Exploring the Effectiveness of STEAM-Based Courses on Junior High School Students’ Scientific Creativity

The purpose of this study is to explore the effectiveness of a STEAM (Science, Technology, Engineering, Arts, Mathematics) -based curriculum on junior high school students’ scientific creativity. The main topic of the STEAM-based curriculum in this study is an ancient mechanical clock that was desig...

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Autores principales: Ngoc-Huy Tran, Chin-Fei Huang, Jeng-Fung Hung
Formato: article
Lenguaje:EN
Publicado: Frontiers Media S.A. 2021
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Acceso en línea:https://doaj.org/article/66338fd92157489ca23416d20cbe643e
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spelling oai:doaj.org-article:66338fd92157489ca23416d20cbe643e2021-12-01T18:35:55ZExploring the Effectiveness of STEAM-Based Courses on Junior High School Students’ Scientific Creativity2504-284X10.3389/feduc.2021.666792https://doaj.org/article/66338fd92157489ca23416d20cbe643e2021-11-01T00:00:00Zhttps://www.frontiersin.org/articles/10.3389/feduc.2021.666792/fullhttps://doaj.org/toc/2504-284XThe purpose of this study is to explore the effectiveness of a STEAM (Science, Technology, Engineering, Arts, Mathematics) -based curriculum on junior high school students’ scientific creativity. The main topic of the STEAM-based curriculum in this study is an ancient mechanical clock that was designed and produced by the authors’ team. Further, the main concept of the ancient mechanical clock is about a gear wheel. Hence, this study designed two stages of courses which were gear wheel science courses (2 weeks) and STEAM-based courses (2 weeks). A total of 62 junior high school students from two different courses participated in this study and were divided into a control group and an experimental group. This study adopted a counterbalance design. The control group joined gear wheel science courses first and joined STEAM-based courses second. In contrast, the experimental group joined STEAM-based courses first. Both groups were asked to complete a pre-test, a middle-test, and a post-test by completing the “Scientific Creativity Test (Cronbach’s α 0.87)”. The results from paired t-test analyses showed that control group students did not show significant differences in scientific creativity before and after joining the gear wheel science courses, but they got significantly higher scores after joining STEAM-based courses than before. On the other hand, the experimental group students got higher scores in scientific creativity after joining STEAM-based courses than before, and persisted in getting higher scores after joining the gear wheel courses than before. Furthermore, the results implied that the STEAM-based courses might help students maintain or continue their scientific creativity. Further discussion is provided.Ngoc-Huy TranChin-Fei HuangJeng-Fung HungFrontiers Media S.A.articlescientific creativityscience educationcreativityjunior high schoolsteamEducation (General)L7-991ENFrontiers in Education, Vol 6 (2021)
institution DOAJ
collection DOAJ
language EN
topic scientific creativity
science education
creativity
junior high school
steam
Education (General)
L7-991
spellingShingle scientific creativity
science education
creativity
junior high school
steam
Education (General)
L7-991
Ngoc-Huy Tran
Chin-Fei Huang
Jeng-Fung Hung
Exploring the Effectiveness of STEAM-Based Courses on Junior High School Students’ Scientific Creativity
description The purpose of this study is to explore the effectiveness of a STEAM (Science, Technology, Engineering, Arts, Mathematics) -based curriculum on junior high school students’ scientific creativity. The main topic of the STEAM-based curriculum in this study is an ancient mechanical clock that was designed and produced by the authors’ team. Further, the main concept of the ancient mechanical clock is about a gear wheel. Hence, this study designed two stages of courses which were gear wheel science courses (2 weeks) and STEAM-based courses (2 weeks). A total of 62 junior high school students from two different courses participated in this study and were divided into a control group and an experimental group. This study adopted a counterbalance design. The control group joined gear wheel science courses first and joined STEAM-based courses second. In contrast, the experimental group joined STEAM-based courses first. Both groups were asked to complete a pre-test, a middle-test, and a post-test by completing the “Scientific Creativity Test (Cronbach’s α 0.87)”. The results from paired t-test analyses showed that control group students did not show significant differences in scientific creativity before and after joining the gear wheel science courses, but they got significantly higher scores after joining STEAM-based courses than before. On the other hand, the experimental group students got higher scores in scientific creativity after joining STEAM-based courses than before, and persisted in getting higher scores after joining the gear wheel courses than before. Furthermore, the results implied that the STEAM-based courses might help students maintain or continue their scientific creativity. Further discussion is provided.
format article
author Ngoc-Huy Tran
Chin-Fei Huang
Jeng-Fung Hung
author_facet Ngoc-Huy Tran
Chin-Fei Huang
Jeng-Fung Hung
author_sort Ngoc-Huy Tran
title Exploring the Effectiveness of STEAM-Based Courses on Junior High School Students’ Scientific Creativity
title_short Exploring the Effectiveness of STEAM-Based Courses on Junior High School Students’ Scientific Creativity
title_full Exploring the Effectiveness of STEAM-Based Courses on Junior High School Students’ Scientific Creativity
title_fullStr Exploring the Effectiveness of STEAM-Based Courses on Junior High School Students’ Scientific Creativity
title_full_unstemmed Exploring the Effectiveness of STEAM-Based Courses on Junior High School Students’ Scientific Creativity
title_sort exploring the effectiveness of steam-based courses on junior high school students’ scientific creativity
publisher Frontiers Media S.A.
publishDate 2021
url https://doaj.org/article/66338fd92157489ca23416d20cbe643e
work_keys_str_mv AT ngochuytran exploringtheeffectivenessofsteambasedcoursesonjuniorhighschoolstudentsscientificcreativity
AT chinfeihuang exploringtheeffectivenessofsteambasedcoursesonjuniorhighschoolstudentsscientificcreativity
AT jengfunghung exploringtheeffectivenessofsteambasedcoursesonjuniorhighschoolstudentsscientificcreativity
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