experience, all participants viewed the MANTRA app with approval and enthusiasm. They were willing to engage further with the mHealth intervention and to share their experience and knowledge with fellow community members. Participants also showed an increase in awareness of danger signs enabling them to make better informed health decisions in the future. FCHVs viewed the app as a validation tool providing and support for greater impact of their efforts in rural Nepal. Growing mobile ownership, network coverage and availability of smartphones along with acceptance of the prototype MANTRA app in rural communities suggest encouraging prospects for mHealth interventions to be incorporated in the national health infrastructure in Nepal and other LMICs.
format article
author Rachya Kayastha
Rachya Kayastha
Sonja Mueller
Punam Yadav
Ilan Kelman
Ilan Kelman
Andrei Boscor
Naomi Saville
Abriti Arjyal
Sushil Baral
Maureen Fordham
Gareth Hearn
Patty Kostkova
author_facet Rachya Kayastha
Rachya Kayastha
Sonja Mueller
Punam Yadav
Ilan Kelman
Ilan Kelman
Andrei Boscor
Naomi Saville
Abriti Arjyal
Sushil Baral
Maureen Fordham
Gareth Hearn
Patty Kostkova
author_sort Rachya Kayastha
title Do Women in Nepal Like Playing a Mobile Game? MANTRA: A Mobile Gamified App for Improving Healthcare Seeking Behavior in Rural Nepal
title_short Do Women in Nepal Like Playing a Mobile Game? MANTRA: A Mobile Gamified App for Improving Healthcare Seeking Behavior in Rural Nepal
title_full Do Women in Nepal Like Playing a Mobile Game? MANTRA: A Mobile Gamified App for Improving Healthcare Seeking Behavior in Rural Nepal
title_fullStr Do Women in Nepal Like Playing a Mobile Game? MANTRA: A Mobile Gamified App for Improving Healthcare Seeking Behavior in Rural Nepal
title_full_unstemmed Do Women in Nepal Like Playing a Mobile Game? MANTRA: A Mobile Gamified App for Improving Healthcare Seeking Behavior in Rural Nepal
title_sort do women in nepal like playing a mobile game? mantra: a mobile gamified app for improving healthcare seeking behavior in rural nepal
publisher Frontiers Media S.A.
publishDate 2021
url https://doaj.org/article/644738275edc46a6ad32d1eb8402f8e9
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